#ifndef PLUGIN_MANAGER_H #define PLUGIN_MANAGER_H #include #include "../gdexample.h" namespace godot { class PluginManager { public: static PluginManager *get_singleton(); void add_gdexample_node(const String &p_parent_node_path); void toggle_visibility(bool p_visible); private: PluginManager(); ~PluginManager(); static Node *get_node(const String &p_node_path); static PluginManager *singleton; GDExample *gdexample_node = nullptr; }; } #endif // PLUGIN_MANAGER_H