function asmFunc(global, env, buffer) { "use asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var i64toi32_i32$HIGH_BITS = 0; function dummy() { } function $1($0, $0$hi, $1, $1$hi, $2, $2$hi) { $0 = $0 | 0; $0$hi = $0$hi | 0; $1 = $1 | 0; $1$hi = $1$hi | 0; $2 = $2 | 0; $2$hi = $2$hi | 0; var i64toi32_i32$0 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0; i64toi32_i32$0 = $0$hi; i64toi32_i32$2 = $0; i64toi32_i32$3 = $1; i64toi32_i32$0 = __wasm_rotl_i64(i64toi32_i32$2 | 0, i64toi32_i32$0 | 0, i64toi32_i32$3 & 63 | 0 | 0) | 0; i64toi32_i32$2 = $2$hi; i64toi32_i32$3 = $2; return (i64toi32_i32$0 | 0) == (i64toi32_i32$3 | 0) & (i64toi32_i32$HIGH_BITS | 0) == (i64toi32_i32$2 | 0) | 0 | 0; } function $2($0, $0$hi, $1, $1$hi, $2, $2$hi) { $0 = $0 | 0; $0$hi = $0$hi | 0; $1 = $1 | 0; $1$hi = $1$hi | 0; $2 = $2 | 0; $2$hi = $2$hi | 0; var i64toi32_i32$0 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0; i64toi32_i32$0 = $0$hi; i64toi32_i32$2 = $0; i64toi32_i32$3 = $1; i64toi32_i32$0 = __wasm_rotr_i64(i64toi32_i32$2 | 0, i64toi32_i32$0 | 0, i64toi32_i32$3 & 63 | 0 | 0) | 0; i64toi32_i32$2 = $2$hi; i64toi32_i32$3 = $2; return (i64toi32_i32$0 | 0) == (i64toi32_i32$3 | 0) & (i64toi32_i32$HIGH_BITS | 0) == (i64toi32_i32$2 | 0) | 0 | 0; } function __wasm_ctz_i32(x) { x = x | 0; var $1 = 0; if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0; return $1 | 0; } function __wasm_popcnt_i32(x) { x = x | 0; var count = 0, $2 = 0; count = 0; b : { l : do { $2 = count; if ((x | 0) == (0 | 0)) break b; x = x & (x - 1 | 0) | 0; count = count + 1 | 0; continue l; break l; } while (1); }; return $2 | 0; } function __wasm_rotl_i32(x, k) { x = x | 0; k = k | 0; return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0; } function __wasm_rotr_i32(x, k) { x = x | 0; k = k | 0; return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0; } function __wasm_rotl_i64($0, $1, $2) { $0 = $0 | 0; $1 = $1 | 0; $2 = $2 | 0; var $3 = 0, $4 = 0, $5 = 0; if (($2 | 0) == (32 | 0)) { i64toi32_i32$HIGH_BITS = $0; $4 = $1; } else { if ($2 >>> 0 >= 32 >>> 0) { $2 = $2 - 32 | 0; $3 = 32 - $2 | 0; i64toi32_i32$HIGH_BITS = $0 << $2 | 0 | ($1 >>> $3 | 0) | 0; $5 = $1 << $2 | 0 | ($0 >>> $3 | 0) | 0; } else { $3 = 32 - $2 | 0; i64toi32_i32$HIGH_BITS = $1 << $2 | 0 | ($0 >>> $3 | 0) | 0; $5 = $0 << $2 | 0 | ($1 >>> $3 | 0) | 0; } $4 = $5; } return $4 | 0; } function __wasm_rotr_i64($0, $1, $2) { $0 = $0 | 0; $1 = $1 | 0; $2 = $2 | 0; var $3 = 0, $4 = 0, $5 = 0; if (($2 | 0) == (32 | 0)) { i64toi32_i32$HIGH_BITS = $0; $4 = $1; } else { if ($2 >>> 0 >= 32 >>> 0) { $2 = $2 - 32 | 0; $3 = 32 - $2 | 0; i64toi32_i32$HIGH_BITS = $0 >>> $2 | 0 | ($1 << $3 | 0) | 0; $5 = $1 >>> $2 | 0 | ($0 << $3 | 0) | 0; } else { $3 = 32 - $2 | 0; i64toi32_i32$HIGH_BITS = $1 >>> $2 | 0 | ($0 << $3 | 0) | 0; $5 = $0 >>> $2 | 0 | ($1 << $3 | 0) | 0; } $4 = $5; } return $4 | 0; } return { rotl: $1, rotr: $2 }; }