function asmFunc(global, env, buffer) { "use asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; var i64toi32_i32$HIGH_BITS = 0; function dummy() { } function $1($0, $0$hi, $1_1, $1$hi, $2_1, $2$hi) { $0 = $0 | 0; $0$hi = $0$hi | 0; $1_1 = $1_1 | 0; $1$hi = $1$hi | 0; $2_1 = $2_1 | 0; $2$hi = $2$hi | 0; var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$4 = 0, i64toi32_i32$3 = 0, $12 = 0, $5$hi = 0; i64toi32_i32$0 = $0$hi; i64toi32_i32$0 = $1$hi; i64toi32_i32$0 = $0$hi; i64toi32_i32$2 = $0; i64toi32_i32$1 = $1$hi; i64toi32_i32$3 = $1_1; i64toi32_i32$4 = i64toi32_i32$3 & 31 | 0; if (32 >>> 0 <= (i64toi32_i32$3 & 63 | 0) >>> 0) { i64toi32_i32$1 = i64toi32_i32$2 << i64toi32_i32$4 | 0; $12 = 0; } else { i64toi32_i32$1 = ((1 << i64toi32_i32$4 | 0) - 1 | 0) & (i64toi32_i32$2 >>> (32 - i64toi32_i32$4 | 0) | 0) | 0 | (i64toi32_i32$0 << i64toi32_i32$4 | 0) | 0; $12 = i64toi32_i32$2 << i64toi32_i32$4 | 0; } $5$hi = i64toi32_i32$1; i64toi32_i32$1 = $2$hi; i64toi32_i32$1 = $5$hi; i64toi32_i32$0 = $12; i64toi32_i32$2 = $2$hi; i64toi32_i32$3 = $2_1; return (i64toi32_i32$0 | 0) == (i64toi32_i32$3 | 0) & (i64toi32_i32$1 | 0) == (i64toi32_i32$2 | 0) | 0 | 0; } function $2($0, $0$hi, $1_1, $1$hi, $2_1, $2$hi) { $0 = $0 | 0; $0$hi = $0$hi | 0; $1_1 = $1_1 | 0; $1$hi = $1$hi | 0; $2_1 = $2_1 | 0; $2$hi = $2$hi | 0; var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$4 = 0, i64toi32_i32$3 = 0, i64toi32_i32$2 = 0, $12 = 0, $5$hi = 0; i64toi32_i32$0 = $0$hi; i64toi32_i32$0 = $1$hi; i64toi32_i32$0 = $0$hi; i64toi32_i32$2 = $0; i64toi32_i32$1 = $1$hi; i64toi32_i32$3 = $1_1; i64toi32_i32$4 = i64toi32_i32$3 & 31 | 0; if (32 >>> 0 <= (i64toi32_i32$3 & 63 | 0) >>> 0) { i64toi32_i32$1 = i64toi32_i32$0 >> 31 | 0; $12 = i64toi32_i32$0 >> i64toi32_i32$4 | 0; } else { i64toi32_i32$1 = i64toi32_i32$0 >> i64toi32_i32$4 | 0; $12 = (((1 << i64toi32_i32$4 | 0) - 1 | 0) & i64toi32_i32$0 | 0) << (32 - i64toi32_i32$4 | 0) | 0 | (i64toi32_i32$2 >>> i64toi32_i32$4 | 0) | 0; } $5$hi = i64toi32_i32$1; i64toi32_i32$1 = $2$hi; i64toi32_i32$1 = $5$hi; i64toi32_i32$0 = $12; i64toi32_i32$2 = $2$hi; i64toi32_i32$3 = $2_1; return (i64toi32_i32$0 | 0) == (i64toi32_i32$3 | 0) & (i64toi32_i32$1 | 0) == ($2$hi | 0) | 0 | 0; } return { shl_i64: $1, shr_i64: $2 }; } const memasmFunc = new ArrayBuffer(65536); const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); export const shl_i64 = retasmFunc.shl_i64; export const shr_i64 = retasmFunc.shr_i64;