var scratchBuffer = new ArrayBuffer(8); var i32ScratchView = new Int32Array(scratchBuffer); var f32ScratchView = new Float32Array(scratchBuffer); var f64ScratchView = new Float64Array(scratchBuffer); function wasm2js_scratch_load_i32(index) { return i32ScratchView[index]; } function wasm2js_scratch_store_i32(index, value) { i32ScratchView[index] = value; } function wasm2js_scratch_load_f64() { return f64ScratchView[0]; } function wasm2js_scratch_store_f64(value) { f64ScratchView[0] = value; } function wasm2js_scratch_store_f32(value) { f32ScratchView[0] = value; } function wasm2js_scratch_load_f32() { return f32ScratchView[0]; } function asmFunc(global, env, buffer) { "almost asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; function $1($0) { $0 = $0 | 0; return ($0 | 0) == ((wasm2js_scratch_store_f32((wasm2js_scratch_store_i32(0, $0), wasm2js_scratch_load_f32())), wasm2js_scratch_load_i32(0)) | 0) | 0; } function $2($0, $1_1) { $0 = $0 | 0; $1_1 = $1_1 | 0; var $2_1 = 0; wasm2js_scratch_store_i32(0 | 0, $0 | 0); wasm2js_scratch_store_i32(1 | 0, $1_1 | 0); wasm2js_scratch_store_f64(+wasm2js_scratch_load_f64()); $2_1 = wasm2js_scratch_load_i32(1 | 0) | 0; return (wasm2js_scratch_load_i32(0 | 0) | 0) == ($0 | 0) & ($1_1 | 0) == ($2_1 | 0); } function legalstub$2($0, $1_1) { var $2_1 = 0, $3 = 0, $4 = 0, $5 = 0; $4 = $0; $3 = 32; $0 = $3 & 31; if (32 >>> 0 <= $3 >>> 0) { { $2_1 = $1_1 << $0; $0 = 0; } } else { { $2_1 = (1 << $0) - 1 & $1_1 >>> 32 - $0 | $2_1 << $0; $0 = $1_1 << $0; } } return $2($4 | $0, $2_1 | $5); } var FUNCTION_TABLE = []; return { "i32_roundtrip": $1, "i64_roundtrip": legalstub$2 }; } var memasmFunc = new ArrayBuffer(65536); var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); export var i32_roundtrip = retasmFunc.i32_roundtrip; export var i64_roundtrip = retasmFunc.i64_roundtrip;