function asmFunc(global, env, buffer) { "almost asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; function $0() { var $0_1 = 0; exit : { $0_1 = 1; break exit; } return $0_1 | 0; } function $1() { var $0_1 = 0; $0_1 = 0; exit : { cont : while (1) { $0_1 = $0_1 + 1 | 0; if (($0_1 | 0) == (5 | 0)) { break exit } continue cont; }; } return $0_1 | 0; } function $2() { var $0_1 = 0; $0_1 = 0; exit : { cont : while (1) { $0_1 = $0_1 + 1 | 0; if (($0_1 | 0) == (5 | 0)) { continue cont } if (($0_1 | 0) == (8 | 0)) { break exit } $0_1 = $0_1 + 1 | 0; continue cont; }; } return $0_1 | 0; } function $3() { var $0_1 = 0; $0_1 = 0; $0_1 = $0_1 + 1 | 0; exit : { if (($0_1 | 0) == (5 | 0)) { break exit } } return $0_1 | 0; } function $4($0_1) { $0_1 = $0_1 | 0; var $1_1 = 0; $1_1 = 1; exit : { cont : while (1) { $1_1 = $1_1 + $1_1 | 0; if ($1_1 >>> 0 > $0_1 >>> 0) { break exit } continue cont; }; } return $1_1 | 0; } function $5() { return 1 + 1 | 0 | 0; } function $6() { var $0_1 = 0; $0_1 = 0; l : { break l; } $0_1 = $0_1 + 1 | 0; l1 : { break l1; } $0_1 = $0_1 + 1 | 0; l2 : { break l2; } $0_1 = $0_1 + 1 | 0; l3 : { break l3; } $0_1 = $0_1 + 1 | 0; l4 : { break l4; } $0_1 = $0_1 + 1 | 0; return $0_1 | 0; } function $7() { var $0_1 = 0; $0_1 = 0; if_1 : { break if_1; } $0_1 = $0_1 + 1 | 0; if5 : { break if5; } $0_1 = $0_1 + 1 | 0; if6 : { break if6; } $0_1 = $0_1 + 1 | 0; if7 : { break if7; } $0_1 = $0_1 + 1 | 0; if8 : { break if8; } $0_1 = $0_1 + 1 | 0; return $0_1 | 0; } function $8($0_1) { $0_1 = $0_1 | 0; ret : { exit : { $0_2 : { default_ : { $3_1 : { $2_1 : { $1_2 : { switch ($0_1 | 0) { case 0: break $0_2; case 1: break $1_2; case 2: break $2_1; case 3: break $3_1; default: break default_; }; } } $0_1 = 2; break exit; } $0_1 = 3; break ret; } } $0_1 = 5; } $0_1 = Math_imul(10, $0_1); } return $0_1 | 0; } function $9($0_1) { $0_1 = $0_1 | 0; $1_2 : { $0_2 : { switch ($0_1 | 0) { case 0: break $0_2; default: break $1_2; }; } return 0 | 0; } return 2 | 0; } function $10() { var $0_1 = 0, $1_1 = 0; $0_1 = 0; inner : { if (0) { break inner } $0_1 = $0_1 | 1 | 0; if (1) { break inner } $0_1 = $0_1 | 2 | 0; } $0_1 = $0_1 | 4 | 0; $1_1 = $0_1; outer : { if (0) { break outer } $0_1 = $0_1 | 8 | 0; $0_1 = $0_1 | 16 | 0; $1_1 = $0_1; if (1) { break outer } $0_1 = $0_1 | 32 | 0; $1_1 = $0_1; } return $1_1 | 0; } function $11() { var $0_1 = 0; l1 : { $0_1 = 1; break l1; } l0 : { if (1) { break l0 } $0_1 = 1; } return $0_1 | 0; } function $12() { var $0_1 = 0; l0 : { l1 : { $0_1 = 1; break l1; } break l0; } return $0_1 | 0; } function $13() { var $0_1 = 0, $1_1 = 0; $0_1 = 1; $1_1 = $0_1; $0_1 = 2; l0 : { if ($0_1) { break l0 } $1_1 = 0; } return $0_1 | 0; } function $14() { var $0_1 = 0; l0 : { l1 : { $0_1 = 1; break l1; } break l0; } return $0_1 | 0; } function $15() { var $0_1 = 0; l1 : { $0_1 = 1; break l1; } return $0_1 | 0; } function $16() { var $0_1 = 0, $1_1 = 0; $0_1 = 2; l113 : { $1_1 = 3; break l113; } return $0_1 + $1_1 | 0 | 0; } var FUNCTION_TABLE = []; return { "block": $0, "loop1": $1, "loop2": $2, "loop3": $3, "loop4": $4, "loop5": $5, "if_": $6, "if2": $7, "switch_": $8, "return_": $9, "br_if0": $10, "br_if1": $11, "br_if2": $12, "br_if3": $13, "br": $14, "shadowing": $15, "redefinition": $16 }; } var memasmFunc = new ArrayBuffer(65536); var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); export var block = retasmFunc.block; export var loop1 = retasmFunc.loop1; export var loop2 = retasmFunc.loop2; export var loop3 = retasmFunc.loop3; export var loop4 = retasmFunc.loop4; export var loop5 = retasmFunc.loop5; export var if_ = retasmFunc.if_; export var if2 = retasmFunc.if2; export var switch_ = retasmFunc.switch_; export var return_ = retasmFunc.return_; export var br_if0 = retasmFunc.br_if0; export var br_if1 = retasmFunc.br_if1; export var br_if2 = retasmFunc.br_if2; export var br_if3 = retasmFunc.br_if3; export var br = retasmFunc.br; export var shadowing = retasmFunc.shadowing; export var redefinition = retasmFunc.redefinition;