function instantiate(asmLibraryArg, wasmMemory, wasmTable) { function asmFunc(global, env, buffer) { "use asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; var syscall$6 = env.__syscall6; var syscall$54 = env.__syscall54; var global$0 = 5243904; var i64toi32_i32$HIGH_BITS = 0; // EMSCRIPTEN_START_FUNCS; function main() { var wasm2js_i32$0 = 0; syscall$6(1 | 0, 2 | 0) | 0; syscall$54(3 | 0, 4 | 0) | 0; wasm2js_i32$0 = HEAP32[(0 + 1030 | 0) >> 2] | 0; FUNCTION_TABLE_v[wasm2js_i32$0 & 3](); } function other() { main(); } function foo() { abort(); } function bar() { } // EMSCRIPTEN_END_FUNCS; var FUNCTION_TABLE_v = [foo, foo, bar, foo]; return { main: main, other: other }; } return asmFunc( { 'env': asmLibraryArg, 'global': { 'Int8Array': Int8Array, 'Int16Array': Int16Array, 'Int32Array': Int32Array, 'Uint8Array': Uint8Array, 'Uint16Array': Uint16Array, 'Uint32Array': Uint32Array, 'Float32Array': Float32Array, 'Float64Array': Float64Array, 'NaN': NaN, 'Infinity': Infinity, 'Math': Math } }, wasmMemory.buffer ) }