function instantiate(asmLibraryArg, wasmMemory, FUNCTION_TABLE) { function asmFunc(global, env, buffer) { "almost asm"; var memory = env.memory; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; var syscall$6 = env.__syscall6; var syscall$54 = env.__syscall54; // EMSCRIPTEN_START_FUNCS; function main() { syscall$6(1 | 0, 2 | 0) | 0; syscall$54(3 | 0, 4 | 0) | 0; FUNCTION_TABLE[HEAP32[(0 + 1030 | 0) >> 2] | 0](); internal(1 | 0) | 0; tabled(1 | 0) | 0; exported(1 | 0) | 0; } function other() { main(); } function foo() { abort(); } function bar() { HEAPU8[128 >> 0] | 0; HEAP8[128 >> 0] | 0; HEAPU16[128 >> 1] | 0; HEAP16[128 >> 1] | 0; HEAP32[16 >> 2] = 1 + 2 | 0; HEAPF32[16 >> 2] = Math_fround(Math_fround(3.0) + Math_fround(4.0)); HEAPF64[16 >> 3] = 5.0 + 6.0; HEAP8[16 >> 0] = 7 + 8 | 0; HEAP16[16 >> 1] = 9 + 10 | 0; } function __growWasmMemory($0) { $0 = $0 | 0; return abort() | 0; } function internal(x) { x = x | 0; return x | 0; } function tabled(x) { x = x | 0; return x | 0; } function exported(x) { x = x | 0; return x | 0; } function sub_zero(x) { x = x | 0; return x - -5 | 0 | 0; } // EMSCRIPTEN_END_FUNCS; FUNCTION_TABLE[1] = foo; FUNCTION_TABLE[2] = bar; FUNCTION_TABLE[3] = tabled; return { "main": main, "other": other, "__growWasmMemory": __growWasmMemory, "exported": exported, "sub_zero": sub_zero }; } var writeSegment = ( function(mem) { var _mem = new Uint8Array(mem); return function(offset, s) { if (typeof Buffer === 'undefined') { var bytes = atob(s); for (var i = 0; i < bytes.length; i++) _mem[offset + i] = bytes.charCodeAt(i); } else { var bytes = Buffer.from(s, 'base64'); for (var i = 0; i < bytes.length; i++) _mem[offset + i] = bytes[i]; } } } )(wasmMemory.buffer); writeSegment(1024, "aGVsbG8sIHdvcmxkIQoAAJwMAAAtKyAgIDBYMHgAKG51bGwpAAAAAAAAAAAAAAAAEQAKABEREQAAAAAFAAAAAAAACQAAAAALAAAAAAAAAAARAA8KERERAwoHAAETCQsLAAAJBgsAAAsABhEAAAAREREAAAAAAAAAAAAAAAAAAAAACwAAAAAAAAAAEQAKChEREQAKAAACAAkLAAAACQALAAALAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAwAAAAAAAAAAAAAAAwAAAAADAAAAAAJDAAAAAAADAAADAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAOAAAAAAAAAAAAAAANAAAABA0AAAAACQ4AAAAAAA4AAA4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAADwAAAAAPAAAAAAkQAAAAAAAQAAAQAAASAAAAEhISAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABIAAAASEhIAAAAAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALAAAAAAAAAAAAAAAKAAAAAAoAAAAACQsAAAAAAAsAAAsAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADAAAAAAAAAAAAAAADAAAAAAMAAAAAAkMAAAAAAAMAAAMAAAwMTIzNDU2Nzg5QUJDREVGLTBYKzBYIDBYLTB4KzB4IDB4AGluZgBJTkYAbmFuAE5BTgAuAA=="); writeSegment(1600, "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA="); return asmFunc({ 'Int8Array': Int8Array, 'Int16Array': Int16Array, 'Int32Array': Int32Array, 'Uint8Array': Uint8Array, 'Uint16Array': Uint16Array, 'Uint32Array': Uint32Array, 'Float32Array': Float32Array, 'Float64Array': Float64Array, 'NaN': NaN, 'Infinity': Infinity, 'Math': Math }, asmLibraryArg, wasmMemory.buffer ) }