; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Entity", "class": "Crystal", "language": "GDScript", "path": "res://Scenes/Crystal.gd" }, { "base": "Spatial", "class": "Entity", "language": "GDScript", "path": "res://Scenes/Entity.gd" }, { "base": "Entity", "class": "Monster", "language": "GDScript", "path": "res://Scenes/Monster.gd" }, { "base": "Spatial", "class": "Plate", "language": "GDScript", "path": "res://Scenes/Plate.gd" }, { "base": "Entity", "class": "Player", "language": "GDScript", "path": "res://Scenes/Player.gd" } ] _global_script_class_icons={ "Crystal": "", "Entity": "", "Monster": "", "Plate": "", "Player": "" } [application] config/name="gmtk2022" run/main_scene="res://Scenes/Transition.tscn" config/icon="res://icon.png" [autoload] Global="*res://Scenes/Global.gd" Builder="*res://Scenes/Builder.gd" [display] window/stretch/mode="2d" window/stretch/aspect="keep" [physics] common/enable_pause_aware_picking=true [rendering] quality/driver/driver_name="GLES2" vram_compression/import_etc=true vram_compression/import_etc2=false environment/default_environment="res://default_env.tres"