import { memoryBase } from 'env'; import { tableBase } from 'env'; function asmFunc(global, env, buffer) { "almost asm"; var memory = env.memory; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; var import$memoryBase = env.memoryBase | 0; var import$tableBase = env.tableBase | 0; function foo() { } function bar() { } function baz() { } var FUNCTION_TABLE = []; FUNCTION_TABLE[import$tableBase + 0] = foo; FUNCTION_TABLE[import$tableBase + 1] = bar; return { "baz": baz }; } var memasmFunc = new ArrayBuffer(16777216); var assignasmFunc = ( function(mem) { var _mem = new Uint8Array(mem); return function(offset, s) { var bytes; if (typeof Buffer === 'undefined') { bytes = atob(s); for (var i = 0; i < bytes.length; i++) _mem[offset + i] = bytes.charCodeAt(i); } else { bytes = Buffer.from(s, 'base64'); for (var i = 0; i < bytes.length; i++) _mem[offset + i] = bytes[i]; } } } )(memasmFunc); assignasmFunc(memoryBase, "ZHluYW1pYyBkYXRh"); var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); export var baz = retasmFunc.baz;