var bufferView; var scratchBuffer = new ArrayBuffer(16); var i32ScratchView = new Int32Array(scratchBuffer); var f32ScratchView = new Float32Array(scratchBuffer); var f64ScratchView = new Float64Array(scratchBuffer); function wasm2js_scratch_load_i32(index) { return i32ScratchView[index]; } function wasm2js_scratch_store_f64(value) { f64ScratchView[0] = value; } function asmFunc(imports) { var buffer = new ArrayBuffer(65536); var HEAP8 = new Int8Array(buffer); var HEAP16 = new Int16Array(buffer); var HEAP32 = new Int32Array(buffer); var HEAPU8 = new Uint8Array(buffer); var HEAPU16 = new Uint16Array(buffer); var HEAPU32 = new Uint32Array(buffer); var HEAPF32 = new Float32Array(buffer); var HEAPF64 = new Float64Array(buffer); var Math_imul = Math.imul; var Math_fround = Math.fround; var Math_abs = Math.abs; var Math_clz32 = Math.clz32; var Math_min = Math.min; var Math_max = Math.max; var Math_floor = Math.floor; var Math_ceil = Math.ceil; var Math_trunc = Math.trunc; var Math_sqrt = Math.sqrt; function foo() { var $0 = 0; wasm2js_scratch_store_f64(305419896.0); $0 = wasm2js_scratch_load_i32(1) | 0; HEAP32[0] = wasm2js_scratch_load_i32(0); HEAP32[1] = $0; return HEAP32[0]; } bufferView = HEAPU8; function __wasm_memory_size() { return buffer.byteLength / 65536 | 0; } return { "foo": foo }; } var retasmFunc = asmFunc({ }); export var foo = retasmFunc.foo;