function asmFunc(global, env, buffer) { "use asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; function $0() { } function $1(x, y) { x = x | 0; y = y | 0; var $2 = 0, $3 = 0, $4 = 0; return x + y | 0 | 0; } function $2(x, y) { x = x | 0; y = y | 0; var $2 = 0, $3 = 0, $4 = 0; return (x | 0) / (y | 0) | 0 | 0; } function __wasm_ctz_i32(x) { x = x | 0; var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0; if ((x | 0) == (0 | 0)) $9 = 32; else $9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0; return $9 | 0; } function __wasm_popcnt_i32(x) { x = x | 0; var count = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0; count = 0; b : { l : do { $5 = count; if ((x | 0) == (0 | 0)) break b; x = x & (x - 1 | 0) | 0; count = count + 1 | 0; continue l; break l; } while (1); }; return $5 | 0; } function __wasm_rotl_i32(x, k) { x = x | 0; k = k | 0; var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0; return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0; } function __wasm_rotr_i32(x, k) { x = x | 0; k = k | 0; var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0; return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0; } return { empty: $0, add: $1, div_s: $2 }; } var asmModule = asmFunc({ Math: Math, Int8Array: Int8Array, Int16Array: Int16Array, Int32Array: Int32Array, Uint8Array: Uint8Array, Uint16Array: Uint16Array, Uint32Array: Uint32Array, Float32Array: Float32Array, Float64Array: Float64Array }, { }, new ArrayBuffer(65536)); function check1() { var wasm2asm_i32$0 = 0; asmModule.empty(); wasm2asm_i32$0 = 1; return wasm2asm_i32$0 | 0; } if (!check1()) fail1(); function check2() { return (asmModule.add(1 | 0, 1 | 0) | 0 | 0) == (2 | 0) | 0; } if (!check2()) fail2();