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-rw-r--r--lisp/cedet/ede.el250
1 files changed, 138 insertions, 112 deletions
diff --git a/lisp/cedet/ede.el b/lisp/cedet/ede.el
index cbcc20f5039..55dff1ac441 100644
--- a/lisp/cedet/ede.el
+++ b/lisp/cedet/ede.el
@@ -45,8 +45,10 @@
(require 'ede/source)
(require 'ede/base)
(require 'ede/auto)
+(require 'ede/detect)
-(load "ede/loaddefs" nil 'nomessage)
+(eval-and-compile
+ (load "ede/loaddefs" nil 'nomessage))
(declare-function ede-commit-project "ede/custom")
(declare-function ede-convert-path "ede/files")
@@ -60,7 +62,7 @@
(declare-function ede-up-directory "ede/files")
(declare-function semantic-lex-make-spp-table "semantic/lex-spp")
-(defconst ede-version "1.2"
+(defconst ede-version "2.0"
"Current version of the Emacs EDE.")
;;; Code:
@@ -450,8 +452,6 @@ If optional argument CURRENT is non-nil, return sub-menu code."
;;; Mode Declarations
;;
-(eval-and-compile
- (autoload 'ede-dired-minor-mode "ede/dired" "EDE commands for dired" t))
(defun ede-apply-target-options ()
"Apply options to the current buffer for the active project/target."
@@ -501,42 +501,50 @@ Sets buffer local variables for EDE."
;; Init the buffer.
(let* ((ROOT nil)
(proj (ede-directory-get-open-project default-directory
- 'ROOT))
- (projauto nil))
-
- (when (or proj ROOT
- ;; If there is no open project, look up the project
- ;; autoloader to see if we should initialize.
- (setq projauto (ede-directory-project-p default-directory t)))
-
- (when (and (not proj) projauto)
-
- ;; No project was loaded, but we have a project description
- ;; object. This means that we can check if it is a safe
- ;; project to load before requesting it to be loaded.
-
- (when (or (oref projauto safe-p)
- ;; The project style is not safe, so check if it is
- ;; in `ede-project-directories'.
- (let ((top (ede-toplevel-project default-directory)))
- (ede-directory-safe-p top)))
-
- ;; The project is safe, so load it in.
- (setq proj (ede-load-project-file default-directory 'ROOT))))
-
- ;; Only initialize EDE state in this buffer if we found a project.
- (when proj
-
- (setq ede-object (ede-buffer-object (current-buffer)
+ 'ROOT)))
+
+ (when (not proj)
+ ;; If there is no open project, look up the project
+ ;; autoloader to see if we should initialize.
+ (let ((projdetect (ede-directory-project-cons default-directory)))
+
+ (when projdetect
+ ;; No project was loaded, but we have a project description
+ ;; object. This means that we try to load it.
+ ;;
+ ;; Before loading, we need to check if it is a safe
+ ;; project to load before requesting it to be loaded.
+
+ (when (or (oref (cdr projdetect) safe-p)
+ ;; The project style is not safe, so check if it is
+ ;; in `ede-project-directories'.
+ (let ((top (car projdetect)))
+ (ede-directory-safe-p top)))
+
+ ;; The project is safe, so load it in.
+ (setq proj (ede-load-project-file default-directory projdetect 'ROOT))))))
+
+ ;; If PROJ is now loaded in, we can initialize our buffer to it.
+ (when proj
+
+ ;; ede-object represents the specific EDE related class that best
+ ;; represents this buffer. It could be a project (for a project file)
+ ;; or a target. Also save off ede-object-project, the project that
+ ;; the buffer belongs to for the case where ede-object is a target.
+ (setq ede-object (ede-buffer-object (current-buffer)
'ede-object-project))
- (setq ede-object-root-project
- (or ROOT (ede-project-root ede-object-project)))
+ ;; Every project has a root. It might be the same as ede-object.
+ ;; Cache that also as the root is a very common thing to need.
+ (setq ede-object-root-project
+ (or ROOT (ede-project-root ede-object-project)))
- (if (and (not ede-object) ede-object-project)
- (ede-auto-add-to-target))
+ ;; Check to see if we want to add this buffer to a target.
+ (if (and (not ede-object) ede-object-project)
+ (ede-auto-add-to-target))
- (ede-apply-target-options)))))
+ ;; Apply any options from the found target.
+ (ede-apply-target-options))))
(defun ede-reset-all-buffers ()
"Reset all the buffers due to change in EDE."
@@ -680,6 +688,7 @@ Otherwise, create a new project for DIR."
(if (ede-check-project-directory dir)
(progn
;; Load the project in DIR, or make one.
+ ;; @TODO - IS THIS REAL?
(ede-load-project-file dir)
;; Check if we loaded anything on the previous line.
@@ -701,6 +710,10 @@ Otherwise, create a new project for DIR."
(error "%s is not an allowed project directory in `ede-project-directories'"
dir)))
+(defvar ede-check-project-query-fcn 'y-or-n-p
+ "Function used to ask the user if they want to permit a project to load.
+This is abstracted out so that tests can answer this question.")
+
(defun ede-check-project-directory (dir)
"Check if DIR should be in `ede-project-directories'.
If it is not, try asking the user if it should be added; if so,
@@ -713,9 +726,10 @@ Return nil if DIR should not be in `ede-project-directories'."
;; If `ede-project-directories' is a list, maybe add it.
(when (listp ede-project-directories)
(or (member dir ede-project-directories)
- (when (y-or-n-p (format "`%s' is not listed in `ede-project-directories'.
+ (when (funcall ede-check-project-query-fcn
+ (format "`%s' is not listed in `ede-project-directories'.
Add it to the list of allowed project directories? "
- dir))
+ dir))
(push dir ede-project-directories)
;; If possible, save `ede-project-directories'.
(if (or custom-file user-init-file)
@@ -783,7 +797,9 @@ Optional argument NAME is the name to give this project."
(error
"Unknown file name specifier %S"
pf)))
- :targets nil)))
+ :targets nil)
+
+ ))
(inits (oref obj initializers)))
;; Force the name to match for new objects.
(eieio-object-set-name-string nobj (oref nobj :name))
@@ -822,16 +838,17 @@ ARGS are additional arguments to pass to method SYM."
(defun ede-rescan-toplevel ()
"Rescan all project files."
(interactive)
- (if (not (ede-directory-get-open-project default-directory))
- ;; This directory isn't open. Can't rescan.
- (error "Attempt to rescan a project that isn't open")
+ (when (not (ede-toplevel))
+ ;; This directory isn't open. Can't rescan.
+ (error "Attempt to rescan a project that isn't open"))
- ;; Continue
- (let ((toppath (ede-toplevel-project default-directory))
- (ede-deep-rescan t))
+ ;; Continue
+ (let ((root (ede-toplevel))
+ (ede-deep-rescan t))
- (project-rescan (ede-load-project-file toppath))
- (ede-reset-all-buffers))))
+ (project-rescan root)
+ (ede-reset-all-buffers)
+ ))
(defun ede-new-target (&rest args)
"Create a new target specific to this type of project file.
@@ -919,6 +936,8 @@ Optional argument FORCE forces the file to be removed without asking."
(interactive)
(ede-invoke-method 'project-edit-file-target))
+;;; Compilation / Debug / Run
+;;
(defun ede-compile-project ()
"Compile the current project."
(interactive)
@@ -1064,6 +1083,10 @@ On success, return the added project."
(add-to-list 'ede-projects proj)
proj)
+(defun ede-delete-project-from-global-list (proj)
+ "Remove project PROJ from the master list of projects."
+ (setq ede-projects (remove proj ede-projects)))
+
(defun ede-flush-deleted-projects ()
"Scan the projects list for projects which no longer exist.
Flush the dead projects from the project cache."
@@ -1073,80 +1096,83 @@ Flush the dead projects from the project cache."
(when (not (file-exists-p (oref P :file)))
(add-to-list 'dead P)))
(dolist (D dead)
- (setq ede-projects (remove D ede-projects)))
+ (ede-delete-project-from-global-list D))
))
-(defun ede-load-project-file (dir &optional rootreturn)
+(defun ede-global-list-sanity-check ()
+ "Perform a sanity check to make sure there are no duplicate projects."
+ (interactive)
+ (let ((scanned nil))
+ (dolist (P ede-projects)
+ (if (member (oref P :directory) scanned)
+ (error "Duplicate project (by dir) found in %s!" (oref P :directory))
+ (push (oref P :directory) scanned)))
+ (unless ede--disable-inode
+ (setq scanned nil)
+ (dolist (P ede-projects)
+ (if (member (ede--project-inode P) scanned)
+ (error "Duplicate project (by inode) found in %s!" (ede--project-inode P))
+ (push (ede--project-inode P) scanned))))
+ (message "EDE by directory %sis still sane." (if ede--disable-inode "" "& inode "))))
+
+(defun ede-load-project-file (dir &optional detectin rootreturn)
"Project file independent way to read a project in from DIR.
+Optional DETECTIN is an autoload cons from `ede-detect-directory-for-project'
+which can be passed in to save time.
Optional ROOTRETURN will return the root project for DIR."
- ;; Only load if something new is going on. Flush the dirhash.
- (ede-project-directory-remove-hash dir)
- ;; Do the load
- ;;(message "EDE LOAD : %S" file)
- (let* ((file dir)
- (path (file-name-as-directory (expand-file-name dir)))
- (pfc (ede-directory-project-p path))
- (toppath nil)
- (o nil))
- (cond
- ((not pfc)
- ;; @TODO - Do we really need to scan? Is this a waste of time?
- ;; Scan upward for a the next project file style.
- (let ((p path))
- (while (and p (not (ede-directory-project-p p)))
- (setq p (ede-up-directory p)))
- (if p (ede-load-project-file p)
- nil)
- ;; recomment as we go
- ;;nil
- ))
- ;; Do nothing if we are building an EDE project already.
- (ede-constructing
- nil)
- ;; Load in the project in question.
- (t
- (setq toppath (ede-toplevel-project path))
- ;; We found the top-most directory. Check to see if we already
- ;; have an object defining its project.
- (setq pfc (ede-directory-project-p toppath t))
-
- ;; See if it's been loaded before
- (setq o (object-assoc (ede-dir-to-projectfile pfc toppath) 'file
- ede-projects))
-
- ;; If not open yet, load it.
- (unless o
- (let ((ede-constructing pfc))
- (setq o (ede-auto-load-project pfc toppath))))
-
- ;; Return the found root project.
- (when rootreturn (set rootreturn o))
-
- (let (tocheck found)
- ;; Now find the project file belonging to FILE!
- (setq tocheck (list o))
- (setq file (ede-dir-to-projectfile pfc (expand-file-name path)))
- (while (and tocheck (not found))
- (let ((newbits nil))
- (when (car tocheck)
- (if (string= file (oref (car tocheck) file))
- (setq found (car tocheck)))
- (setq newbits (oref (car tocheck) subproj)))
- (setq tocheck
- (append (cdr tocheck) newbits))))
- (if (not found)
- (message "No project for %s, but passes project-p test" file)
- ;; Now that the file has been reset inside the project object, do
- ;; the cache maintenance.
- (setq ede-project-cache-files
- (delete (oref found file) ede-project-cache-files)))
- found)))))
+ ;; Don't do anything if we are in the process of
+ ;; constructing an EDE object.
+ ;;
+ ;; Prevent recursion.
+ (unless ede-constructing
+
+ ;; Only load if something new is going on. Flush the dirhash.
+ (ede-project-directory-remove-hash dir)
+
+ ;; Do the load
+ ;;(message "EDE LOAD : %S" file)
+ (let* ((file dir)
+ (path (file-name-as-directory (expand-file-name dir)))
+ (detect (or detectin (ede-directory-project-cons path)))
+ (autoloader nil)
+ (toppath nil)
+ (o nil))
+
+ (when detect
+ (setq toppath (car detect))
+ (setq autoloader (cdr detect))
+
+ ;; See if it's been loaded before. Use exact matching since
+ ;; know that 'toppath' is the root of the project.
+ (setq o (ede-directory-get-toplevel-open-project toppath 'exact))
+
+ ;; If not open yet, load it.
+ (unless o
+ ;; NOTE: We set ede-constructing to the autoloader we are using.
+ ;; Some project types have one class, but many autoloaders
+ ;; and this is how we tell the instantiation which kind of
+ ;; project to make.
+ (let ((ede-constructing autoloader))
+
+ ;; This is the only place `ede-auto-load-project' should be called.
+
+ (setq o (ede-auto-load-project autoloader toppath))))
+
+ ;; Return the found root project.
+ (when rootreturn (set rootreturn o))
+
+ ;; The project has been found (in the global list) or loaded from
+ ;; disk (via autoloader.) We can now search for the project asked
+ ;; for from DIR in the sub-list.
+ (ede-find-subproject-for-directory o path)
+
+ ;; Return the project.
+ o))))
;;; PROJECT ASSOCIATIONS
;;
;; Moving between relative projects. Associating between buffers and
;; projects.
-
(defun ede-parent-project (&optional obj)
"Return the project belonging to the parent directory.
Return nil if there is no previous directory.