function asmFunc(global, env, buffer) { "almost asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; var i64toi32_i32$HIGH_BITS = 0; function $1($0, $1_1, $2_1, $3, $4, $5) { $0 = $0 | 0; $1_1 = $1_1 | 0; $2_1 = $2_1 | 0; $3 = $3 | 0; $4 = $4 | 0; $5 = $5 | 0; $3 = __wasm_rotl_i64($0 | 0, $1_1 | 0, $2_1 | 0, $3 | 0) | 0; $1_1 = i64toi32_i32$HIGH_BITS; $0 = $3; $3 = $5; return ($0 | 0) == ($4 | 0) & ($1_1 | 0) == ($3 | 0) | 0 | 0; } function $2($0, $1_1, $2_1, $3, $4, $5) { $0 = $0 | 0; $1_1 = $1_1 | 0; $2_1 = $2_1 | 0; $3 = $3 | 0; $4 = $4 | 0; $5 = $5 | 0; $3 = __wasm_rotr_i64($0 | 0, $1_1 | 0, $2_1 | 0, $3 | 0) | 0; $1_1 = i64toi32_i32$HIGH_BITS; $0 = $3; $3 = $5; return ($0 | 0) == ($4 | 0) & ($1_1 | 0) == ($3 | 0) | 0 | 0; } function legalstub$1($0, $1_1, $2_1, $3, $4, $5) { $0 = $0 | 0; $1_1 = $1_1 | 0; $2_1 = $2_1 | 0; $3 = $3 | 0; $4 = $4 | 0; $5 = $5 | 0; var $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0; $6 = 0; $10 = $0; $9 = $6; $6 = 0; $7 = 32; $8 = $7 & 31 | 0; if (32 >>> 0 <= ($7 & 63 | 0) >>> 0) { { $0 = $1_1 << $8 | 0; $7 = 0; } } else { { $0 = ((1 << $8 | 0) - 1 | 0) & ($1_1 >>> (32 - $8 | 0) | 0) | 0 | ($6 << $8 | 0) | 0; $7 = $1_1 << $8 | 0; } } $1_1 = $0; $0 = $9; $6 = $10; $1_1 = $0 | $1_1 | 0; $11 = $6 | $7 | 0; $10 = $1_1; $1_1 = 0; $9 = $1_1; $1_1 = 0; $0 = $3; $7 = 32; $8 = $7 & 31 | 0; if (32 >>> 0 <= ($7 & 63 | 0) >>> 0) { { $6 = $0 << $8 | 0; $7 = 0; } } else { { $6 = ((1 << $8 | 0) - 1 | 0) & ($0 >>> (32 - $8 | 0) | 0) | 0 | ($1_1 << $8 | 0) | 0; $7 = $0 << $8 | 0; } } $0 = $6; $6 = $9; $1_1 = $2_1; $0 = $6 | $0 | 0; $9 = $1_1 | $7 | 0; $2_1 = $0; $0 = 0; $3 = $0; $0 = 0; $6 = $5; $7 = 32; $8 = $7 & 31 | 0; if (32 >>> 0 <= ($7 & 63 | 0) >>> 0) { { $1_1 = $6 << $8 | 0; $7 = 0; } } else { { $1_1 = ((1 << $8 | 0) - 1 | 0) & ($6 >>> (32 - $8 | 0) | 0) | 0 | ($0 << $8 | 0) | 0; $7 = $6 << $8 | 0; } } $6 = $1_1; $1_1 = $3; $0 = $4; $6 = $1_1 | $6 | 0; $3 = $0 | $7 | 0; $1_1 = $6; $6 = $10; $0 = $2_1; return $1($11 | 0, $6 | 0, $9 | 0, $0 | 0, $3 | 0, $1_1 | 0) | 0 | 0; } function legalstub$2($0, $1_1, $2_1, $3, $4, $5) { $0 = $0 | 0; $1_1 = $1_1 | 0; $2_1 = $2_1 | 0; $3 = $3 | 0; $4 = $4 | 0; $5 = $5 | 0; var $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0; $6 = 0; $10 = $0; $9 = $6; $6 = 0; $7 = 32; $8 = $7 & 31 | 0; if (32 >>> 0 <= ($7 & 63 | 0) >>> 0) { { $0 = $1_1 << $8 | 0; $7 = 0; } } else { { $0 = ((1 << $8 | 0) - 1 | 0) & ($1_1 >>> (32 - $8 | 0) | 0) | 0 | ($6 << $8 | 0) | 0; $7 = $1_1 << $8 | 0; } } $1_1 = $0; $0 = $9; $6 = $10; $1_1 = $0 | $1_1 | 0; $11 = $6 | $7 | 0; $10 = $1_1; $1_1 = 0; $9 = $1_1; $1_1 = 0; $0 = $3; $7 = 32; $8 = $7 & 31 | 0; if (32 >>> 0 <= ($7 & 63 | 0) >>> 0) { { $6 = $0 << $8 | 0; $7 = 0; } } else { { $6 = ((1 << $8 | 0) - 1 | 0) & ($0 >>> (32 - $8 | 0) | 0) | 0 | ($1_1 << $8 | 0) | 0; $7 = $0 << $8 | 0; } } $0 = $6; $6 = $9; $1_1 = $2_1; $0 = $6 | $0 | 0; $9 = $1_1 | $7 | 0; $2_1 = $0; $0 = 0; $3 = $0; $0 = 0; $6 = $5; $7 = 32; $8 = $7 & 31 | 0; if (32 >>> 0 <= ($7 & 63 | 0) >>> 0) { { $1_1 = $6 << $8 | 0; $7 = 0; } } else { { $1_1 = ((1 << $8 | 0) - 1 | 0) & ($6 >>> (32 - $8 | 0) | 0) | 0 | ($0 << $8 | 0) | 0; $7 = $6 << $8 | 0; } } $6 = $1_1; $1_1 = $3; $0 = $4; $6 = $1_1 | $6 | 0; $3 = $0 | $7 | 0; $1_1 = $6; $6 = $10; $0 = $2_1; return $2($11 | 0, $6 | 0, $9 | 0, $0 | 0, $3 | 0, $1_1 | 0) | 0 | 0; } function __wasm_rotl_i64($0, $1_1, $2_1, $3) { $0 = $0 | 0; $1_1 = $1_1 | 0; $2_1 = $2_1 | 0; $3 = $3 | 0; var $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0; $6 = $3; $7 = $2_1; $4 = 0; $5 = 63; $4 = $6 & $4 | 0; $10 = $7 & $5 | 0; $8 = $4; $4 = -1; $6 = -1; $5 = $10; $9 = $5 & 31 | 0; if (32 >>> 0 <= ($5 & 63 | 0) >>> 0) { { $7 = 0; $4 = $4 >>> $9 | 0; } } else { { $7 = $4 >>> $9 | 0; $4 = (((1 << $9 | 0) - 1 | 0) & $4 | 0) << (32 - $9 | 0) | 0 | ($6 >>> $9 | 0) | 0; } } $6 = $1_1; $5 = $0; $6 = $7 & $6 | 0; $7 = $4 & $5 | 0; $5 = $10; $9 = $5 & 31 | 0; if (32 >>> 0 <= ($5 & 63 | 0) >>> 0) { { $4 = $7 << $9 | 0; $10 = 0; } } else { { $4 = ((1 << $9 | 0) - 1 | 0) & ($7 >>> (32 - $9 | 0) | 0) | 0 | ($6 << $9 | 0) | 0; $10 = $7 << $9 | 0; } } $11 = $4; $4 = 0; $6 = 0; $7 = $3; $5 = $2_1; $9 = $6 - $5 | 0; $8 = ($6 >>> 0 < $5 >>> 0) + $7 | 0; $8 = $4 - $8 | 0; $4 = $9; $6 = 0; $5 = 63; $6 = $8 & $6 | 0; $2_1 = $4 & $5 | 0; $3 = $6; $6 = -1; $8 = -1; $5 = $2_1; $7 = $5 & 31 | 0; if (32 >>> 0 <= ($5 & 63 | 0) >>> 0) { { $4 = $8 << $7 | 0; $6 = 0; } } else { { $4 = ((1 << $7 | 0) - 1 | 0) & ($8 >>> (32 - $7 | 0) | 0) | 0 | ($6 << $7 | 0) | 0; $6 = $8 << $7 | 0; } } $8 = $1_1; $5 = $0; $8 = $4 & $8 | 0; $4 = $6 & $5 | 0; $5 = $2_1; $7 = $5 & 31 | 0; if (32 >>> 0 <= ($5 & 63 | 0) >>> 0) { { $6 = 0; $5 = $8 >>> $7 | 0; } } else { { $6 = $8 >>> $7 | 0; $5 = (((1 << $7 | 0) - 1 | 0) & $8 | 0) << (32 - $7 | 0) | 0 | ($4 >>> $7 | 0) | 0; } } $4 = $6; $6 = $11; $8 = $10; $4 = $6 | $4 | 0; $8 = $8 | $5 | 0; i64toi32_i32$HIGH_BITS = $4; return $8 | 0; } function __wasm_rotr_i64($0, $1_1, $2_1, $3) { $0 = $0 | 0; $1_1 = $1_1 | 0; $2_1 = $2_1 | 0; $3 = $3 | 0; var $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0; $4 = $3; $7 = $2_1; $5 = 0; $6 = 63; $5 = $4 & $5 | 0; $10 = $7 & $6 | 0; $8 = $5; $5 = -1; $4 = -1; $6 = $10; $9 = $6 & 31 | 0; if (32 >>> 0 <= ($6 & 63 | 0) >>> 0) { { $7 = $4 << $9 | 0; $5 = 0; } } else { { $7 = ((1 << $9 | 0) - 1 | 0) & ($4 >>> (32 - $9 | 0) | 0) | 0 | ($5 << $9 | 0) | 0; $5 = $4 << $9 | 0; } } $4 = $1_1; $6 = $0; $4 = $7 & $4 | 0; $7 = $5 & $6 | 0; $6 = $10; $9 = $6 & 31 | 0; if (32 >>> 0 <= ($6 & 63 | 0) >>> 0) { { $5 = 0; $10 = $4 >>> $9 | 0; } } else { { $5 = $4 >>> $9 | 0; $10 = (((1 << $9 | 0) - 1 | 0) & $4 | 0) << (32 - $9 | 0) | 0 | ($7 >>> $9 | 0) | 0; } } $11 = $5; $5 = 0; $4 = 0; $7 = $3; $6 = $2_1; $9 = $4 - $6 | 0; $8 = ($4 >>> 0 < $6 >>> 0) + $7 | 0; $8 = $5 - $8 | 0; $5 = $9; $4 = 0; $6 = 63; $4 = $8 & $4 | 0; $2_1 = $5 & $6 | 0; $3 = $4; $4 = -1; $8 = -1; $6 = $2_1; $7 = $6 & 31 | 0; if (32 >>> 0 <= ($6 & 63 | 0) >>> 0) { { $5 = 0; $4 = $4 >>> $7 | 0; } } else { { $5 = $4 >>> $7 | 0; $4 = (((1 << $7 | 0) - 1 | 0) & $4 | 0) << (32 - $7 | 0) | 0 | ($8 >>> $7 | 0) | 0; } } $8 = $1_1; $6 = $0; $8 = $5 & $8 | 0; $5 = $4 & $6 | 0; $6 = $2_1; $7 = $6 & 31 | 0; if (32 >>> 0 <= ($6 & 63 | 0) >>> 0) { { $4 = $5 << $7 | 0; $6 = 0; } } else { { $4 = ((1 << $7 | 0) - 1 | 0) & ($5 >>> (32 - $7 | 0) | 0) | 0 | ($8 << $7 | 0) | 0; $6 = $5 << $7 | 0; } } $5 = $4; $4 = $11; $8 = $10; $5 = $4 | $5 | 0; $8 = $8 | $6 | 0; i64toi32_i32$HIGH_BITS = $5; return $8 | 0; } var FUNCTION_TABLE = []; return { "rotl": legalstub$1, "rotr": legalstub$2 }; } var memasmFunc = new ArrayBuffer(65536); var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); export var rotl = retasmFunc.rotl; export var rotr = retasmFunc.rotr;