function asmFunc(global, env, buffer) { "use asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; var i64toi32_i32$HIGH_BITS = 0; function dummy() { } function $1($0, $0$hi, $1_1, $1$hi) { $0 = $0 | 0; $0$hi = $0$hi | 0; $1_1 = $1_1 | 0; $1$hi = $1$hi | 0; var i64toi32_i32$0 = 0; i64toi32_i32$0 = $0$hi; i64toi32_i32$0 = $1$hi; i64toi32_i32$0 = $0$hi; return ($0 | 0) == ($1_1 | 0) & (i64toi32_i32$0 | 0) == ($1$hi | 0) | 0 | 0; } function $2($0, $0$hi, $1_1, $1$hi) { $0 = $0 | 0; $0$hi = $0$hi | 0; $1_1 = $1_1 | 0; $1$hi = $1$hi | 0; var i64toi32_i32$0 = 0; i64toi32_i32$0 = $0$hi; i64toi32_i32$0 = $1$hi; i64toi32_i32$0 = $0$hi; return ($0 | 0) != ($1_1 | 0) | (i64toi32_i32$0 | 0) != ($1$hi | 0) | 0 | 0; } function $3($0, $0$hi, $1_1, $1$hi) { $0 = $0 | 0; $0$hi = $0$hi | 0; $1_1 = $1_1 | 0; $1$hi = $1$hi | 0; var i64toi32_i32$0 = 0, $8_1 = 0, $9_1 = 0, $10_1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$1 = 0, i64toi32_i32$3 = 0; i64toi32_i32$0 = $0$hi; i64toi32_i32$0 = $1$hi; i64toi32_i32$0 = $0$hi; i64toi32_i32$2 = $0; i64toi32_i32$1 = $1$hi; i64toi32_i32$3 = $1_1; if ((i64toi32_i32$0 | 0) > ($1$hi | 0)) $8_1 = 1; else { if ((i64toi32_i32$0 | 0) >= (i64toi32_i32$1 | 0)) { if (i64toi32_i32$2 >>> 0 < i64toi32_i32$3 >>> 0) $9_1 = 0; else $9_1 = 1; $10_1 = $9_1; } else $10_1 = 0; $8_1 = $10_1; } return $8_1 | 0; } function $4($0, $0$hi, $1_1, $1$hi) { $0 = $0 | 0; $0$hi = $0$hi | 0; $1_1 = $1_1 | 0; $1$hi = $1$hi | 0; var i64toi32_i32$0 = 0, $8_1 = 0, $9_1 = 0, $10_1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$1 = 0, i64toi32_i32$3 = 0; i64toi32_i32$0 = $0$hi; i64toi32_i32$0 = $1$hi; i64toi32_i32$0 = $0$hi; i64toi32_i32$2 = $0; i64toi32_i32$1 = $1$hi; i64toi32_i32$3 = $1_1; if ((i64toi32_i32$0 | 0) > ($1$hi | 0)) $8_1 = 1; else { if ((i64toi32_i32$0 | 0) >= (i64toi32_i32$1 | 0)) { if (i64toi32_i32$2 >>> 0 <= i64toi32_i32$3 >>> 0) $9_1 = 0; else $9_1 = 1; $10_1 = $9_1; } else $10_1 = 0; $8_1 = $10_1; } return $8_1 | 0; } function $5($0, $0$hi, $1_1, $1$hi) { $0 = $0 | 0; $0$hi = $0$hi | 0; $1_1 = $1_1 | 0; $1$hi = $1$hi | 0; var i64toi32_i32$0 = 0, $8_1 = 0, $9_1 = 0, $10_1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$1 = 0, i64toi32_i32$3 = 0; i64toi32_i32$0 = $0$hi; i64toi32_i32$0 = $1$hi; i64toi32_i32$0 = $0$hi; i64toi32_i32$2 = $0; i64toi32_i32$1 = $1$hi; i64toi32_i32$3 = $1_1; if ((i64toi32_i32$0 | 0) < ($1$hi | 0)) $8_1 = 1; else { if ((i64toi32_i32$0 | 0) <= (i64toi32_i32$1 | 0)) { if (i64toi32_i32$2 >>> 0 > i64toi32_i32$3 >>> 0) $9_1 = 0; else $9_1 = 1; $10_1 = $9_1; } else $10_1 = 0; $8_1 = $10_1; } return $8_1 | 0; } function $6($0, $0$hi, $1_1, $1$hi) { $0 = $0 | 0; $0$hi = $0$hi | 0; $1_1 = $1_1 | 0; $1$hi = $1$hi | 0; var i64toi32_i32$0 = 0, $8_1 = 0, $9_1 = 0, $10_1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$1 = 0, i64toi32_i32$3 = 0; i64toi32_i32$0 = $0$hi; i64toi32_i32$0 = $1$hi; i64toi32_i32$0 = $0$hi; i64toi32_i32$2 = $0; i64toi32_i32$1 = $1$hi; i64toi32_i32$3 = $1_1; if ((i64toi32_i32$0 | 0) < ($1$hi | 0)) $8_1 = 1; else { if ((i64toi32_i32$0 | 0) <= (i64toi32_i32$1 | 0)) { if (i64toi32_i32$2 >>> 0 >= i64toi32_i32$3 >>> 0) $9_1 = 0; else $9_1 = 1; $10_1 = $9_1; } else $10_1 = 0; $8_1 = $10_1; } return $8_1 | 0; } function $7($0, $0$hi, $1_1, $1$hi) { $0 = $0 | 0; $0$hi = $0$hi | 0; $1_1 = $1_1 | 0; $1$hi = $1$hi | 0; var i64toi32_i32$0 = 0; i64toi32_i32$0 = $0$hi; i64toi32_i32$0 = $1$hi; i64toi32_i32$0 = $0$hi; return i64toi32_i32$0 >>> 0 > $1$hi >>> 0 | ((i64toi32_i32$0 | 0) == ($1$hi | 0) & $0 >>> 0 >= $1_1 >>> 0 | 0) | 0 | 0; } function $8($0, $0$hi, $1_1, $1$hi) { $0 = $0 | 0; $0$hi = $0$hi | 0; $1_1 = $1_1 | 0; $1$hi = $1$hi | 0; var i64toi32_i32$0 = 0; i64toi32_i32$0 = $0$hi; i64toi32_i32$0 = $1$hi; i64toi32_i32$0 = $0$hi; return i64toi32_i32$0 >>> 0 > $1$hi >>> 0 | ((i64toi32_i32$0 | 0) == ($1$hi | 0) & $0 >>> 0 > $1_1 >>> 0 | 0) | 0 | 0; } function $9($0, $0$hi, $1_1, $1$hi) { $0 = $0 | 0; $0$hi = $0$hi | 0; $1_1 = $1_1 | 0; $1$hi = $1$hi | 0; var i64toi32_i32$0 = 0; i64toi32_i32$0 = $0$hi; i64toi32_i32$0 = $1$hi; i64toi32_i32$0 = $0$hi; return i64toi32_i32$0 >>> 0 < $1$hi >>> 0 | ((i64toi32_i32$0 | 0) == ($1$hi | 0) & $0 >>> 0 <= $1_1 >>> 0 | 0) | 0 | 0; } function $10($0, $0$hi, $1_1, $1$hi) { $0 = $0 | 0; $0$hi = $0$hi | 0; $1_1 = $1_1 | 0; $1$hi = $1$hi | 0; var i64toi32_i32$0 = 0; i64toi32_i32$0 = $0$hi; i64toi32_i32$0 = $1$hi; i64toi32_i32$0 = $0$hi; return i64toi32_i32$0 >>> 0 < $1$hi >>> 0 | ((i64toi32_i32$0 | 0) == ($1$hi | 0) & $0 >>> 0 < $1_1 >>> 0 | 0) | 0 | 0; } return { eq_i64: $1, ne_i64: $2, ge_s_i64: $3, gt_s_i64: $4, le_s_i64: $5, lt_s_i64: $6, ge_u_i64: $7, gt_u_i64: $8, le_u_i64: $9, lt_u_i64: $10 }; } const memasmFunc = new ArrayBuffer(65536); const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); export const eq_i64 = retasmFunc.eq_i64; export const ne_i64 = retasmFunc.ne_i64; export const ge_s_i64 = retasmFunc.ge_s_i64; export const gt_s_i64 = retasmFunc.gt_s_i64; export const le_s_i64 = retasmFunc.le_s_i64; export const lt_s_i64 = retasmFunc.lt_s_i64; export const ge_u_i64 = retasmFunc.ge_u_i64; export const gt_u_i64 = retasmFunc.gt_u_i64; export const le_u_i64 = retasmFunc.le_u_i64; export const lt_u_i64 = retasmFunc.lt_u_i64;