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function asmFunc(imports) {
var buffer = new ArrayBuffer(65536);
var HEAP8 = new Int8Array(buffer);
var HEAP16 = new Int16Array(buffer);
var HEAP32 = new Int32Array(buffer);
var HEAPU8 = new Uint8Array(buffer);
var HEAPU16 = new Uint16Array(buffer);
var HEAPU32 = new Uint32Array(buffer);
var HEAPF32 = new Float32Array(buffer);
var HEAPF64 = new Float64Array(buffer);
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_abs = Math.abs;
var Math_clz32 = Math.clz32;
var Math_min = Math.min;
var Math_max = Math.max;
var Math_floor = Math.floor;
var Math_ceil = Math.ceil;
var Math_trunc = Math.trunc;
var Math_sqrt = Math.sqrt;
function $0(var$0) {
var$0 = var$0 | 0;
return __wasm_memory_grow(var$0 | 0) | 0;
}
function $1() {
return __wasm_memory_size() | 0;
}
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
function __wasm_memory_grow(pagesToAdd) {
pagesToAdd = pagesToAdd | 0;
var oldPages = __wasm_memory_size() | 0;
var newPages = oldPages + pagesToAdd | 0;
if ((oldPages < newPages) && (newPages < 65536)) {
var newBuffer = new ArrayBuffer(Math_imul(newPages, 65536));
var newHEAP8 = new Int8Array(newBuffer);
newHEAP8.set(HEAP8);
HEAP8 = new Int8Array(newBuffer);
HEAP16 = new Int16Array(newBuffer);
HEAP32 = new Int32Array(newBuffer);
HEAPU8 = new Uint8Array(newBuffer);
HEAPU16 = new Uint16Array(newBuffer);
HEAPU32 = new Uint32Array(newBuffer);
HEAPF32 = new Float32Array(newBuffer);
HEAPF64 = new Float64Array(newBuffer);
buffer = newBuffer;
}
return oldPages;
}
return {
"memory": Object.create(Object.prototype, {
"grow": {
"value": __wasm_memory_grow
},
"buffer": {
"get": function () {
return buffer;
}
}
}),
"grow": $0,
"current": $1
};
}
var retasmFunc = asmFunc({
});
export var memory = retasmFunc.memory;
export var grow = retasmFunc.grow;
export var current = retasmFunc.current;
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