extends Microgame # Called when the node enters the scene tree for the first time. func _microgame_ready(): var windows = $AllWindows.get_children() var max_windows = windows.size() - randi_range(0,2) for i in max_windows: var window = windows[i] window.position = window.position + Vector2(randf_range(-100, 100), randf_range(-100,100)) window.show() $Timer.start(0.1) await $Timer.timeout func _on_send_button_button_down(): %TextBoxMessage.hide() %ChatMessage.show() finished.emit(true)