function asmFunc(global, env) { var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; function even(n) { n = n | 0; var $10 = 0; if ((n | 0) == (0 | 0)) { $10 = 1 } else { $10 = odd(n - 1 | 0 | 0) | 0 } return $10 | 0; } function odd(n) { n = n | 0; var $10 = 0; if ((n | 0) == (0 | 0)) { $10 = 0 } else { $10 = even(n - 1 | 0 | 0) | 0 } return $10 | 0; } return { "even": even, "odd": odd }; } var retasmFunc = asmFunc({ Math, Int8Array, Uint8Array, Int16Array, Uint16Array, Int32Array, Uint32Array, Float32Array, Float64Array, NaN, Infinity }, { abort: function() { throw new Error('abort'); } }); export var even = retasmFunc.even; export var odd = retasmFunc.odd;