function asmFunc(global, env, buffer) { var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; var i64toi32_i32$HIGH_BITS = 0; function legalstub$1($0, $1, $2, $3, $4, $5) { return (__wasm_rotl_i64($0, $1, $2) | 0) == ($4 | 0) & ($5 | 0) == (i64toi32_i32$HIGH_BITS | 0); } function legalstub$2($0, $1, $2, $3, $4, $5) { return (__wasm_rotr_i64($0, $1, $2) | 0) == ($4 | 0) & ($5 | 0) == (i64toi32_i32$HIGH_BITS | 0); } function __wasm_rotl_i64($0, $1, $2) { var $3 = 0, $4 = 0, $5 = 0, $6 = 0; $6 = $2 & 63; $5 = $6; $3 = $5 & 31; if (32 <= $5 >>> 0) { $3 = -1 >>> $3 | 0 } else { $4 = -1 >>> $3 | 0; $3 = (1 << $3) - 1 << 32 - $3 | -1 >>> $3; } $5 = $3 & $0; $3 = $1 & $4; $4 = $6 & 31; if (32 <= $6 >>> 0) { $3 = $5 << $4; $6 = 0; } else { $3 = (1 << $4) - 1 & $5 >>> 32 - $4 | $3 << $4; $6 = $5 << $4; } $5 = $3; $4 = 0 - $2 & 63; $3 = $4; $2 = $3 & 31; if (32 <= $3 >>> 0) { $3 = -1 << $2; $2 = 0; } else { $3 = (1 << $2) - 1 & -1 >>> 32 - $2 | -1 << $2; $2 = -1 << $2; } $0 = $2 & $0; $3 = $1 & $3; $1 = $4 & 31; if (32 <= $4 >>> 0) { $2 = 0; $0 = $3 >>> $1 | 0; } else { $2 = $3 >>> $1 | 0; $0 = ((1 << $1) - 1 & $3) << 32 - $1 | $0 >>> $1; } $0 = $0 | $6; i64toi32_i32$HIGH_BITS = $2 | $5; return $0; } function __wasm_rotr_i64($0, $1, $2) { var $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0; $6 = $2 & 63; $3 = $6 & 31; if (32 <= $6 >>> 0) { $4 = -1 << $3; $7 = 0; } else { $4 = (1 << $3) - 1 & -1 >>> 32 - $3 | -1 << $3; $7 = -1 << $3; } $7 = $7 & $0; $3 = $1 & $4; $5 = $6 & 31; if (32 <= $6 >>> 0) { $4 = 0; $6 = $3 >>> $5 | 0; } else { $4 = $3 >>> $5 | 0; $6 = ((1 << $5) - 1 & $3) << 32 - $5 | $7 >>> $5; } $7 = $4; $3 = 0 - $2 & 63; $5 = $3 & 31; if (32 <= $3 >>> 0) { $4 = 0; $2 = -1 >>> $5 | 0; } else { $4 = -1 >>> $5 | 0; $2 = (1 << $5) - 1 << 32 - $5 | -1 >>> $5; } $0 = $2 & $0; $1 = $1 & $4; $4 = $3 & 31; if (32 <= $3 >>> 0) { $2 = $0 << $4; $0 = 0; } else { $2 = (1 << $4) - 1 & $0 >>> 32 - $4 | $1 << $4; $0 = $0 << $4; } $0 = $0 | $6; i64toi32_i32$HIGH_BITS = $2 | $7; return $0; } return { "rotl": legalstub$1, "rotr": legalstub$2 }; } var memasmFunc = new ArrayBuffer(65536); var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); export var rotl = retasmFunc.rotl; export var rotr = retasmFunc.rotr;