/* Haiku window system support. Hey, Emacs, this is -*- C++ -*-
Copyright (C) 2021-2022 Free Software Foundation, Inc.
This file is part of GNU Emacs.
GNU Emacs is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU Emacs. If not, see . */
#include
#include
#include
#include
#include
#include
#include
#include "haiku_support.h"
#define RGB_TO_UINT32(r, g, b) ((255 << 24) | ((r) << 16) | ((g) << 8) | (b))
#define RED_FROM_ULONG(color) (((color) >> 16) & 0xff)
#define GREEN_FROM_ULONG(color) (((color) >> 8) & 0xff)
#define BLUE_FROM_ULONG(color) ((color) & 0xff)
#define RGB_COLOR_UINT32(r) RGB_TO_UINT32 ((r).red, (r).green, (r).blue)
static void
rgb32_to_rgb_color (uint32_t rgb, rgb_color *color)
{
color->red = RED_FROM_ULONG (rgb);
color->green = GREEN_FROM_ULONG (rgb);
color->blue = BLUE_FROM_ULONG (rgb);
color->alpha = 255;
}
static BView *
get_view (void *vw)
{
BView *view = (BView *) find_appropriate_view_for_draw (vw);
return view;
}
void
BView_StartClip (void *view)
{
BView *vw = get_view (view);
vw->PushState ();
}
void
BView_EndClip (void *view)
{
BView *vw = get_view (view);
vw->PopState ();
}
void
BView_SetHighColor (void *view, uint32_t color)
{
BView *vw = get_view (view);
rgb_color col;
rgb32_to_rgb_color (color, &col);
vw->SetHighColor (col);
}
void
BView_SetLowColor (void *view, uint32_t color)
{
BView *vw = get_view (view);
rgb_color col;
rgb32_to_rgb_color (color, &col);
vw->SetLowColor (col);
}
void
BView_SetPenSize (void *view, int u)
{
BView *vw = get_view (view);
vw->SetPenSize (u);
}
void
BView_FillRectangle (void *view, int x, int y, int width, int height)
{
BView *vw = get_view (view);
BRect rect = BRect (x, y, x + width - 1, y + height - 1);
vw->FillRect (rect);
}
void
BView_FillRectangleAbs (void *view, int x, int y, int x1, int y1)
{
BView *vw = get_view (view);
BRect rect = BRect (x, y, x1, y1);
vw->FillRect (rect);
}
void
BView_StrokeRectangle (void *view, int x, int y, int width, int height)
{
BView *vw = get_view (view);
BRect rect = BRect (x, y, x + width - 1, y + height - 1);
vw->StrokeRect (rect);
}
void
BView_SetViewColor (void *view, uint32_t color)
{
BView *vw = get_view (view);
rgb_color col;
rgb32_to_rgb_color (color, &col);
#ifndef USE_BE_CAIRO
vw->SetViewColor (col);
#else
vw->SetViewColor (B_TRANSPARENT_32_BIT);
#endif
}
void
BView_ClipToRect (void *view, int x, int y, int width, int height)
{
BView *vw = get_view (view);
BRect rect = BRect (x, y, x + width - 1, y + height - 1);
vw->ClipToRect (rect);
}
void
BView_ClipToInverseRect (void *view, int x, int y, int width, int height)
{
BView *vw = get_view (view);
BRect rect = BRect (x, y, x + width - 1, y + height - 1);
vw->ClipToInverseRect (rect);
}
void
BView_StrokeLine (void *view, int sx, int sy, int tx, int ty)
{
BView *vw = get_view (view);
BPoint from = BPoint (sx, sy);
BPoint to = BPoint (tx, ty);
vw->StrokeLine (from, to);
}
void
BView_SetFont (void *view, void *font)
{
BView *vw = get_view (view);
vw->SetFont ((BFont *) font);
}
void
BView_MovePenTo (void *view, int x, int y)
{
BView *vw = get_view (view);
BPoint pt = BPoint (x, y);
vw->MovePenTo (pt);
}
void
BView_DrawString (void *view, const char *chr, ptrdiff_t len)
{
BView *vw = get_view (view);
vw->DrawString (chr, len);
}
void
BView_DrawChar (void *view, char chr)
{
BView *vw = get_view (view);
vw->DrawChar (chr);
}
void
BView_CopyBits (void *view, int x, int y, int width, int height,
int tox, int toy, int towidth, int toheight)
{
BView *vw = get_view (view);
vw->CopyBits (BRect (x, y, x + width - 1, y + height - 1),
BRect (tox, toy, tox + towidth - 1, toy + toheight - 1));
vw->Sync ();
}
/* Convert RGB32 color color from RGB color space to its
HSL components pointed to by H, S and L. */
void
rgb_color_hsl (uint32_t rgb, double *h, double *s, double *l)
{
rgb_color col;
rgb32_to_rgb_color (rgb, &col);
double red = col.red / 255.0;
double green = col.green / 255.0;
double blue = col.blue / 255.0;
double max = std::fmax (std::fmax (red, blue), green);
double min = std::fmin (std::fmin (red, blue), green);
double delta = max - min;
*l = (max + min) / 2.0;
if (!delta)
{
*h = 0;
*s = 0;
return;
}
*s = (*l < 0.5) ? delta / (max + min) :
delta / (20 - max - min);
double rc = (max - red) / delta;
double gc = (max - green) / delta;
double bc = (max - blue) / delta;
if (red == max)
*h = bc - gc;
else if (green == max)
*h = 2.0 + rc + -bc;
else
*h = 4.0 + gc + -rc;
*h = std::fmod (*h / 6, 1.0);
}
static double
hue_to_rgb (double v1, double v2, double h)
{
if (h < 1 / 6)
return v1 + (v2 - v1) * h * 6.0;
else if (h < 0.5)
return v2;
else if (h < 2.0 / 3)
return v1 + (v2 - v1) * (2.0 / 3 - h) * 6.0;
return v1;
}
void
hsl_color_rgb (double h, double s, double l, uint32_t *rgb)
{
if (!s)
*rgb = RGB_TO_UINT32 (std::lrint (l * 255),
std::lrint (l * 255),
std::lrint (l * 255));
else
{
double m2 = l <= 0.5 ? l * (1 + s) : l + s - l * s;
double m1 = 2.0 * l - m2;
*rgb = RGB_TO_UINT32
(std::lrint (hue_to_rgb (m1, m2,
std::fmod (h + 1 / 3.0, 1)) * 255),
std::lrint (hue_to_rgb (m1, m2, h) * 255),
std::lrint (hue_to_rgb (m1, m2,
std::fmod (h - 1 / 3.0, 1)) * 255));
}
}
void
BView_DrawBitmap (void *view, void *bitmap, int x, int y,
int width, int height, int vx, int vy, int vwidth,
int vheight)
{
BView *vw = get_view (view);
BBitmap *bm = (BBitmap *) bitmap;
vw->SetDrawingMode (B_OP_OVER);
vw->DrawBitmap (bm, BRect (x, y, x + width - 1, y + height - 1),
BRect (vx, vy, vx + vwidth - 1, vy + vheight - 1));
vw->SetDrawingMode (B_OP_COPY);
}
void
BView_DrawBitmapTiled (void *view, void *bitmap, int x, int y,
int width, int height, int vx, int vy,
int vwidth, int vheight)
{
BView *vw = get_view (view);
BBitmap *bm = (BBitmap *) bitmap;
BRect bounds = bm->Bounds ();
if (width == -1)
width = BE_RECT_WIDTH (bounds);
if (height == -1)
height = BE_RECT_HEIGHT (bounds);
vw->SetDrawingMode (B_OP_OVER);
vw->DrawBitmap (bm, BRect (x, y, x + width - 1, y + height - 1),
BRect (vx, vy, vx + vwidth - 1, vy + vheight - 1),
B_TILE_BITMAP);
vw->SetDrawingMode (B_OP_COPY);
}
void
BView_DrawBitmapWithEraseOp (void *view, void *bitmap, int x,
int y, int width, int height)
{
BView *vw = get_view (view);
BBitmap *bm = (BBitmap *) bitmap;
BBitmap bc (bm->Bounds (), B_RGBA32);
BRect rect (x, y, x + width - 1, y + height - 1);
uint32_t *bits;
size_t stride;
rgb_color low_color;
BRect bounds;
if (bc.InitCheck () != B_OK || bc.ImportBits (bm) != B_OK)
return;
bits = (uint32_t *) bc.Bits ();
stride = bc.BytesPerRow ();
if (bm->ColorSpace () == B_GRAY1)
{
low_color = vw->LowColor ();
bounds = bc.Bounds ();
for (int y = 0; y < BE_RECT_HEIGHT (bounds); ++y)
{
for (int x = 0; x < BE_RECT_WIDTH (bounds); ++x)
{
if (bits[y * (stride / 4) + x] == 0xFF000000)
bits[y * (stride / 4) + x] = RGB_COLOR_UINT32 (low_color);
else
bits[y * (stride / 4) + x] = 0;
}
}
}
vw->SetDrawingMode ((bm->ColorSpace ()
== B_GRAY1)
? B_OP_OVER : B_OP_ERASE);
vw->DrawBitmap (&bc, rect);
vw->SetDrawingMode (B_OP_COPY);
}
void
BView_DrawMask (void *src, void *view,
int x, int y, int width, int height,
int vx, int vy, int vwidth, int vheight,
uint32_t color)
{
BBitmap *source = (BBitmap *) src;
BBitmap bm (source->Bounds (), B_RGBA32);
BRect bounds = bm.Bounds ();
if (bm.InitCheck () != B_OK)
return;
for (int y = 0; y < BE_RECT_HEIGHT (bounds); ++y)
{
for (int x = 0; x < BE_RECT_WIDTH (bounds); ++x)
{
int bit = haiku_get_pixel ((void *) source, x, y);
if (!bit)
haiku_put_pixel ((void *) &bm, x, y, ((uint32_t) 255 << 24) | color);
else
haiku_put_pixel ((void *) &bm, x, y, 0);
}
}
BView *vw = get_view (view);
vw->SetDrawingMode (B_OP_OVER);
vw->DrawBitmap (&bm, BRect (x, y, x + width - 1, y + height - 1),
BRect (vx, vy, vx + vwidth - 1, vy + vheight - 1));
vw->SetDrawingMode (B_OP_COPY);
}
static BBitmap *
rotate_bitmap_270 (BBitmap *bmp)
{
BRect r = bmp->Bounds ();
BBitmap *bm = new BBitmap (BRect (r.top, r.left, r.bottom, r.right),
bmp->ColorSpace (), true);
if (bm->InitCheck () != B_OK)
gui_abort ("Failed to init bitmap for rotate");
int w = BE_RECT_WIDTH (r);
int h = BE_RECT_HEIGHT (r);
for (int y = 0; y < h; ++y)
for (int x = 0; x < w; ++x)
haiku_put_pixel ((void *) bm, y, w - x - 1,
haiku_get_pixel ((void *) bmp, x, y));
return bm;
}
static BBitmap *
rotate_bitmap_90 (BBitmap *bmp)
{
BRect r = bmp->Bounds ();
BBitmap *bm = new BBitmap (BRect (r.top, r.left, r.bottom, r.right),
bmp->ColorSpace (), true);
if (bm->InitCheck () != B_OK)
gui_abort ("Failed to init bitmap for rotate");
int w = BE_RECT_WIDTH (r);
int h = BE_RECT_HEIGHT (r);
for (int y = 0; y < h; ++y)
for (int x = 0; x < w; ++x)
haiku_put_pixel ((void *) bm, h - y - 1, x,
haiku_get_pixel ((void *) bmp, x, y));
return bm;
}
void *
BBitmap_transform_bitmap (void *bitmap, void *mask, uint32_t m_color,
double rot, int desw, int desh)
{
BBitmap *bm = (BBitmap *) bitmap;
BBitmap *mk = (BBitmap *) mask;
int copied_p = 0;
if (rot == 90)
{
copied_p = 1;
bm = rotate_bitmap_90 (bm);
if (mk)
mk = rotate_bitmap_90 (mk);
}
if (rot == 270)
{
copied_p = 1;
bm = rotate_bitmap_270 (bm);
if (mk)
mk = rotate_bitmap_270 (mk);
}
BRect n = BRect (0, 0, desw - 1, desh - 1);
BView vw (n, NULL, B_FOLLOW_NONE, 0);
BBitmap *dst = new BBitmap (n, bm->ColorSpace (), true);
if (dst->InitCheck () != B_OK)
if (bm->InitCheck () != B_OK)
gui_abort ("Failed to init bitmap for scale");
dst->AddChild (&vw);
if (!vw.LockLooper ())
gui_abort ("Failed to lock offscreen view for scale");
if (rot != 90 && rot != 270)
{
BAffineTransform tr;
tr.RotateBy (BPoint (desw / 2, desh / 2), rot * M_PI / 180.0);
vw.SetTransform (tr);
}
vw.MovePenTo (0, 0);
vw.DrawBitmap (bm, n);
if (mk)
{
BRect k = mk->Bounds ();
BView_DrawMask ((void *) mk, (void *) &vw,
0, 0, BE_RECT_WIDTH (k),
BE_RECT_HEIGHT (k),
0, 0, desw, desh, m_color);
}
vw.Sync ();
vw.RemoveSelf ();
if (copied_p)
delete bm;
if (copied_p && mk)
delete mk;
return dst;
}
void
BView_FillTriangle (void *view, int x1, int y1,
int x2, int y2, int x3, int y3)
{
BView *vw = get_view (view);
vw->FillTriangle (BPoint (x1, y1), BPoint (x2, y2),
BPoint (x3, y3));
}
void
BView_InvertRect (void *view, int x, int y, int width, int height)
{
BView *vw = get_view (view);
vw->InvertRect (BRect (x, y, x + width - 1, y + height - 1));
}
static void
be_draw_cross_on_pixmap_1 (BBitmap *bitmap, int x, int y, int width,
int height, uint32_t color)
{
BBitmap dest (bitmap->Bounds (),
bitmap->ColorSpace (),
true, false);
BView view (bitmap->Bounds (), NULL, B_FOLLOW_NONE, 0);
rgb_color high_color;
rgb32_to_rgb_color (color, &high_color);
dest.ImportBits (bitmap);
if (!dest.Lock ())
return;
dest.AddChild (&view);
view.SetHighColor (high_color);
view.StrokeLine (BPoint (x, y),
BPoint (x + width - 1, y + height - 1));
view.StrokeLine (BPoint (x, y + height - 1),
BPoint (x + width - 1, y));
view.RemoveSelf ();
bitmap->ImportBits (&dest);
}
void
be_draw_cross_on_pixmap (void *bitmap, int x, int y, int width,
int height, uint32_t color)
{
BBitmap *target = (BBitmap *) bitmap;
be_draw_cross_on_pixmap_1 (target, x, y, width, height,
color);
}