[gd_scene load_steps=14 format=2] [ext_resource path="res://Scenes/Player.gd" type="Script" id=1] [ext_resource path="res://Assets/2_dots_blue.png" type="Texture" id=2] [ext_resource path="res://Assets/5_dots.png" type="Texture" id=3] [ext_resource path="res://Assets/DiceFaceMaterial.tres" type="Material" id=4] [ext_resource path="res://Assets/3_dots_blue.png" type="Texture" id=5] [ext_resource path="res://Assets/4_dots.png" type="Texture" id=6] [ext_resource path="res://Assets/6_dots.png" type="Texture" id=8] [sub_resource type="QuadMesh" id=5] [sub_resource type="SpatialMaterial" id=6] albedo_texture = ExtResource( 8 ) [sub_resource type="SpatialMaterial" id=7] albedo_texture = ExtResource( 2 ) [sub_resource type="SpatialMaterial" id=8] albedo_texture = ExtResource( 3 ) [sub_resource type="SpatialMaterial" id=9] albedo_texture = ExtResource( 5 ) [sub_resource type="SpatialMaterial" id=10] albedo_texture = ExtResource( 6 ) [node name="Player" type="Spatial"] script = ExtResource( 1 ) actionable = true [node name="AnimationPlayer" type="AnimationPlayer" parent="."] root_node = NodePath("../Mesh") [node name="Mesh" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0 ) [node name="FaceUp" type="MeshInstance" parent="Mesh"] transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.5, 0 ) material_override = ExtResource( 4 ) mesh = SubResource( 5 ) material/0 = null [node name="FaceDown" type="MeshInstance" parent="Mesh"] transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, -0.5, 0 ) mesh = SubResource( 5 ) material/0 = SubResource( 6 ) [node name="FaceRight" type="MeshInstance" parent="Mesh"] transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.5, 0, 0 ) mesh = SubResource( 5 ) material/0 = SubResource( 7 ) [node name="FaceLeft" type="MeshInstance" parent="Mesh"] transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.5, 0, 0 ) mesh = SubResource( 5 ) material/0 = SubResource( 8 ) [node name="FaceForward" type="MeshInstance" parent="Mesh"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.5 ) mesh = SubResource( 5 ) material/0 = SubResource( 9 ) [node name="FaceBackward" type="MeshInstance" parent="Mesh"] transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, -0.5 ) mesh = SubResource( 5 ) material/0 = SubResource( 10 )