function asmFunc(global, env, buffer) { "use asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; var i64toi32_i32$HIGH_BITS = 0; function t1() { return 1 | 0; } function t2() { return 2 | 0; } function t3() { return 3 | 0; } function $3($0) { $0 = $0 | 0; var wasm2js_i32$0 = 0, wasm2js_i32$1 = 0; wasm2js_i32$1 = $0; wasm2js_i32$0 = FUNCTION_TABLE_i[wasm2js_i32$1 & 3]() | 0; return wasm2js_i32$0 | 0; } var FUNCTION_TABLE_i = [t1, t1, t2, t3]; return { call: $3 }; } const memasmFunc = new ArrayBuffer(65536); const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); export const call = retasmFunc.call;