[gd_scene load_steps=6 format=3 uid="uid://culqaacu08vye"] [ext_resource type="Script" path="res://game/main.gd" id="1_i86db"] [ext_resource type="PackedScene" uid="uid://u3g8s4kck61t" path="res://game/transition/transition.tscn" id="2_xhsf2"] [sub_resource type="Animation" id="Animation_q2678"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("ColorRect:color") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(0, 0, 0, 1)] } [sub_resource type="Animation" id="Animation_krlic"] resource_name = "fade_in" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("ColorRect:color") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_bnwsc"] _data = { "RESET": SubResource("Animation_q2678"), "fade_in": SubResource("Animation_krlic") } [node name="Main" type="Node2D"] script = ExtResource("1_i86db") [node name="Transition" parent="." instance=ExtResource("2_xhsf2")] unique_name_in_owner = true [node name="MicrogameViewport" type="SubViewportContainer" parent="."] unique_name_in_owner = true anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 stretch = true [node name="MicrogameSubViewport" type="SubViewport" parent="MicrogameViewport"] unique_name_in_owner = true handle_input_locally = false size = Vector2i(2, 2) render_target_update_mode = 4 [node name="MicrogameTimer" type="Timer" parent="."] unique_name_in_owner = true wait_time = 5.0 [node name="FadeLayer" type="CanvasLayer" parent="."] [node name="ColorRect" type="ColorRect" parent="FadeLayer"] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 2 color = Color(0, 0, 0, 1) [node name="FadeAnimationPlayer" type="AnimationPlayer" parent="FadeLayer"] unique_name_in_owner = true libraries = { "": SubResource("AnimationLibrary_bnwsc") }