import { setTempRet0 } from 'env'; function asmFunc(global, env, buffer) { "almost asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; var setTempRet0 = env.setTempRet0; var i64toi32_i32$HIGH_BITS = 0; function $0() { var $0_1 = 0; return $0_1 | 0; } function $1() { var $0_1 = 0, $1_1 = 0; i64toi32_i32$HIGH_BITS = $0_1; return $1_1 | 0; } function $2() { var $0_1 = Math_fround(0); return Math_fround($0_1); } function $3() { var $0_1 = 0.0; return +$0_1; } function $4($0_1) { $0_1 = $0_1 | 0; return $0_1 | 0; } function $5($0_1, $1_1) { $0_1 = $0_1 | 0; $1_1 = $1_1 | 0; i64toi32_i32$HIGH_BITS = $1_1; return $0_1 | 0; } function $6($0_1) { $0_1 = Math_fround($0_1); return Math_fround($0_1); } function $7($0_1) { $0_1 = +$0_1; return +$0_1; } function $8($0_1, $1_1, $2_1, $3_1, $4_1, $5_1) { $0_1 = $0_1 | 0; $1_1 = $1_1 | 0; $2_1 = Math_fround($2_1); $3_1 = +$3_1; $4_1 = $4_1 | 0; $5_1 = $5_1 | 0; var $6_1 = Math_fround(0), $7_1 = 0, $8_1 = 0, $9_1 = 0, $10 = 0, $11 = 0.0; $1_1 = $7_1; $1_1 = $9_1; } function $9($0_1, $1_1, $2_1, $3_1, $4_1, $5_1) { $0_1 = $0_1 | 0; $1_1 = $1_1 | 0; $2_1 = Math_fround($2_1); $3_1 = +$3_1; $4_1 = $4_1 | 0; $5_1 = $5_1 | 0; var $6_1 = 0, $7_1 = 0, $8_1 = 0.0, $9_1 = 0.0, $10 = 0, $11 = 0; $6_1 = 0; $7_1 = $6_1; $6_1 = $1_1; $8_1 = +($0_1 >>> 0) + 4294967296.0 * +($6_1 >>> 0); $6_1 = $7_1; $0_1 = 6; $9_1 = +($0_1 >>> 0) + 4294967296.0 * +($6_1 >>> 0); $6_1 = $10; $0_1 = $11; return +($8_1 + (+$2_1 + ($3_1 + (+($4_1 >>> 0) + (+($5_1 | 0) + (+Math_fround(5.5) + ($9_1 + (+($0_1 >>> 0) + 4294967296.0 * +($6_1 >>> 0) + 8.0)))))))); } function legalstub$1() { var $0_1 = 0, $1_1 = 0, $2_1 = 0, $3_1 = 0, $4_1 = 0, $5_1 = 0; $0_1 = $1() | 0; $2_1 = i64toi32_i32$HIGH_BITS; $4_1 = $0_1; $5_1 = $2_1; $3_1 = 32; $1_1 = $3_1 & 31 | 0; if (32 >>> 0 <= ($3_1 & 63 | 0) >>> 0) { $0_1 = $2_1 >>> $1_1 | 0 } else { $0_1 = (((1 << $1_1 | 0) - 1 | 0) & $2_1 | 0) << (32 - $1_1 | 0) | 0 | ($0_1 >>> $1_1 | 0) | 0 } setTempRet0($0_1 | 0); return $4_1 | 0; } function legalstub$5($0_1, $1_1) { $0_1 = $0_1 | 0; $1_1 = $1_1 | 0; var $2_1 = 0, $3_1 = 0, $4_1 = 0, $5_1 = 0, $6_1 = 0; $3_1 = 0; $5_1 = $0_1; $6_1 = $3_1; $3_1 = 0; $4_1 = 32; $2_1 = $4_1 & 31 | 0; if (32 >>> 0 <= ($4_1 & 63 | 0) >>> 0) { { $0_1 = $1_1 << $2_1 | 0; $4_1 = 0; } } else { { $0_1 = ((1 << $2_1 | 0) - 1 | 0) & ($1_1 >>> (32 - $2_1 | 0) | 0) | 0 | ($3_1 << $2_1 | 0) | 0; $4_1 = $1_1 << $2_1 | 0; } } $1_1 = $0_1; $0_1 = $6_1; $3_1 = $5_1; $1_1 = $0_1 | $1_1 | 0; $1_1 = $5($3_1 | $4_1 | 0 | 0, $1_1 | 0) | 0; $3_1 = i64toi32_i32$HIGH_BITS; $6_1 = $1_1; $5_1 = $3_1; $0_1 = $1_1; $4_1 = 32; $2_1 = $4_1 & 31 | 0; if (32 >>> 0 <= ($4_1 & 63 | 0) >>> 0) { $0_1 = $3_1 >>> $2_1 | 0 } else { $0_1 = (((1 << $2_1 | 0) - 1 | 0) & $3_1 | 0) << (32 - $2_1 | 0) | 0 | ($0_1 >>> $2_1 | 0) | 0 } setTempRet0($0_1 | 0); return $6_1 | 0; } function legalstub$8($0_1, $1_1, $2_1, $3_1, $4_1, $5_1) { $0_1 = $0_1 | 0; $1_1 = $1_1 | 0; $2_1 = Math_fround($2_1); $3_1 = +$3_1; $4_1 = $4_1 | 0; $5_1 = $5_1 | 0; var $6_1 = 0, $7_1 = 0, $8_1 = 0, $9_1 = 0, $10 = 0; $6_1 = 0; $10 = $6_1; $6_1 = 0; $7_1 = 32; $8_1 = $7_1 & 31 | 0; if (32 >>> 0 <= ($7_1 & 63 | 0) >>> 0) { { $9_1 = $1_1 << $8_1 | 0; $7_1 = 0; } } else { { $9_1 = ((1 << $8_1 | 0) - 1 | 0) & ($1_1 >>> (32 - $8_1 | 0) | 0) | 0 | ($6_1 << $8_1 | 0) | 0; $7_1 = $1_1 << $8_1 | 0; } } $1_1 = $9_1; $9_1 = $10; $6_1 = $0_1; $1_1 = $9_1 | $1_1 | 0; $8($6_1 | $7_1 | 0 | 0, $1_1 | 0, Math_fround($2_1), +$3_1, $4_1 | 0, $5_1 | 0); } function legalstub$9($0_1, $1_1, $2_1, $3_1, $4_1, $5_1) { $0_1 = $0_1 | 0; $1_1 = $1_1 | 0; $2_1 = Math_fround($2_1); $3_1 = +$3_1; $4_1 = $4_1 | 0; $5_1 = $5_1 | 0; var $6_1 = 0, $7_1 = 0, $8_1 = 0, $9_1 = 0, $10 = 0; $6_1 = 0; $10 = $6_1; $6_1 = 0; $7_1 = 32; $8_1 = $7_1 & 31 | 0; if (32 >>> 0 <= ($7_1 & 63 | 0) >>> 0) { { $9_1 = $1_1 << $8_1 | 0; $7_1 = 0; } } else { { $9_1 = ((1 << $8_1 | 0) - 1 | 0) & ($1_1 >>> (32 - $8_1 | 0) | 0) | 0 | ($6_1 << $8_1 | 0) | 0; $7_1 = $1_1 << $8_1 | 0; } } $1_1 = $9_1; $9_1 = $10; $6_1 = $0_1; $1_1 = $9_1 | $1_1 | 0; return +(+$9($6_1 | $7_1 | 0 | 0, $1_1 | 0, Math_fround($2_1), +$3_1, $4_1 | 0, $5_1 | 0)); } var FUNCTION_TABLE = []; return { "type_local_i32": $0, "type_local_i64": legalstub$1, "type_local_f32": $2, "type_local_f64": $3, "type_param_i32": $4, "type_param_i64": legalstub$5, "type_param_f32": $6, "type_param_f64": $7, "type_mixed": legalstub$8, "read": legalstub$9 }; } var memasmFunc = new ArrayBuffer(65536); var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); },setTempRet0},memasmFunc); export var type_local_i32 = retasmFunc.type_local_i32; export var type_local_i64 = retasmFunc.type_local_i64; export var type_local_f32 = retasmFunc.type_local_f32; export var type_local_f64 = retasmFunc.type_local_f64; export var type_param_i32 = retasmFunc.type_param_i32; export var type_param_i64 = retasmFunc.type_param_i64; export var type_param_f32 = retasmFunc.type_param_f32; export var type_param_f64 = retasmFunc.type_param_f64; export var type_mixed = retasmFunc.type_mixed; export var read = retasmFunc.read;