var scratchBuffer = new ArrayBuffer(8); var i32ScratchView = new Int32Array(scratchBuffer); var f32ScratchView = new Float32Array(scratchBuffer); var f64ScratchView = new Float64Array(scratchBuffer); function wasm2js_scratch_store_i32(index, value) { i32ScratchView[index] = value; } function wasm2js_scratch_load_f32() { return f32ScratchView[0]; } function wasm2js_scratch_store_f32(value) { f32ScratchView[0] = value; } function wasm2js_scratch_load_i32(index) { return i32ScratchView[index]; } function asmFunc(global, env, buffer) { "almost asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; function $0(x, y) { x = Math_fround(x); y = Math_fround(y); return Math_fround(Math_fround(x + y)); } function $1(x, y) { x = Math_fround(x); y = Math_fround(y); return Math_fround(Math_fround(x - y)); } function $2(x, y) { x = Math_fround(x); y = Math_fround(y); return Math_fround(Math_fround(x * y)); } function $3(x, y) { x = Math_fround(x); y = Math_fround(y); return Math_fround(Math_fround(x / y)); } function $4(x) { x = Math_fround(x); return Math_fround(Math_fround(Math_sqrt(x))); } function $5(x, y) { x = Math_fround(x); y = Math_fround(y); return Math_fround(Math_fround(Math_min(x, y))); } function $6(x, y) { x = Math_fround(x); y = Math_fround(y); return Math_fround(Math_fround(Math_max(x, y))); } function $7(x) { x = Math_fround(x); return Math_fround(Math_fround(Math_ceil(x))); } function $8(x) { x = Math_fround(x); return Math_fround(Math_fround(Math_floor(x))); } function $9(x) { x = Math_fround(x); return Math_fround(Math_fround(__wasm_trunc_f32(Math_fround(x)))); } function $10(x) { x = Math_fround(x); return Math_fround(Math_fround(__wasm_nearest_f32(Math_fround(x)))); } function $11(x) { x = Math_fround(x); return Math_fround(Math_fround(Math_abs(x))); } function $12(x) { x = Math_fround(x); return Math_fround(Math_fround(-x)); } function $13(x, y) { x = Math_fround(x); y = Math_fround(y); return Math_fround((wasm2js_scratch_store_i32(0, (wasm2js_scratch_store_f32(x), wasm2js_scratch_load_i32(0)) & 2147483647 | 0 | ((wasm2js_scratch_store_f32(y), wasm2js_scratch_load_i32(0)) & 2147483648 | 0) | 0), wasm2js_scratch_load_f32())); } function legalstub$0($0_1, $1_1) { $0_1 = +$0_1; $1_1 = +$1_1; return +(+Math_fround($0(Math_fround(Math_fround($0_1)), Math_fround(Math_fround($1_1))))); } function legalstub$1($0_1, $1_1) { $0_1 = +$0_1; $1_1 = +$1_1; return +(+Math_fround($1(Math_fround(Math_fround($0_1)), Math_fround(Math_fround($1_1))))); } function legalstub$2($0_1, $1_1) { $0_1 = +$0_1; $1_1 = +$1_1; return +(+Math_fround($2(Math_fround(Math_fround($0_1)), Math_fround(Math_fround($1_1))))); } function legalstub$3($0_1, $1_1) { $0_1 = +$0_1; $1_1 = +$1_1; return +(+Math_fround($3(Math_fround(Math_fround($0_1)), Math_fround(Math_fround($1_1))))); } function legalstub$4($0_1) { $0_1 = +$0_1; return +(+Math_fround($4(Math_fround(Math_fround($0_1))))); } function legalstub$5($0_1, $1_1) { $0_1 = +$0_1; $1_1 = +$1_1; return +(+Math_fround($5(Math_fround(Math_fround($0_1)), Math_fround(Math_fround($1_1))))); } function legalstub$6($0_1, $1_1) { $0_1 = +$0_1; $1_1 = +$1_1; return +(+Math_fround($6(Math_fround(Math_fround($0_1)), Math_fround(Math_fround($1_1))))); } function legalstub$7($0_1) { $0_1 = +$0_1; return +(+Math_fround($7(Math_fround(Math_fround($0_1))))); } function legalstub$8($0_1) { $0_1 = +$0_1; return +(+Math_fround($8(Math_fround(Math_fround($0_1))))); } function legalstub$9($0_1) { $0_1 = +$0_1; return +(+Math_fround($9(Math_fround(Math_fround($0_1))))); } function legalstub$10($0_1) { $0_1 = +$0_1; return +(+Math_fround($10(Math_fround(Math_fround($0_1))))); } function legalstub$11($0_1) { $0_1 = +$0_1; return +(+Math_fround($11(Math_fround(Math_fround($0_1))))); } function legalstub$12($0_1) { $0_1 = +$0_1; return +(+Math_fround($12(Math_fround(Math_fround($0_1))))); } function legalstub$13($0_1, $1_1) { $0_1 = +$0_1; $1_1 = +$1_1; return +(+Math_fround($13(Math_fround(Math_fround($0_1)), Math_fround(Math_fround($1_1))))); } function __wasm_nearest_f32(var$0) { var$0 = Math_fround(var$0); var var$1 = Math_fround(0), var$2 = Math_fround(0), wasm2js_f32$0 = Math_fround(0), wasm2js_f32$1 = Math_fround(0), wasm2js_i32$0 = 0; var$1 = Math_fround(Math_floor(var$0)); var$2 = Math_fround(var$0 - var$1); if ((var$2 < Math_fround(.5) | 0) == (0 | 0)) { { var$0 = Math_fround(Math_ceil(var$0)); if (var$2 > Math_fround(.5)) { return Math_fround(var$0) } var$2 = Math_fround(var$1 * Math_fround(.5)); var$1 = (wasm2js_f32$0 = var$1, wasm2js_f32$1 = var$0, wasm2js_i32$0 = Math_fround(var$2 - Math_fround(Math_floor(var$2))) == Math_fround(0.0), wasm2js_i32$0 ? wasm2js_f32$0 : wasm2js_f32$1); } } return Math_fround(var$1); } function __wasm_trunc_f32(var$0) { var$0 = Math_fround(var$0); var wasm2js_f32$0 = Math_fround(0), wasm2js_f32$1 = Math_fround(0), wasm2js_i32$0 = 0; return Math_fround((wasm2js_f32$0 = Math_fround(Math_ceil(var$0)), wasm2js_f32$1 = Math_fround(Math_floor(var$0)), wasm2js_i32$0 = var$0 < Math_fround(0.0), wasm2js_i32$0 ? wasm2js_f32$0 : wasm2js_f32$1)); } var FUNCTION_TABLE = []; return { "add": legalstub$0, "sub": legalstub$1, "mul": legalstub$2, "div": legalstub$3, "sqrt": legalstub$4, "min": legalstub$5, "max": legalstub$6, "ceil": legalstub$7, "floor": legalstub$8, "trunc": legalstub$9, "nearest": legalstub$10, "abs": legalstub$11, "neg": legalstub$12, "copysign": legalstub$13 }; } var memasmFunc = new ArrayBuffer(65536); var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); export var add = retasmFunc.add; export var sub = retasmFunc.sub; export var mul = retasmFunc.mul; export var div = retasmFunc.div; export var sqrt = retasmFunc.sqrt; export var min = retasmFunc.min; export var max = retasmFunc.max; export var ceil = retasmFunc.ceil; export var floor = retasmFunc.floor; export var trunc = retasmFunc.trunc; export var nearest = retasmFunc.nearest; export var abs = retasmFunc.abs; export var neg = retasmFunc.neg; export var copysign = retasmFunc.copysign;