Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Replace doors with crystals | Victor Andrade de Almeida | 2022-07-16 | 6 | -65/+71 | |
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* | | Add health to enemies | Henrique Alves | 2022-07-16 | 6 | -18/+107 | |
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* | Merge remote-tracking branch 'origin/main' | Brenin Cardoso | 2022-07-16 | 4 | -14/+68 | |
|\ | | | | | | | | | # Conflicts: # Scenes/Dungeon.tscn | |||||
| * | Add difficulty depending on stage progression | Henrique Alves | 2022-07-16 | 2 | -3/+12 | |
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| * | Add global and UIController | Henrique Alves | 2022-07-16 | 2 | -0/+20 | |
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| * | Add score based gameplay | Henrique Alves | 2022-07-16 | 3 | -14/+50 | |
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* | | Visual obstacles and floor | Brenin Cardoso | 2022-07-16 | 2 | -7/+17 | |
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* | add doors and keys | Victor Andrade de Almeida | 2022-07-16 | 8 | -3/+116 | |
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* | Add monster attack logic | Henrique Alves | 2022-07-16 | 6 | -37/+120 | |
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* | Moving enemies (sort of) | Henrique Alves | 2022-07-16 | 4 | -19/+58 | |
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* | Fix PackedScene error | Henrique Alves | 2022-07-16 | 1 | -2/+2 | |
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* | Merge remote-tracking branch 'origin/main' | Henrique Alves | 2022-07-16 | 2 | -3/+22 | |
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| * | add collision shake | Victor Andrade de Almeida | 2022-07-16 | 2 | -3/+22 | |
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* | | Add monster logic | Henrique Alves | 2022-07-16 | 3 | -1/+64 | |
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* | Merge remote-tracking branch 'origin/main' | Henrique Alves | 2022-07-16 | 2 | -8/+25 | |
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| * | improve animations | Victor Andrade de Almeida | 2022-07-16 | 2 | -8/+25 | |
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* | | Organizing turn code | Henrique Alves | 2022-07-16 | 2 | -15/+16 | |
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* | add player dice faces | Henrique Alves | 2022-07-15 | 4 | -11/+57 | |
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* | Merge remote-tracking branch 'origin/main' | Henrique Alves | 2022-07-15 | 3 | -69/+71 | |
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| * | add input queue | Victor Andrade de Almeida | 2022-07-15 | 3 | -78/+72 | |
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* | | Add monster scene | Henrique Alves | 2022-07-15 | 6 | -16/+49 | |
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* | Entity.gd | Henrique Alves | 2022-07-15 | 1 | -0/+32 | |
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* | Coroutine animation system | Henrique Alves | 2022-07-15 | 5 | -20/+65 | |
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* | implement sides system | Victor Andrade de Almeida | 2022-07-15 | 2 | -1/+62 | |
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* | Camera Control | Henrique Alves | 2022-07-15 | 1 | -0/+6 | |
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* | Camera follows player | Henrique Alves | 2022-07-15 | 2 | -4/+10 | |
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* | Testing dungeon scene | Henrique Alves | 2022-07-15 | 1 | -3/+27 | |
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* | add rolling dice | Henrique Alves | 2022-07-15 | 5 | -4/+34 | |
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* | make player mesh a perfect cube | Henrique Alves | 2022-07-15 | 2 | -8/+7 | |
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* | removed gridmap | Henrique Alves | 2022-07-15 | 1 | -8/+0 | |
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* | moving player | Henrique Alves | 2022-07-15 | 5 | -0/+125 | |