function asmFunc(global, env, buffer) { "almost asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; function $3($0, $1, $2, $3_1) { $0 = $0 | 0; $1 = $1 | 0; $2 = $2 | 0; $3_1 = $3_1 | 0; return (($1 | 0) > ($3_1 | 0) ? 1 : ($1 | 0) >= ($3_1 | 0) ? ($0 >>> 0 < $2 >>> 0 ? 0 : 1) : 0) | 0; } function $4($0, $1, $2, $3_1) { $0 = $0 | 0; $1 = $1 | 0; $2 = $2 | 0; $3_1 = $3_1 | 0; return (($1 | 0) > ($3_1 | 0) ? 1 : ($1 | 0) >= ($3_1 | 0) ? ($0 >>> 0 <= $2 >>> 0 ? 0 : 1) : 0) | 0; } function $5($0, $1, $2, $3_1) { $0 = $0 | 0; $1 = $1 | 0; $2 = $2 | 0; $3_1 = $3_1 | 0; return (($1 | 0) < ($3_1 | 0) ? 1 : ($1 | 0) <= ($3_1 | 0) ? ($0 >>> 0 > $2 >>> 0 ? 0 : 1) : 0) | 0; } function $6($0, $1, $2, $3_1) { $0 = $0 | 0; $1 = $1 | 0; $2 = $2 | 0; $3_1 = $3_1 | 0; return (($1 | 0) < ($3_1 | 0) ? 1 : ($1 | 0) <= ($3_1 | 0) ? ($0 >>> 0 >= $2 >>> 0 ? 0 : 1) : 0) | 0; } function legalstub$1($0, $1, $2, $3_1) { return ($0 | 0) == ($2 | 0) & ($1 | 0) == ($3_1 | 0); } function legalstub$2($0, $1, $2, $3_1) { return ($0 | 0) != ($2 | 0) | ($1 | 0) != ($3_1 | 0); } function legalstub$3($0, $1, $2, $3_1) { return $3($0, $1, $2, $3_1); } function legalstub$4($0, $1, $2, $3_1) { return $4($0, $1, $2, $3_1); } function legalstub$5($0, $1, $2, $3_1) { return $5($0, $1, $2, $3_1); } function legalstub$6($0, $1, $2, $3_1) { return $6($0, $1, $2, $3_1); } function legalstub$7($0, $1, $2, $3_1) { return ($1 | 0) == ($3_1 | 0) & $0 >>> 0 >= $2 >>> 0 | $1 >>> 0 > $3_1 >>> 0; } function legalstub$8($0, $1, $2, $3_1) { return ($1 | 0) == ($3_1 | 0) & $0 >>> 0 > $2 >>> 0 | $1 >>> 0 > $3_1 >>> 0; } function legalstub$9($0, $1, $2, $3_1) { return ($1 | 0) == ($3_1 | 0) & $0 >>> 0 <= $2 >>> 0 | $1 >>> 0 < $3_1 >>> 0; } function legalstub$10($0, $1, $2, $3_1) { return ($1 | 0) == ($3_1 | 0) & $0 >>> 0 < $2 >>> 0 | $1 >>> 0 < $3_1 >>> 0; } var FUNCTION_TABLE = []; return { "eq_i64": legalstub$1, "ne_i64": legalstub$2, "ge_s_i64": legalstub$3, "gt_s_i64": legalstub$4, "le_s_i64": legalstub$5, "lt_s_i64": legalstub$6, "ge_u_i64": legalstub$7, "gt_u_i64": legalstub$8, "le_u_i64": legalstub$9, "lt_u_i64": legalstub$10 }; } var memasmFunc = new ArrayBuffer(65536); var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); export var eq_i64 = retasmFunc.eq_i64; export var ne_i64 = retasmFunc.ne_i64; export var ge_s_i64 = retasmFunc.ge_s_i64; export var gt_s_i64 = retasmFunc.gt_s_i64; export var le_s_i64 = retasmFunc.le_s_i64; export var lt_s_i64 = retasmFunc.lt_s_i64; export var ge_u_i64 = retasmFunc.ge_u_i64; export var gt_u_i64 = retasmFunc.gt_u_i64; export var le_u_i64 = retasmFunc.le_u_i64; export var lt_u_i64 = retasmFunc.lt_u_i64;