function asmFunc(global, env, buffer) { "use asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; var i64toi32_i32$HIGH_BITS = 0; function $0(x, y) { x = x | 0; y = y | 0; return x + y | 0 | 0; } function $1(x, y) { x = x | 0; y = y | 0; return x - y | 0 | 0; } function $2(x, y) { x = x | 0; y = y | 0; return Math_imul(x, y) | 0; } function $3(x, y) { x = x | 0; y = y | 0; return (x | 0) / (y | 0) | 0 | 0; } function $4(x, y) { x = x | 0; y = y | 0; return (x >>> 0) / (y >>> 0) | 0 | 0; } function $5(x, y) { x = x | 0; y = y | 0; return (x | 0) % (y | 0) | 0 | 0; } function $6(x, y) { x = x | 0; y = y | 0; return (x >>> 0) % (y >>> 0) | 0 | 0; } function $7(x, y) { x = x | 0; y = y | 0; return x & y | 0 | 0; } function $8(x, y) { x = x | 0; y = y | 0; return x | y | 0 | 0; } function $9(x, y) { x = x | 0; y = y | 0; return x ^ y | 0 | 0; } function $10(x, y) { x = x | 0; y = y | 0; return x << y | 0 | 0; } function $11(x, y) { x = x | 0; y = y | 0; return x >> y | 0 | 0; } function $12(x, y) { x = x | 0; y = y | 0; return x >>> y | 0 | 0; } function $13(x, y) { x = x | 0; y = y | 0; return __wasm_rotl_i32(x | 0, y | 0) | 0 | 0; } function $14(x, y) { x = x | 0; y = y | 0; return __wasm_rotr_i32(x | 0, y | 0) | 0 | 0; } function $15(x) { x = x | 0; return Math_clz32(x) | 0; } function $16(x) { x = x | 0; return __wasm_ctz_i32(x | 0) | 0 | 0; } function $17(x) { x = x | 0; return __wasm_popcnt_i32(x | 0) | 0 | 0; } function $18(x) { x = x | 0; return (x | 0) == (0 | 0) | 0; } function $19(x, y) { x = x | 0; y = y | 0; return (x | 0) == (y | 0) | 0; } function $20(x, y) { x = x | 0; y = y | 0; return (x | 0) != (y | 0) | 0; } function $21(x, y) { x = x | 0; y = y | 0; return (x | 0) < (y | 0) | 0; } function $22(x, y) { x = x | 0; y = y | 0; return x >>> 0 < y >>> 0 | 0; } function $23(x, y) { x = x | 0; y = y | 0; return (x | 0) <= (y | 0) | 0; } function $24(x, y) { x = x | 0; y = y | 0; return x >>> 0 <= y >>> 0 | 0; } function $25(x, y) { x = x | 0; y = y | 0; return (x | 0) > (y | 0) | 0; } function $26(x, y) { x = x | 0; y = y | 0; return x >>> 0 > y >>> 0 | 0; } function $27(x, y) { x = x | 0; y = y | 0; return (x | 0) >= (y | 0) | 0; } function $28(x, y) { x = x | 0; y = y | 0; return x >>> 0 >= y >>> 0 | 0; } function __wasm_ctz_i32(var$0) { var$0 = var$0 | 0; if (var$0) return 31 - Math_clz32((var$0 + 4294967295 | 0) ^ var$0 | 0) | 0 | 0; return 32 | 0; } function __wasm_popcnt_i32(var$0) { var$0 = var$0 | 0; var var$1 = 0, $5_1 = 0; label$1 : { label$2 : do { $5_1 = var$1; if ((var$0 | 0) == (0 | 0)) break label$1; var$0 = var$0 & (var$0 - 1 | 0) | 0; var$1 = var$1 + 1 | 0; continue label$2; break label$2; } while (1); }; return $5_1 | 0; } function __wasm_rotl_i32(var$0, var$1) { var$0 = var$0 | 0; var$1 = var$1 | 0; var var$2 = 0; var$2 = var$1 & 31 | 0; var$1 = (0 - var$1 | 0) & 31 | 0; return ((4294967295 >>> var$2 | 0) & var$0 | 0) << var$2 | 0 | (((4294967295 << var$1 | 0) & var$0 | 0) >>> var$1 | 0) | 0 | 0; } function __wasm_rotr_i32(var$0, var$1) { var$0 = var$0 | 0; var$1 = var$1 | 0; var var$2 = 0; var$2 = var$1 & 31 | 0; var$1 = (0 - var$1 | 0) & 31 | 0; return ((4294967295 << var$2 | 0) & var$0 | 0) >>> var$2 | 0 | (((4294967295 >>> var$1 | 0) & var$0 | 0) << var$1 | 0) | 0 | 0; } return { add: $0, sub: $1, mul: $2, div_s: $3, div_u: $4, rem_s: $5, rem_u: $6, and: $7, or: $8, xor: $9, shl: $10, shr_s: $11, shr_u: $12, rotl: $13, rotr: $14, clz: $15, ctz: $16, popcnt: $17, eqz: $18, eq: $19, ne: $20, lt_s: $21, lt_u: $22, le_s: $23, le_u: $24, gt_s: $25, gt_u: $26, ge_s: $27, ge_u: $28 }; } const memasmFunc = new ArrayBuffer(65536); const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); export const add = retasmFunc.add; export const sub = retasmFunc.sub; export const mul = retasmFunc.mul; export const div_s = retasmFunc.div_s; export const div_u = retasmFunc.div_u; export const rem_s = retasmFunc.rem_s; export const rem_u = retasmFunc.rem_u; export const and = retasmFunc.and; export const or = retasmFunc.or; export const xor = retasmFunc.xor; export const shl = retasmFunc.shl; export const shr_s = retasmFunc.shr_s; export const shr_u = retasmFunc.shr_u; export const rotl = retasmFunc.rotl; export const rotr = retasmFunc.rotr; export const clz = retasmFunc.clz; export const ctz = retasmFunc.ctz; export const popcnt = retasmFunc.popcnt; export const eqz = retasmFunc.eqz; export const eq = retasmFunc.eq; export const ne = retasmFunc.ne; export const lt_s = retasmFunc.lt_s; export const lt_u = retasmFunc.lt_u; export const le_s = retasmFunc.le_s; export const le_u = retasmFunc.le_u; export const gt_s = retasmFunc.gt_s; export const gt_u = retasmFunc.gt_u; export const ge_s = retasmFunc.ge_s; export const ge_u = retasmFunc.ge_u;