import { __tempMemory__ } from 'env'; function asmFunc(global, env, buffer) { "almost asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; var __tempMemory__ = env.__tempMemory__ | 0; var i64toi32_i32$HIGH_BITS = 0; function $0(x, y) { x = +x; y = +y; return +(x + y); } function $1(x, y) { x = +x; y = +y; return +(x - y); } function $2(x, y) { x = +x; y = +y; return +(x * y); } function $3(x, y) { x = +x; y = +y; return +(x / y); } function $4(x) { x = +x; return +Math_sqrt(x); } function $5(x, y) { x = +x; y = +y; return +Math_min(x, y); } function $6(x, y) { x = +x; y = +y; return +Math_max(x, y); } function $7(x) { x = +x; return +Math_ceil(x); } function $8(x) { x = +x; return +Math_floor(x); } function $9(x) { x = +x; return +(+__wasm_trunc_f64(+x)); } function $10(x) { x = +x; return +(+__wasm_nearest_f64(+x)); } function $11(x) { x = +x; return +Math_abs(x); } function $12(x) { x = +x; return +-x; } function $13(x, y) { x = +x; y = +y; var i64toi32_i32$0 = 0, i64toi32_i32$2 = 0, i64toi32_i32$1 = 0, i64toi32_i32$3 = 0, $4_1 = 0, $4$hi = 0, $7_1 = 0, $7$hi = 0, wasm2js_i32$0 = 0, wasm2js_f64$0 = 0.0, wasm2js_i32$1 = 0; wasm2js_i32$0 = __tempMemory__; wasm2js_f64$0 = x; HEAPF64[wasm2js_i32$0 >> 3] = wasm2js_f64$0; i64toi32_i32$0 = HEAP32[(__tempMemory__ + 4 | 0) >> 2] | 0; i64toi32_i32$2 = HEAP32[__tempMemory__ >> 2] | 0; i64toi32_i32$1 = 2147483647; i64toi32_i32$3 = 4294967295; i64toi32_i32$1 = i64toi32_i32$0 & i64toi32_i32$1 | 0; $4_1 = i64toi32_i32$2 & i64toi32_i32$3 | 0; $4$hi = i64toi32_i32$1; wasm2js_i32$0 = __tempMemory__; wasm2js_f64$0 = y; HEAPF64[wasm2js_i32$0 >> 3] = wasm2js_f64$0; i64toi32_i32$1 = HEAP32[(__tempMemory__ + 4 | 0) >> 2] | 0; i64toi32_i32$0 = HEAP32[__tempMemory__ >> 2] | 0; i64toi32_i32$2 = 2147483648; i64toi32_i32$3 = 0; i64toi32_i32$2 = i64toi32_i32$1 & i64toi32_i32$2 | 0; $7_1 = i64toi32_i32$0 & i64toi32_i32$3 | 0; $7$hi = i64toi32_i32$2; i64toi32_i32$2 = $4$hi; i64toi32_i32$1 = $4_1; i64toi32_i32$0 = $7$hi; i64toi32_i32$3 = $7_1; i64toi32_i32$0 = i64toi32_i32$2 | i64toi32_i32$0 | 0; wasm2js_i32$0 = __tempMemory__; wasm2js_i32$1 = i64toi32_i32$1 | i64toi32_i32$3 | 0; HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1; wasm2js_i32$0 = __tempMemory__; wasm2js_i32$1 = i64toi32_i32$0; HEAP32[(wasm2js_i32$0 + 4 | 0) >> 2] = wasm2js_i32$1; return +(+HEAPF64[__tempMemory__ >> 3]); } function __wasm_nearest_f64(var$0) { var$0 = +var$0; var var$1 = 0.0, var$2 = 0.0, wasm2js_f64$0 = 0.0, wasm2js_f64$1 = 0.0, wasm2js_i32$0 = 0; var$1 = Math_floor(var$0); var$2 = var$0 - var$1; if ((var$2 < .5 | 0) == (0 | 0)) block : { var$0 = Math_ceil(var$0); if (var$2 > .5) return +var$0; var$2 = var$1 * .5; var$1 = (wasm2js_f64$0 = var$1, wasm2js_f64$1 = var$0, wasm2js_i32$0 = var$2 - Math_floor(var$2) == 0.0, wasm2js_i32$0 ? wasm2js_f64$0 : wasm2js_f64$1); } return +var$1; } function __wasm_trunc_f64(var$0) { var$0 = +var$0; var wasm2js_f64$0 = 0.0, wasm2js_f64$1 = 0.0, wasm2js_i32$0 = 0; return +(wasm2js_f64$0 = Math_ceil(var$0), wasm2js_f64$1 = Math_floor(var$0), wasm2js_i32$0 = var$0 < 0.0, wasm2js_i32$0 ? wasm2js_f64$0 : wasm2js_f64$1); } var FUNCTION_TABLE = []; return { add: $0, sub: $1, mul: $2, div: $3, sqrt: $4, min: $5, max: $6, ceil: $7, floor: $8, trunc: $9, nearest: $10, abs: $11, neg: $12, copysign: $13 }; } const memasmFunc = new ArrayBuffer(65536); const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); export const add = retasmFunc.add; export const sub = retasmFunc.sub; export const mul = retasmFunc.mul; export const div = retasmFunc.div; export const sqrt = retasmFunc.sqrt; export const min = retasmFunc.min; export const max = retasmFunc.max; export const ceil = retasmFunc.ceil; export const floor = retasmFunc.floor; export const trunc = retasmFunc.trunc; export const nearest = retasmFunc.nearest; export const abs = retasmFunc.abs; export const neg = retasmFunc.neg; export const copysign = retasmFunc.copysign;