[gd_scene load_steps=4 format=2] [ext_resource path="res://Assets/Environment/Floor_tile.png" type="Texture" id=1] [sub_resource type="PlaneMesh" id=1] size = Vector2( 1, 1 ) [sub_resource type="SpatialMaterial" id=4] albedo_color = Color( 0.694118, 0.505882, 0.666667, 1 ) albedo_texture = ExtResource( 1 ) uv1_scale = Vector3( 3.5, 3.5, 1 ) uv1_offset = Vector3( 0, 0, 1 ) [node name="Spatial" type="Spatial"] [node name="Ground" type="MeshInstance" parent="."] transform = Transform( 7, 0, 0, 0, 1, 0, 0, 0, 7, 3.5, 0, -3.5 ) mesh = SubResource( 1 ) material/0 = SubResource( 4 )