import { memoryBase } from 'env'; import { tableBase } from 'env'; function asmFunc(global, env, buffer) { var memory = env.memory; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; var import$memoryBase = env.memoryBase | 0; var import$tableBase = env.tableBase | 0; function foo() { } function bar() { } function baz() { } var FUNCTION_TABLE = []; FUNCTION_TABLE[import$tableBase + 0] = foo; FUNCTION_TABLE[import$tableBase + 1] = bar; function __wasm_memory_size() { return buffer.byteLength / 65536 | 0; } return { "baz": baz }; } var memasmFunc = new ArrayBuffer(16777216); var bufferView = new Uint8Array(memasmFunc); for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) { base64ReverseLookup[48+i] = 52+i; // '0-9' base64ReverseLookup[65+i] = i; // 'A-Z' base64ReverseLookup[97+i] = 26+i; // 'a-z' } base64ReverseLookup[43] = 62; // '+' base64ReverseLookup[47] = 63; // '/' /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */ function base64DecodeToExistingUint8Array(uint8Array, offset, b64) { var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '='); for (; i < bLength; i += 4) { b1 = base64ReverseLookup[b64.charCodeAt(i+1)]; b2 = base64ReverseLookup[b64.charCodeAt(i+2)]; uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4; if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2; if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)]; } return uint8Array; } base64DecodeToExistingUint8Array(bufferView, memoryBase, "ZHluYW1pYyBkYXRh"); var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); export var baz = retasmFunc.baz;