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-rw-r--r--doc/lispref/frames.texi380
1 files changed, 334 insertions, 46 deletions
diff --git a/doc/lispref/frames.texi b/doc/lispref/frames.texi
index fa033add0db..9f7666ac63c 100644
--- a/doc/lispref/frames.texi
+++ b/doc/lispref/frames.texi
@@ -60,6 +60,8 @@ The frame is displayed on a GNUstep or Macintosh Cocoa graphical
terminal.
@item pc
The frame is displayed on an MS-DOS terminal.
+@item pgtk
+The frame is displayed using pure GTK facilities.
@end table
@end defun
@@ -105,6 +107,7 @@ window of another Emacs frame. @xref{Child Frames}.
* Dialog Boxes:: Displaying a box to ask yes or no.
* Pointer Shape:: Specifying the shape of the mouse pointer.
* Window System Selections:: Transferring text to and from other X clients.
+* Yanking Media:: Yanking things that aren't plain text.
* Drag and Drop:: Internals of Drag-and-Drop implementation.
* Color Names:: Getting the definitions of color names.
* Text Terminal Colors:: Defining colors for text terminals.
@@ -170,7 +173,9 @@ usually not run for the initial frame, since Emacs reads the initial
file only after creating that frame. However, if the initial frame is
specified to use a separate minibuffer frame (@pxref{Minibuffers and
Frames}), the functions will be run for both, the minibuffer-less and
-the minibuffer frame.
+the minibuffer frame. Alternatively, you can add functions to these
+hooks in your ``early init file'' (@pxref{Init File}), in which case
+they will be in effect for the initial frame as well.
@defvar frame-inherited-parameters
This variable specifies the list of frame parameters that a newly
@@ -213,7 +218,8 @@ The terminal and keyboard coding systems used on the terminal.
@item
The kind of display associated with the terminal. This is the symbol
returned by the function @code{terminal-live-p} (i.e., @code{x},
-@code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
+@code{t}, @code{w32}, @code{ns}, @code{pc}, @code{haiku}, or @code{pgtk}).
+@xref{Frames}.
@item
A list of terminal parameters. @xref{Terminal Parameters}.
@@ -452,6 +458,18 @@ monitor, the same string as returned by the function
@var{display} should be the name of an X display (a string).
@end deffn
+@cindex monitor change functions
+@defvar display-monitors-changed-functions
+This variable is an abnormal hook run when the monitor configuration
+changes, which can happen if a monitor is rotated, moved, added or
+removed from a multiple-monitor setup, if the primary monitor changes,
+or if the resolution of a monitor changes. It is called with a single
+argument consisting of the terminal on which the monitor configuration
+changed. Programs should call @code{display-monitor-attributes-list}
+with the terminal as the argument to retrieve the new monitor
+configuration on that terminal.
+@end defvar
+
@node Frame Geometry
@section Frame Geometry
@cindex frame geometry
@@ -677,9 +695,9 @@ The position of the top left corner of the native frame specifies the
indicate that position for the various builds:
@itemize @w{}
-@item (1) non-toolkit and terminal frames
+@item (1) non-toolkit, Haiku, and terminal frames
-@item (2) Lucid, Motif and MS-Windows frames
+@item (2) Lucid, Motif, and MS-Windows frames
@item (3) GTK+ and NS frames
@end itemize
@@ -1731,11 +1749,11 @@ or both. Its value can be @code{fullwidth}, @code{fullheight},
@code{fullboth}, or @code{maximized}. A @dfn{fullwidth} frame is as
wide as possible, a @dfn{fullheight} frame is as tall as possible, and
a @dfn{fullboth} frame is both as wide and as tall as possible. A
-@dfn{maximized} frame is like a ``fullboth'' frame, except that it usually
-keeps its title bar and the buttons for resizing
-and closing the frame. Also, maximized frames typically avoid hiding
-any task bar or panels displayed on the desktop. A ``fullboth'' frame,
-on the other hand, usually omits the title bar and occupies the entire
+@dfn{maximized} frame is like a ``fullboth'' frame, except that it
+usually keeps its title bar and the buttons for resizing and closing
+the frame. Also, maximized frames typically avoid hiding any task bar
+or panels displayed on the desktop. A ``fullboth'' frame, on the
+other hand, usually omits the title bar and occupies the entire
available screen space.
Full-height and full-width frames are more similar to maximized
@@ -2160,6 +2178,11 @@ prevent hanging with those window managers.
If non-@code{nil}, the frame is visible on all virtual desktops on systems
with virtual desktops.
+@vindex shaded@r{, a frame parameter}
+@item sticky
+If non-@code{nil}, tell the window manager to display the frame in a
+way that its contents are hidden, leaving only the title bar.
+
@vindex inhibit-double-buffering@r{, a frame parameter}
@item inhibit-double-buffering
If non-@code{nil}, the frame is drawn to the screen without double
@@ -2190,7 +2213,10 @@ either via @code{focus-follows-mouse} (@pxref{Input Focus}) or
@code{mouse-autoselect-window} (@pxref{Mouse Window Auto-selection}).
This may have the unwanted side-effect that a user cannot scroll a
non-selected frame with the mouse. Some window managers may not honor
-this parameter.
+this parameter. On Haiku, it also has the side-effect that the window
+will not be able to receive any keyboard input from the user, not even
+if the user switches to the frame using the key combination
+@kbd{Alt-@key{TAB}}.
@vindex undecorated@r{, a frame parameter}
@item undecorated
@@ -2351,7 +2377,10 @@ driver for OTF and TTF fonts with text shaping by the Uniscribe
engine), and @code{harfbuzz} (font driver for OTF and TTF fonts with
HarfBuzz text shaping) (@pxref{Windows Fonts,,, emacs, The GNU Emacs
Manual}). The @code{harfbuzz} driver is similarly recommended. On
-other systems, there is only one available font backend, so it does
+Haiku, there can be several font drivers (@pxref{Haiku Fonts,,, emacs,
+The GNU Emacs Manual}).
+
+On other systems, there is only one available font backend, so it does
not make sense to modify this frame parameter.
@vindex background-mode@r{, a frame parameter}
@@ -2419,6 +2448,16 @@ opacity when it is not selected.
Some window systems do not support the @code{alpha} parameter for child
frames (@pxref{Child Frames}).
+
+@vindex alpha-background@r{, a frame parameter}
+@item alpha-background
+@cindex opacity, frame
+@cindex transparency, frame
+Sets the background transparency of the frame. Unlike the @code{alpha}
+frame parameter, this only controls the transparency of the background
+while keeping foreground elements such as text fully opaque. It
+should be an integer between 0 and 100, where 0 means
+completely transparent and 100 means completely opaque (default).
@end table
The following frame parameters are semi-obsolete in that they are
@@ -3246,12 +3285,16 @@ parent frame's window-system window.
@cindex reparent frame
@cindex nest frame
- The @code{parent-frame} parameter can be changed at any time. Setting
-it to another frame @dfn{reparents} the child frame. Setting it to
-another child frame makes the frame a @dfn{nested} child frame. Setting
-it to @code{nil} restores the frame's status as a top-level frame---a
-frame whose window-system window is a child of its display's root
-window.
+ The @code{parent-frame} parameter can be changed at any time.
+Setting it to another frame @dfn{reparents} the child frame. Setting
+it to another child frame makes the frame a @dfn{nested} child frame.
+Setting it to @code{nil} restores the frame's status as a top-level
+frame---a frame whose window-system window is a child of its display's
+root window.@footnote{On Haiku, child frames are only visible when a
+parent frame is active, owing to a limitation of the Haiku windowing
+system. Owing to the same limitation, child frames are only
+guaranteed to appear above their top-level parent; that is to say, the
+top-most frame in the hierarchy, which does not have a parent frame.}
Since child frames can be arbitrarily nested, a frame can be both a
child and a parent frame. Also, the relative roles of child and parent
@@ -3479,10 +3522,18 @@ enabled. Typically, @var{body} would use @code{read-event} to read
the motion events and modify the display accordingly. @xref{Motion
Events}, for the format of mouse motion events.
-The value of @code{track-mouse} is that of the last form in @var{body}.
-You should design @var{body} to return when it sees the up-event that
-indicates the release of the button, or whatever kind of event means
-it is time to stop tracking.
+The value of @code{track-mouse} is that of the last form in
+@var{body}. You should design @var{body} to return when it sees the
+up-event that indicates the release of the button, or whatever kind of
+event means it is time to stop tracking. Its value also controls how
+mouse events are reported while a mouse button is held down: if it is
+@code{dropping} or @code{drag-source}, the motion events are reported
+relative to the frame underneath the pointer. If there is no such
+frame, the events will be reported relative to the frame the mouse
+buttons were first pressed on. In addition, the @code{posn-window} of
+the mouse position list will be @code{nil} if the value is
+@code{drag-source}. This is useful to determine if a frame is not
+directly visible underneath the mouse pointer.
The @code{track-mouse} form causes Emacs to generate mouse motion
events by binding the variable @code{track-mouse} to a
@@ -3726,6 +3777,13 @@ still use a menu keymap to implement it. To make the contents vary, add
a hook function to @code{menu-bar-update-hook} to update the contents of
the menu keymap as necessary.
+@defvar x-pre-popup-menu-hook
+ A normal hook run immediately before a pop-up menu is displayed,
+either directly by calling @code{x-popup-menu}, or through a menu
+keymap. It won't be called if @code{x-popup-menu} returns for some
+other reason without displaying a pop-up menu.
+@end defvar
+
@node Dialog Boxes
@section Dialog Boxes
@cindex dialog boxes
@@ -3829,8 +3887,9 @@ in the buffer. The default is to use the @code{arrow} (non-text)
pointer style.
@end defopt
- When using X, you can specify what the @code{text} pointer style
-really looks like by setting the variable @code{x-pointer-shape}.
+ When using some window systems, you can specify what the @code{text}
+pointer style really looks like by setting the variable
+@code{x-pointer-shape}.
@defvar x-pointer-shape
This variable specifies the pointer shape to use ordinarily in the
@@ -3878,11 +3937,18 @@ upper-case names, in accord with X Window System conventions. If
@var{type} is @code{nil}, that stands for @code{PRIMARY}.
If @var{data} is @code{nil}, it means to clear out the selection.
-Otherwise, @var{data} may be a string, a symbol, an integer (or a cons
-of two integers or list of two integers), an overlay, or a cons of two
-markers pointing to the same buffer. An overlay or a pair of markers
-stands for text in the overlay or between the markers. The argument
-@var{data} may also be a vector of valid non-vector selection values.
+Otherwise, @var{data} may be a string, a symbol, an integer, an
+overlay, or a cons of two markers pointing to the same buffer. An
+overlay or a pair of markers stands for text in the overlay or between
+the markers. The argument @var{data} may also be a vector of valid
+non-vector selection values.
+
+If @var{data} is a string, then its text properties can specify values
+used for individual data types. For example, if @var{data} has a
+property named @code{text/uri-list}, then a call to
+@code{gui-get-selection} with the data type @code{text/uri-list} will
+result in the value of that property being used instead of @var{data}
+itself.
This function returns @var{data}.
@end deffn
@@ -3925,20 +3991,91 @@ For backward compatibility, there are obsolete aliases
names of @code{gui-get-selection} and @code{gui-set-selection} before
Emacs 25.1.
+@node Yanking Media
+@section Yanking Media
+
+ If you choose, for instance, ``Copy Image'' in a web browser, that
+image is put onto the clipboard, and Emacs can access it via
+@code{gui-get-selection}. But in general, inserting image data into
+an arbitrary buffer isn't very useful---you can't really do much with
+it by default.
+
+ So Emacs has a system to let modes register handlers for these
+``complicated'' selections.
+
+@defun yank-media-handler types handler
+@var{types} can be a @acronym{MIME} media type symbol, a regexp to
+match these, or a list of these symbols and regexps. For instance:
+
+@example
+(yank-media-handler 'text/html #'my-html-handler)
+(yank-media-handler "image/.*" #'my-image-handler)
+@end example
+
+A mode can register as many handlers as required.
+
+ The @var{handler} function is called with two parameters: The
+@acronym{MIME} media type symbol and the data (as a string). The
+handler should then insert the object into the buffer, or save it, or
+do whatever is appropriate for the mode.
+@end defun
+
+ The @code{yank-media} command will consult the registered handlers in
+the current buffer, compare that with the available media types on the
+clipboard, and then pass on the matching selection to the handler (if
+any). If there's more than one matching selection, the user is
+queried first.
+
+ The @code{yank-media-types} command can be used to explore the
+clipboard/primary selection. It lists all the media types that are
+currently available, and can be handy when creating handlers---to see
+what data is actually available. Some applications put a surprising
+amount of different data types on the clipboard.
+
@node Drag and Drop
@section Drag and Drop
@cindex drag and drop
+ When the user drops something from another application over Emacs,
+Emacs will try to insert any text and open any URL that was dropped.
+If text was dropped, then it will always be inserted at the location
+of the mouse pointer when the drop happened, or saved in the kill ring
+if insertion failed (which can happen if the buffer is read-only). If
+it was an URL, then Emacs tries to call an appropriate handler
+function by first matching the URL against regexps defined in
+@code{dnd-protocol-alist}, and then against @code{browse-url-handlers}
+and @code{browse-url-default-handlers}, and failing that, inserting
+the URL as plain text.
+
+@defvar dnd-protocol-alist
+ This variable is a list of cons cells of the form
+@w{@code{(@var{pattern} . @var{action})}}. @var{pattern} is a regexp
+that URLs are matched against after being dropped. @var{action} is a
+function that is called with two arguments should a URL being dropped
+match @var{pattern}: the URL being dropped, and the action being
+performed for the drop (one of the symbols @code{copy}, @code{move},
+@code{link}, @code{private} or @code{ask}).
+@end defvar
+
+@cindex drag and drop, X
+@cindex drag and drop, other formats
+ Emacs implements drag-and-drop for text and URLs individually for
+each window system, and does not by default support the dropping of
+anything else. Code that wishes to support the dropping of content
+types not supported by Emacs can utilize the X-specific interface
+described below:
+
@vindex x-dnd-test-function
@vindex x-dnd-known-types
- When a user drags something from another application over Emacs, that other
-application expects Emacs to tell it if Emacs can handle the data that is
-dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
-what to reply. The default value is @code{x-dnd-default-test-function}
-which accepts drops if the type of the data to be dropped is present in
-@code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
-@code{x-dnd-known-types} if you want Emacs to accept or reject drops based
-on some other criteria.
+ When a user drags something from another application over Emacs on
+the X Window System, that other application expects Emacs to tell it
+if Emacs can handle the data that was dragged. The variable
+@code{x-dnd-test-function} is used by Emacs to determine what to
+reply. The default value is @code{x-dnd-default-test-function} which
+accepts drops if the type of the data to be dropped is present in
+@code{x-dnd-known-types}. You can customize
+@code{x-dnd-test-function} and/or @code{x-dnd-known-types} if you want
+Emacs to accept or reject drops based on some other criteria.
@vindex x-dnd-types-alist
If you want to change the way Emacs handles drop of different types
@@ -3946,16 +4083,167 @@ or add a new type, customize @code{x-dnd-types-alist}. This requires
detailed knowledge of what types other applications use for drag and
drop.
-@vindex dnd-protocol-alist
-@vindex browse-url-handlers
-@vindex browse-url-default-handlers
- When an URL is dropped on Emacs it may be a file, but it may also be
-another URL type (https, etc.). Emacs first checks
-@code{dnd-protocol-alist} to determine what to do with the URL@. If
-there is no match there, Emacs looks for a match in
-@code{browse-url-handlers} and @code{browse-url-default-handlers}. If
-still no match has been found, the text for the URL is inserted. If
-you want to alter Emacs behavior, you can customize these variables.
+ Those data types are typically implemented as special data types an
+X selection provided by the other application can be converted to.
+They can either be the same data types that are typically accepted by
+@code{gui-set-selection}, or they can be MIME types, depending on the
+specific drag-n-drop protocol being used. Plain text may be
+@code{"STRING"} or @code{"text/plain"}, for example.
+
+@cindex initiating drag-and-drop
+ On capable window systems, Emacs also supports dragging contents
+from its frames to windows of other applications.
+
+@cindex drop target, in drag-and-drop operations
+@defun dnd-begin-text-drag text &optional frame action allow-same-frame
+This function begins dragging text from @var{frame} to another program
+(known as the @dfn{drop target}), and returns the result of
+drag-and-drop operation when the text is dropped or the drag-and-drop
+operation is canceled. @var{text} is the text that will be inserted
+by the drop target.
+
+@var{action} must be one of the symbols @code{copy} or @code{move},
+where @code{copy} means that @var{text} should be inserted by the drop
+target, and @code{move} means the same as @code{copy}, but in addition
+the caller may have to delete @var{text} from its source as explained
+below.
+
+@var{frame} is the frame where the mouse is currently held down, or
+@code{nil}, which means to use the selected frame. This function may
+return immediately if no mouse buttons are held down, so it should be
+only called immediately after a @code{down-mouse-1} or similar event
+(@pxref{Mouse Events}), with @var{frame} set to the frame where that
+event was generated (@pxref{Click Events}).
+
+@var{allow-same-frame} specifies whether or not drops on top of
+@var{frame} itself are to be ignored.
+
+The return value specifies the action that the drop target actually
+performed, and optionally what the caller should do. It can be one of
+the following symbols:
+
+@table @code
+@item copy
+The drop target inserted the dropped text.
+
+@item move
+The drop target inserted the dropped text, but in addition the caller
+should delete @var{text} from wherever it originated, such as its
+buffer.
+
+@item private
+The drop target performed some other unspecified action.
+
+@item nil
+The drag-and-drop operation was canceled.
+@end table
+
+@end defun
+
+@defun dnd-begin-file-drag file &optional frame action allow-same-frame
+This function begins dragging @var{file} from @var{frame} to another
+program, and returns the result of the drag-and-drop operation when
+the file is dropped or the drag-and-drop operation is canceled.
+
+If @var{file} is a remote file, then a temporary copy will be made.
+
+@var{action} must be one of the symbols @code{copy}, @code{move} or
+@code{link}, where @code{copy} means that @var{file} should be opened
+or copied by the drop target, @code{move} means the drop target should
+move the file to another location, and @code{link} means the drop
+target should create a symbolic link to @var{file}. It is an error to
+specify @code{link} as the action if @var{file} is a remote file.
+
+@var{frame} and @var{allow-same-frame} have the same meaning as in
+@code{dnd-begin-text-drag}.
+
+The return value is the action that the drop target actually
+performed, which can be one of the following symbols:
+
+@table @code
+@item copy
+The drop target opened or copied @var{file} to a different location.
+
+@item move
+The drop target moved @var{file} to a different location.
+
+@item link
+The drop target (usually a file manager) created a symbolic link to
+@var{file}.
+
+@item private
+The drop target performed some other unspecified action.
+
+@item nil
+The drag-and-drop operation was canceled.
+@end table
+
+@end defun
+
+@defun dnd-begin-drag-files files &optional frame action allow-same-frame
+This function is like @code{dnd-begin-file-drag}, except that
+@var{files} is a list of files. If the drop target doesn't support
+dropping multiple files, then the first file will be used instead.
+@end defun
+
+@cindex initiating drag-and-drop, low-level
+ The high-level interfaces described above are implemented on top of
+a lower-level primitive. If you need to drag content other than files
+or text, use the low-level interface @code{x-begin-drag}
+instead. However, using it will require detailed knowledge of the
+data types and actions used by the programs to transfer content via
+drag-and-drop on each platform you want to support.
+
+@defun x-begin-drag targets &optional action frame return-frame allow-current-frame
+This function begins a drag from @var{frame}, and returns when the
+drag-and-drop operation ends, either because the drop was successful,
+or because the drop was rejected. The drop occurs when all mouse
+buttons are released on top of an X window other than @var{frame} (the
+@dfn{drop target}), or any X window if @var{allow-current-frame} is
+non-@code{nil}. If no mouse buttons are held down when the
+drag-and-drop operation begins, this function may immediately return
+@code{nil}.
+
+@var{targets} is a list of strings describing selection targets, much
+like the @var{data-type} argument to @code{gui-get-selection}, that
+the drop target can request from Emacs (@pxref{Window System
+Selections}).
+
+@var{action} is a symbol describing the action recommended to the
+target. It can either be @code{XdndActionCopy}, which
+means to copy the contents of the selection @code{XdndSelection} to
+the drop target; or @code{XdndActionMove}, which means copy as with
+@code{XdndActionCopy}, and in addition the caller should delete
+whatever was stored in that selection after copying it.
+
+@var{action} may also be an alist which associates between symbols
+describing the available actions, and strings that the drop target is
+expected to present to the user to choose between the available
+actions.
+
+If @var{return-frame} is non-@code{nil} and the mouse moves over an
+Emacs frame after first moving out of @var{frame}, then the frame to
+which the mouse moves will be returned immediately. If
+@var{return-frame} is the symbol @code{now}, then any frame underneath
+the mouse pointer will be returned without waiting for the mouse to
+first move out of @var{frame}. @var{return-frame} is useful when you
+want to treat dragging content from one frame to another specially,
+while also being able to drag content to other programs, but it is not
+guaranteed to work on all systems and with all window managers.
+
+If the drop was rejected or no drop target was found, this function
+returns @code{nil}. Otherwise, it returns a symbol describing the
+action the target chose to perform, which can differ from @var{action}
+if that isn't supported by the drop target. @code{XdndActionPrivate}
+is also a valid return value in addition to @code{XdndActionCopy} and
+@code{XdndActionMove}; it means that the drop target chose to perform
+an unspecified action, and no further processing is required by the
+caller.
+
+The caller must cooperate with the target to fully perform the action
+chosen by the target. For example, callers should delete the buffer
+text that was dragged if this function returns @code{XdndActionMove}.
+@end defun
@node Color Names
@section Color Names