function asmFunc(global, env, buffer) { "use asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; var i64toi32_i32$HIGH_BITS = 0; function $0() { var $0_1 = 0; return $0_1 | 0; } function $1() { var i64toi32_i32$0 = 0, $0$hi = 0, $0_1 = 0; i64toi32_i32$0 = $0$hi; i64toi32_i32$HIGH_BITS = i64toi32_i32$0; return $0_1 | 0; } function $2() { var $0_1 = Math_fround(0); return Math_fround($0_1); } function $3() { var $0_1 = 0.0; return +$0_1; } function $4($0_1) { $0_1 = $0_1 | 0; return $0_1 | 0; } function $5($0_1, $0$hi) { $0_1 = $0_1 | 0; $0$hi = $0$hi | 0; var i64toi32_i32$0 = 0; i64toi32_i32$0 = $0$hi; i64toi32_i32$HIGH_BITS = i64toi32_i32$0; return $0_1 | 0; } function $6($0_1) { $0_1 = Math_fround($0_1); return Math_fround($0_1); } function $7($0_1) { $0_1 = +$0_1; return +$0_1; } function $8($0_1, $0$hi, $1_1, $2_1, $3_1, $4_1) { $0_1 = $0_1 | 0; $0$hi = $0$hi | 0; $1_1 = Math_fround($1_1); $2_1 = +$2_1; $3_1 = $3_1 | 0; $4_1 = $4_1 | 0; var i64toi32_i32$0 = 0, $5_1 = Math_fround(0), $6$hi = 0, $6_1 = 0, $7$hi = 0, $7_1 = 0, $8_1 = 0.0; i64toi32_i32$0 = $0$hi; i64toi32_i32$0 = $6$hi; i64toi32_i32$0 = $7$hi; } function $9($0_1, $0$hi, $1_1, $2_1, $3_1, $4_1) { $0_1 = $0_1 | 0; $0$hi = $0$hi | 0; $1_1 = Math_fround($1_1); $2_1 = +$2_1; $3_1 = $3_1 | 0; $4_1 = $4_1 | 0; var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, $6$hi = 0, $10 = 0.0, $21 = 0.0, $7$hi = 0, $7_1 = 0; i64toi32_i32$0 = 0; $6$hi = i64toi32_i32$0; i64toi32_i32$0 = $0$hi; i64toi32_i32$1 = $0_1; $10 = +(i64toi32_i32$1 >>> 0) + 4294967296.0 * +(i64toi32_i32$0 >>> 0); i64toi32_i32$0 = $6$hi; i64toi32_i32$1 = 6; $21 = +(i64toi32_i32$1 >>> 0) + 4294967296.0 * +(i64toi32_i32$0 >>> 0); i64toi32_i32$0 = $7$hi; i64toi32_i32$1 = $7_1; return +($10 + (+$1_1 + ($2_1 + (+($3_1 >>> 0) + (+($4_1 | 0) + (+Math_fround(5.5) + ($21 + (+(i64toi32_i32$1 >>> 0) + 4294967296.0 * +(i64toi32_i32$0 >>> 0) + 8.0)))))))); } return { type_local_i32: $0, type_local_i64: $1, type_local_f32: $2, type_local_f64: $3, type_param_i32: $4, type_param_i64: $5, type_param_f32: $6, type_param_f64: $7, type_mixed: $8, read: $9 }; } const memasmFunc = new ArrayBuffer(65536); const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); export const type_local_i32 = retasmFunc.type_local_i32; export const type_local_i64 = retasmFunc.type_local_i64; export const type_local_f32 = retasmFunc.type_local_f32; export const type_local_f64 = retasmFunc.type_local_f64; export const type_param_i32 = retasmFunc.type_param_i32; export const type_param_i64 = retasmFunc.type_param_i64; export const type_param_f32 = retasmFunc.type_param_f32; export const type_param_f64 = retasmFunc.type_param_f64; export const type_mixed = retasmFunc.type_mixed; export const read = retasmFunc.read;