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* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-171-3/+40
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| * Implement remaining layoutsVictor Andrade de Almeida2022-07-171-3/+40
* | Transition sceneHenrique Alves2022-07-175-1/+417
* | fixed bat shakeHenrique Alves2022-07-172-7/+1
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* Implement room layoutsVictor Andrade de Almeida2022-07-171-18/+135
* Register more layoutsVictor Andrade de Almeida2022-07-171-17/+22
* UHFIERUHIFHUEWHenrique Alves2022-07-175-4/+108
* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-161-18/+44
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| * Refactor level builderVictor Andrade de Almeida2022-07-161-18/+44
* | Crystal animatyionHenrique Alves2022-07-162-2/+83
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* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-161-7/+6
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| * Round entity positionsVictor Andrade de Almeida2022-07-161-7/+6
* | Add objectives updateHenrique Alves2022-07-164-0/+14
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* Add random room rotationsVictor Andrade de Almeida2022-07-161-5/+17
* Populate roomsVictor Andrade de Almeida2022-07-161-21/+67
* Randomize dungeon layoutsVictor Andrade de Almeida2022-07-164-62/+155
* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-168-10/+89
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| * Add damage pressure platesVictor Andrade de Almeida2022-07-166-5/+77
| * Call step after bounceVictor Andrade de Almeida2022-07-163-5/+12
* | Fix monster positionsHenrique Alves2022-07-164-6/+5
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* Obstacle material changeHenrique Alves2022-07-162-3/+7
* Merge remote-tracking branch 'origin/main'Brenin Cardoso2022-07-167-7/+177
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| * Add UI Controller particlesHenrique Alves2022-07-167-7/+177
* | Inimigos e CristalBrenin Cardoso2022-07-1617-15/+1374
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* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-168-12/+105
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| * Add bounce pressure platesVictor Andrade de Almeida2022-07-168-12/+105
* | Add monstersHenrique Alves2022-07-168-9/+113
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* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-167-68/+74
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| * Replace doors with crystalsVictor Andrade de Almeida2022-07-167-68/+74
* | Add health to enemiesHenrique Alves2022-07-166-18/+107
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* Merge remote-tracking branch 'origin/main'Brenin Cardoso2022-07-165-14/+72
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| * Add difficulty depending on stage progressionHenrique Alves2022-07-162-3/+12
| * Add global and UIControllerHenrique Alves2022-07-162-0/+20
| * Add score based gameplayHenrique Alves2022-07-164-14/+54
* | Visual obstacles and floorBrenin Cardoso2022-07-166-7/+91
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* add doors and keysVictor Andrade de Almeida2022-07-169-4/+129
* Add monster attack logicHenrique Alves2022-07-166-37/+120
* Moving enemies (sort of)Henrique Alves2022-07-164-19/+58
* Fix PackedScene errorHenrique Alves2022-07-161-2/+2
* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-162-3/+22
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| * add collision shakeVictor Andrade de Almeida2022-07-162-3/+22
* | Add monster logicHenrique Alves2022-07-164-2/+71
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* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-162-8/+25
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| * improve animationsVictor Andrade de Almeida2022-07-162-8/+25
* | Organizing turn codeHenrique Alves2022-07-162-15/+16
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* add player dice facesHenrique Alves2022-07-1517-11/+285
* Merge remote-tracking branch 'origin/main'Henrique Alves2022-07-153-69/+71
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| * add input queueVictor Andrade de Almeida2022-07-153-78/+72
* | Add monster sceneHenrique Alves2022-07-159-23/+95
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* Entity.gdHenrique Alves2022-07-151-0/+32