;;; life.el --- John Horton Conway's Game of Life  -*- lexical-binding:t -*-

;; Copyright (C) 1988, 2001-2024 Free Software Foundation, Inc.

;; Author: Kyle Jones <kyleuunet.uu.net>
;; Maintainer: emacs-devel@gnu.org
;; Keywords: games

;; This file is part of GNU Emacs.

;; GNU Emacs is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs.  If not, see <https://www.gnu.org/licenses/>.

;;; Commentary:

;; A demonstrator for John Horton Conway's "Life" cellular automaton
;; in Emacs Lisp.  Picks a random one of a set of interesting Life
;; patterns and evolves it according to the familiar rules.

;;; Code:

(defgroup life nil
  "Conway's Game of Life."
  :group 'games)

(defcustom life-step-time 0.5
  "Time to sleep between steps (generations)."
  :type 'number
  :version "28.1")

(defvar life-patterns
  [("@@@" " @@" "@@@")
   ("@@@ @@@" "@@  @@ " "@@@ @@@")
   ("@@@ @@@" "@@   @@" "@@@ @@@")
   ("@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@")
   ("@@@@@@@@@@")
   ("   @@@@@@@@@@       "
    "     @@@@@@@@@@     "
    "       @@@@@@@@@@   "
    "@@@@@@@@@@          "
    "@@@@@@@@@@          ")
   ("@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@")
   ("@               @" "@               @"  "@               @"
    "@               @" "@               @"  "@               @"
    "@               @" "@               @"  "@               @"
    "@               @" "@               @"  "@               @"
    "@               @" "@               @"  "@               @")
   ("@@               " " @@              " "  @@             "
    "   @@            " "    @@           " "     @@          "
    "      @@         " "       @@        " "        @@       "
    "         @@      " "          @@     " "           @@    "
    "            @@   " "             @@  " "              @@ "
    "               @@")
   ("@@@@@@@@@" "@   @   @" "@ @@@@@ @" "@ @   @ @" "@@@   @@@"
    "@ @   @ @" "@ @@@@@ @" "@   @   @" "@@@@@@@@@")
   ;; Glider Gun (infinite, Bill Gosper, 1970)
   ("                        @           "
    "                      @ @           "
    "            @@      @@            @@"
    "           @   @    @@            @@"
    "@@        @     @   @@              "
    "@@        @   @ @@    @ @           "
    "          @     @       @           "
    "           @   @                    "
    "            @@                      ")
   ("      @ "
    "    @ @@"
    "    @ @ "
    "    @   "
    "  @     "
    "@ @     ")
   ("@@@ @"
    "@    "
    "   @@"
    " @@ @"
    "@ @ @")
   ("@@@@@@@@ @@@@@   @@@      @@@@@@@ @@@@@")
   ;; Pentadecathlon (period 15, John Conway, 1970)
   ("  @    @  "
    "@@ @@@@ @@"
    "  @    @  ")
   ;; Queen Bee Shuttle (period 30, Bill Gosper, 1970)
   ("         @            "
    "       @ @            "
    "      @ @             "
    "@@   @  @           @@"
    "@@    @ @           @@"
    "       @ @            "
    "         @            ")
   ;; 2x Figure eight (period 8, Simon Norton, 1970)
   ("@@@            @@@   "
    "@@@            @@@   "
    "@@@            @@@   "
    "   @@@            @@@"
    "   @@@            @@@"
    "   @@@            @@@")]
  "Vector of rectangles containing some Life startup patterns.")

;; Macros are used macros for manifest constants instead of variables
;; because the compiler will convert them to constants, which should
;; eval faster than symbols.
;;
;; Don't change any of the life-* macro constants unless you thoroughly
;; understand the `life-grim-reaper' function.

(defmacro life-life-char () ?@)
(defmacro life-death-char () (1+ (life-life-char)))
(defmacro life-birth-char () 3)
(defmacro life-void-char () ?\ )

(defmacro life-life-string () (char-to-string (life-life-char)))
(defmacro life-death-string () (char-to-string (life-death-char)))
(defmacro life-birth-string () (char-to-string (life-birth-char)))
(defmacro life-void-string () (char-to-string (life-void-char)))
(defmacro life-not-void-regexp () (concat "[^" (life-void-string) "\n]"))

(defmacro life-increment (variable) (list 'setq variable (list '1+ variable)))


;; list of numbers that tell how many characters to move to get to
;; each of a cell's eight neighbors.
(defvar life-neighbor-deltas nil)

;; window display always starts here.  Easier to deal with than
;; (scroll-up) and (scroll-down) when trying to center the display.
(defvar life-window-start nil)

(defvar life--max-width nil
  "If non-nil, restrict width to this positive integer.")

(defvar life--max-height nil
  "If non-nil, restrict height to this positive integer.")

;; For mode line
(defvar life-current-generation nil)
;; Sadly, mode-line-format won't display numbers.
(defvar life-generation-string nil)

(defun life--tick ()
  "Game tick for `life'."
  (let ((inhibit-quit t)
        (inhibit-read-only t))
    (life-grim-reaper)
    (life-expand-plane-if-needed)
    (life-increment-generation)))

;;;###autoload
(defun life (&optional step-time)
  "Run Conway's Life simulation.
The starting pattern is randomly selected from `life-patterns'.

Prefix arg is the number of tenths of a second to sleep between
generations (the default is `life-step-time').

When called from Lisp, optional argument STEP-TIME is the time to
sleep in seconds."
  (interactive "P")
  (setq step-time (or (and step-time (/ (if (consp step-time)
                                            (car step-time)
                                          step-time) 10.0))
                      life-step-time))
  (life-setup)
  (catch 'life-exit
    (while t
      (life-display-generation step-time)
      (life--tick))))

(define-derived-mode life-mode special-mode "Life"
  "Major mode for the buffer of `life'."
  (setq-local case-fold-search nil)
  (setq-local truncate-lines t)
  (setq-local show-trailing-whitespace nil)
  (setq-local life-current-generation 0)
  (setq-local life-generation-string "0")
  (setq-local mode-line-buffer-identification '("Life: generation "
                                                life-generation-string))
  (setq-local fill-column (min (or life--max-width most-positive-fixnum)
                               (1- (window-width))))
  (setq-local life-window-start 1)
  (buffer-disable-undo))

(defun life-setup ()
  (switch-to-buffer (get-buffer-create "*Life*") t)
  ;; stuff in the random pattern
  (let ((inhibit-read-only t))
    (erase-buffer)
    (life-mode)
    (life-insert-random-pattern)
    ;; make sure (life-life-char) is used throughout
    (goto-char (point-min))
    (while (re-search-forward (life-not-void-regexp) nil t)
      (replace-match (life-life-string) t t))
    ;; center the pattern horizontally
    (goto-char (point-min))
    (let ((n (/ (- fill-column (line-end-position)) 2)))
      (while (not (eobp))
	(indent-to n)
	(forward-line)))
    ;; center the pattern vertically
    (let ((n (/ (- (min (or life--max-height most-positive-fixnum)
                        (1- (window-height)))
		   (count-lines (point-min) (point-max)))
		2)))
      (goto-char (point-min))
      (newline n)
      (goto-char (point-max))
      (newline n))
    ;; pad lines out to fill-column
    (goto-char (point-min))
    (while (not (eobp))
      (end-of-line)
      (indent-to fill-column)
      (move-to-column fill-column)
      (delete-region (point) (progn (end-of-line) (point)))
      (forward-line))
    ;; expand tabs to spaces
    (untabify (point-min) (point-max))
    ;; before starting be sure the automaton has room to grow
    (life-expand-plane-if-needed)
    ;; compute initial neighbor deltas
    (life-compute-neighbor-deltas)))

(defun life-compute-neighbor-deltas ()
  (setq life-neighbor-deltas
	(list -1 (- fill-column)
	      (- (1+ fill-column)) (- (+ 2 fill-column))
	      1 fill-column (1+ fill-column)
	      (+ 2 fill-column))))

(defun life-insert-random-pattern ()
  (insert-rectangle
   (elt life-patterns (random (length life-patterns))))
  (insert ?\n))

(defun life-increment-generation ()
  (life-increment life-current-generation)
  (setq life-generation-string (int-to-string life-current-generation)))

(defun life-grim-reaper ()
  ;; Clear the match information.  Later we check to see if it
  ;; is still clear, if so then all the cells have died.
  (set-match-data nil)
  (goto-char (point-min))
  ;; For speed declare all local variable outside the loop.
  (let (point char pivot living-neighbors list)
    (while (search-forward (life-life-string) nil t)
      (setq list life-neighbor-deltas
	    living-neighbors 0
	    pivot (1- (point)))
      (while list
	(setq point (+ pivot (car list))
	      char (char-after point))
	(cond ((eq char (life-void-char))
	       (subst-char-in-region point (1+ point)
				     (life-void-char) 1 t))
	      ((< char 3)
	       (subst-char-in-region point (1+ point) char (1+ char) t))
	      ((< char 9)
	       (subst-char-in-region point (1+ point) char 9 t))
	      ((>= char (life-life-char))
	       (life-increment living-neighbors)))
	(setq list (cdr list)))
      (if (memq living-neighbors '(2 3))
	  ()
	(subst-char-in-region pivot (1+ pivot)
			    (life-life-char) (life-death-char) t))))
  (if (null (match-beginning 0))
      (life-extinct-quit))
  (subst-char-in-region 1 (point-max) 9 (life-void-char) t)
  (subst-char-in-region 1 (point-max) 1 (life-void-char) t)
  (subst-char-in-region 1 (point-max) 2 (life-void-char) t)
  (subst-char-in-region 1 (point-max) (life-birth-char) (life-life-char) t)
  (subst-char-in-region 1 (point-max) (life-death-char) (life-void-char) t))

(defun life-expand-plane-if-needed ()
  (catch 'done
    (goto-char (point-min))
    (while (not (eobp))
      ;; check for life at beginning or end of line.  If found at
      ;; either end, expand at both ends,
      (cond ((or (eq (following-char) (life-life-char))
		 (eq (progn (end-of-line) (preceding-char)) (life-life-char)))
	     (goto-char (point-min))
	     (while (not (eobp))
	       (insert (life-void-char))
	       (end-of-line)
	       (insert (life-void-char))
	       (forward-char))
	   (setq fill-column (+ 2 fill-column))
	   (scroll-left 1)
	   (life-compute-neighbor-deltas)
	   (throw 'done t)))
      (forward-line)))
  (goto-char (point-min))
  ;; check for life within the first two lines of the buffer.
  ;; If present insert two lifeless lines at the beginning..
  (cond ((search-forward (life-life-string)
			 (+ (point) fill-column fill-column 2) t)
	 (goto-char (point-min))
	 (insert-char (life-void-char) fill-column)
	 (insert ?\n)
	 (insert-char (life-void-char) fill-column)
	 (insert ?\n)
	 (setq life-window-start (+ life-window-start fill-column 1))))
  (goto-char (point-max))
  ;; check for life within the last two lines of the buffer.
  ;; If present insert two lifeless lines at the end.
  (cond ((search-backward (life-life-string)
			  (- (point) fill-column fill-column 2) t)
	 (goto-char (point-max))
	 (insert-char (life-void-char) fill-column)
	 (insert ?\n)
	 (insert-char (life-void-char) fill-column)
	 (insert ?\n)
	 (setq life-window-start (+ life-window-start fill-column 1)))))

(defun life-display-generation (step-time)
  (goto-char life-window-start)
  (recenter 0)

  ;; Redisplay; if the user has hit a key, exit the loop.
  (or (and (sit-for step-time) (< 0 step-time))
      (not (input-pending-p))
      (throw 'life-exit nil)))

(defun life-extinct-quit ()
  (life-display-generation 0)
  (signal 'life-extinct nil))

(define-error 'life-extinct "All life has perished" 'quit) ;FIXME: quit really?

(provide 'life)

;;; life.el ends here