function asmFunc(global, env, buffer) { "use asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; var i64toi32_i32$HIGH_BITS = 0; function $0(x, y) { x = x | 0; y = y | 0; return (x + 1 | 0 | 0) < (y + 1 | 0 | 0) | 0; } function $1(x, y) { x = x | 0; y = y | 0; return (x + 1 | 0) >>> 0 < (y + 1 | 0) >>> 0 | 0; } function $2(x, x$hi, y, y$hi) { x = x | 0; x$hi = x$hi | 0; y = y | 0; y$hi = y$hi | 0; var i64toi32_i32$4 = 0, i64toi32_i32$5 = 0, i64toi32_i32$0 = 0, i64toi32_i32$3 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, $13 = 0, $14 = 0, $15 = 0, $3_1 = 0, $3$hi = 0, $5$hi = 0; i64toi32_i32$0 = x$hi; i64toi32_i32$0 = i64toi32_i32$0; i64toi32_i32$2 = x; i64toi32_i32$1 = 0; i64toi32_i32$3 = 1; i64toi32_i32$4 = i64toi32_i32$2 + i64toi32_i32$3 | 0; i64toi32_i32$5 = i64toi32_i32$0 + i64toi32_i32$1 | 0; if (i64toi32_i32$4 >>> 0 < i64toi32_i32$3 >>> 0) i64toi32_i32$5 = i64toi32_i32$5 + 1 | 0; $3_1 = i64toi32_i32$4; $3$hi = i64toi32_i32$5; i64toi32_i32$5 = y$hi; i64toi32_i32$5 = i64toi32_i32$5; i64toi32_i32$0 = y; i64toi32_i32$2 = 0; i64toi32_i32$3 = 1; i64toi32_i32$1 = i64toi32_i32$0 + i64toi32_i32$3 | 0; i64toi32_i32$4 = i64toi32_i32$5 + i64toi32_i32$2 | 0; if (i64toi32_i32$1 >>> 0 < i64toi32_i32$3 >>> 0) i64toi32_i32$4 = i64toi32_i32$4 + 1 | 0; $5$hi = i64toi32_i32$4; i64toi32_i32$4 = $3$hi; i64toi32_i32$5 = $3_1; i64toi32_i32$0 = $5$hi; i64toi32_i32$3 = i64toi32_i32$1; if ((i64toi32_i32$4 | 0) < (i64toi32_i32$0 | 0)) $13 = 1; else { if ((i64toi32_i32$4 | 0) <= (i64toi32_i32$0 | 0)) { if (i64toi32_i32$5 >>> 0 >= i64toi32_i32$3 >>> 0) $14 = 0; else $14 = 1; $15 = $14; } else $15 = 0; $13 = $15; } return $13 | 0; } function $3(x, x$hi, y, y$hi) { x = x | 0; x$hi = x$hi | 0; y = y | 0; y$hi = y$hi | 0; var i64toi32_i32$4 = 0, i64toi32_i32$5 = 0, i64toi32_i32$0 = 0, i64toi32_i32$3 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, $3_1 = 0, $3$hi = 0, $5$hi = 0; i64toi32_i32$0 = x$hi; i64toi32_i32$0 = i64toi32_i32$0; i64toi32_i32$2 = x; i64toi32_i32$1 = 0; i64toi32_i32$3 = 1; i64toi32_i32$4 = i64toi32_i32$2 + i64toi32_i32$3 | 0; i64toi32_i32$5 = i64toi32_i32$0 + i64toi32_i32$1 | 0; if (i64toi32_i32$4 >>> 0 < i64toi32_i32$3 >>> 0) i64toi32_i32$5 = i64toi32_i32$5 + 1 | 0; $3_1 = i64toi32_i32$4; $3$hi = i64toi32_i32$5; i64toi32_i32$5 = y$hi; i64toi32_i32$5 = i64toi32_i32$5; i64toi32_i32$0 = y; i64toi32_i32$2 = 0; i64toi32_i32$3 = 1; i64toi32_i32$1 = i64toi32_i32$0 + i64toi32_i32$3 | 0; i64toi32_i32$4 = i64toi32_i32$5 + i64toi32_i32$2 | 0; if (i64toi32_i32$1 >>> 0 < i64toi32_i32$3 >>> 0) i64toi32_i32$4 = i64toi32_i32$4 + 1 | 0; $5$hi = i64toi32_i32$4; i64toi32_i32$4 = $3$hi; i64toi32_i32$5 = $3_1; i64toi32_i32$0 = $5$hi; i64toi32_i32$3 = i64toi32_i32$1; return i64toi32_i32$4 >>> 0 < i64toi32_i32$0 >>> 0 | ((i64toi32_i32$4 | 0) == (i64toi32_i32$0 | 0) & i64toi32_i32$5 >>> 0 < i64toi32_i32$3 >>> 0 | 0) | 0 | 0; } return { i32_no_fold_cmp_s_offset: $0, i32_no_fold_cmp_u_offset: $1, i64_no_fold_cmp_s_offset: $2, i64_no_fold_cmp_u_offset: $3 }; } const memasmFunc = new ArrayBuffer(65536); const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); export const i32_no_fold_cmp_s_offset = retasmFunc.i32_no_fold_cmp_s_offset; export const i32_no_fold_cmp_u_offset = retasmFunc.i32_no_fold_cmp_u_offset; export const i64_no_fold_cmp_s_offset = retasmFunc.i64_no_fold_cmp_s_offset; export const i64_no_fold_cmp_u_offset = retasmFunc.i64_no_fold_cmp_u_offset;