var scratchBuffer = new ArrayBuffer(8); var i32ScratchView = new Int32Array(scratchBuffer); var f32ScratchView = new Float32Array(scratchBuffer); var f64ScratchView = new Float64Array(scratchBuffer); function wasm2js_scratch_load_i32(index) { return i32ScratchView[index]; } function wasm2js_scratch_store_i32(index, value) { i32ScratchView[index] = value; } function wasm2js_scratch_load_f64() { return f64ScratchView[0]; } function wasm2js_scratch_store_f64(value) { f64ScratchView[0] = value; } function asmFunc(global, env, buffer) { "almost asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; function $0(x, y) { x = +x; y = +y; return +(x + y); } function $1(x, y) { x = +x; y = +y; return +(x - y); } function $2(x, y) { x = +x; y = +y; return +(x * y); } function $3(x, y) { x = +x; y = +y; return +(x / y); } function $4(x) { x = +x; return +Math_sqrt(x); } function $5(x, y) { x = +x; y = +y; return +Math_min(x, y); } function $6(x, y) { x = +x; y = +y; return +Math_max(x, y); } function $7(x) { x = +x; return +Math_ceil(x); } function $8(x) { x = +x; return +Math_floor(x); } function $9(x) { x = +x; return +(+__wasm_trunc_f64(+x)); } function $10(x) { x = +x; return +(+__wasm_nearest_f64(+x)); } function $11(x) { x = +x; return +Math_abs(x); } function $12(x) { x = +x; return +-x; } function $13(x, y) { x = +x; y = +y; var i64toi32_i32$0 = 0, i64toi32_i32$2 = 0, i64toi32_i32$1 = 0, i64toi32_i32$3 = 0, $4_1 = 0, $4$hi = 0, $7_1 = 0, $7$hi = 0; wasm2js_scratch_store_f64(+x); i64toi32_i32$0 = wasm2js_scratch_load_i32(1 | 0) | 0; i64toi32_i32$2 = wasm2js_scratch_load_i32(0 | 0) | 0; i64toi32_i32$1 = 2147483647; i64toi32_i32$3 = -1; i64toi32_i32$1 = i64toi32_i32$0 & i64toi32_i32$1 | 0; $4_1 = i64toi32_i32$2 & i64toi32_i32$3 | 0; $4$hi = i64toi32_i32$1; wasm2js_scratch_store_f64(+y); i64toi32_i32$1 = wasm2js_scratch_load_i32(1 | 0) | 0; i64toi32_i32$0 = wasm2js_scratch_load_i32(0 | 0) | 0; i64toi32_i32$2 = -2147483648; i64toi32_i32$3 = 0; i64toi32_i32$2 = i64toi32_i32$1 & i64toi32_i32$2 | 0; $7_1 = i64toi32_i32$0 & i64toi32_i32$3 | 0; $7$hi = i64toi32_i32$2; i64toi32_i32$2 = $4$hi; i64toi32_i32$1 = $4_1; i64toi32_i32$0 = $7$hi; i64toi32_i32$3 = $7_1; i64toi32_i32$0 = i64toi32_i32$2 | i64toi32_i32$0 | 0; wasm2js_scratch_store_i32(0 | 0, i64toi32_i32$1 | i64toi32_i32$3 | 0 | 0); wasm2js_scratch_store_i32(1 | 0, i64toi32_i32$0 | 0); return +(+wasm2js_scratch_load_f64()); } function __wasm_nearest_f64(var$0) { var$0 = +var$0; var var$1 = 0.0, var$2 = 0.0; var$1 = Math_floor(var$0); var$2 = var$0 - var$1; if (!(var$2 < .5)) { { var$0 = Math_ceil(var$0); if (var$2 > .5) { return +var$0 } var$2 = var$1 * .5; var$1 = var$2 - Math_floor(var$2) == 0.0 ? var$1 : var$0; } } return +var$1; } function __wasm_trunc_f64(var$0) { var$0 = +var$0; return +(var$0 < 0.0 ? Math_ceil(var$0) : Math_floor(var$0)); } var FUNCTION_TABLE = []; return { "add": $0, "sub": $1, "mul": $2, "div": $3, "sqrt": $4, "min": $5, "max": $6, "ceil": $7, "floor": $8, "trunc": $9, "nearest": $10, "abs": $11, "neg": $12, "copysign": $13 }; } var memasmFunc = new ArrayBuffer(65536); var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); export var add = retasmFunc.add; export var sub = retasmFunc.sub; export var mul = retasmFunc.mul; export var div = retasmFunc.div; export var sqrt = retasmFunc.sqrt; export var min = retasmFunc.min; export var max = retasmFunc.max; export var ceil = retasmFunc.ceil; export var floor = retasmFunc.floor; export var trunc = retasmFunc.trunc; export var nearest = retasmFunc.nearest; export var abs = retasmFunc.abs; export var neg = retasmFunc.neg; export var copysign = retasmFunc.copysign;