From f3953a24ea8b800170bde3db98565f2040b2f915 Mon Sep 17 00:00:00 2001 From: Eli Zaretskii Date: Sun, 22 Jun 2014 19:59:30 +0300 Subject: More tweaks of skeleton documentation wrt \n behavior at bol/eol. lisp/skeleton.el (skeleton-insert): Yet another fix of the doc string wrt behavior of \n as the first/last element of a skeleton. doc/misc/autotype.texi (Skeleton Language): Document the \n feature better. --- lisp/skeleton.el | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'lisp/skeleton.el') diff --git a/lisp/skeleton.el b/lisp/skeleton.el index 86c8ed49c74..54dce9e43b7 100644 --- a/lisp/skeleton.el +++ b/lisp/skeleton.el @@ -200,8 +200,9 @@ not needed, a prompt-string or an expression for complex read functions. If ELEMENT is a string or a character it gets inserted (see also `skeleton-transformation-function'). Other possibilities are: - \\n if not the last element of the skeleton, or not at eol, - go to next line and indent according to mode + \\n go to next line and indent according to mode, unless + this is the first/last element of a skeleton and point + is at bol/eol _ interesting point, interregion here - interesting point, no interregion interaction, overrides interesting point set by _ @@ -218,7 +219,8 @@ or at the first occurrence of _ or at the end of the inserted text. Note that \\n as the last element of the skeleton only inserts a newline if not at eol. If you want to unconditionally insert a newline -at the end of the skeleton, use \"\\n\" instead. +at the end of the skeleton, use \"\\n\" instead. Likewise with \\n +as the first element when at bol. Further elements can be defined via `skeleton-further-elements'. ELEMENT may itself be a SKELETON with an INTERACTOR. The user is prompted -- cgit v1.2.3