(module (memory $0 1 1) (func $func_4 (drop (i32.load (i32.const 4))) (drop (i32.load align=1 (i32.const 4))) (drop (i32.load align=2 (i32.const 4))) (drop (i32.load align=4 (i32.const 4))) (drop (i32.load offset=100 (i32.const 4))) (drop (i32.load offset=100 align=1 (i32.const 4))) (drop (i32.load offset=100 align=2 (i32.const 4))) (drop (i32.load offset=100 align=4 (i32.const 4))) (drop (i32.load offset=100 align=1 (unreachable))) (i32.store (i32.const 4) (i32.const 8)) (i32.store align=1 (i32.const 4) (i32.const 8)) (i32.store align=2 (i32.const 4) (i32.const 8)) (i32.store align=4 (i32.const 4) (i32.const 8)) (i32.store offset=100 (i32.const 4) (i32.const 8)) (i32.store offset=100 align=1 (i32.const 4) (i32.const 8)) (i32.store offset=100 align=2 (i32.const 4) (i32.const 8)) (i32.store offset=100 align=4 (i32.const 4) (i32.const 8)) (i32.store offset=100 align=1 (unreachable) (i32.const 8)) (i32.store offset=100 align=1 (i32.const 4) (unreachable)) ) (func $func_2 (drop (i32.load16_u (i32.const 4))) (drop (i32.load16_u align=1 (i32.const 4))) (drop (i32.load16_u align=2 (i32.const 4))) (drop (i32.load16_u offset=100 (i32.const 4))) (drop (i32.load16_u offset=100 align=1 (i32.const 4))) (drop (i32.load16_u offset=100 align=2 (i32.const 4))) (drop (i32.load16_u offset=100 align=1 (unreachable))) (i32.store16 (i32.const 4) (i32.const 8)) (i32.store16 align=1 (i32.const 4) (i32.const 8)) (i32.store16 align=2 (i32.const 4) (i32.const 8)) (i32.store16 offset=100 (i32.const 4) (i32.const 8)) (i32.store16 offset=100 align=1 (i32.const 4) (i32.const 8)) (i32.store16 offset=100 align=2 (i32.const 4) (i32.const 8)) (i32.store16 offset=100 align=1 (unreachable) (i32.const 8)) (i32.store16 offset=100 align=1 (i32.const 4) (unreachable)) ) (func $func_1 (drop (i32.load8_u (i32.const 4))) (drop (i32.load8_u align=1 (i32.const 4))) (drop (i32.load8_u offset=100 (i32.const 4))) (drop (i32.load8_u offset=100 align=1 (i32.const 4))) (drop (i32.load8_u offset=100 align=1 (unreachable))) (i32.store8 (i32.const 4) (i32.const 8)) (i32.store8 align=1 (i32.const 4) (i32.const 8)) (i32.store8 offset=100 (i32.const 4) (i32.const 8)) (i32.store8 offset=100 align=1 (i32.const 4) (i32.const 8)) (i32.store8 offset=100 align=1 (unreachable) (i32.const 8)) (i32.store8 offset=100 align=1 (i32.const 4) (unreachable)) ) (func $func_signed (drop (i32.load16_s (i32.const 4))) (drop (i32.load16_s align=1 (i32.const 4))) (drop (i32.load16_s align=2 (i32.const 4))) (drop (i32.load16_s offset=100 (i32.const 4))) (drop (i32.load16_s offset=100 align=1 (i32.const 4))) (drop (i32.load16_s offset=100 align=2 (i32.const 4))) (drop (i32.load16_s offset=100 align=1 (unreachable))) ) )