function asmFunc(global, env) { var memory = env.memory; var buffer = memory.buffer; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; var global$0 = -44; function $0() { if ((global$0 >>> 0) / ((HEAP32[0 >> 2] | 0) >>> 0) | 0) { abort() } return 1 | 0; } function __wasm_memory_size() { return buffer.byteLength / 65536 | 0; } return { "foo": $0 }; } var memasmFunc = new ArrayBuffer(65536); var bufferView = new Uint8Array(memasmFunc); var retasmFunc = asmFunc({ Math, Int8Array, Uint8Array, Int16Array, Uint16Array, Int32Array, Uint32Array, Float32Array, Float64Array, NaN, Infinity }, { abort: function() { throw new Error('abort'); }, memory: { buffer : memasmFunc } }); export var foo = retasmFunc.foo;