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-/**********************************************************************************************
-*
-* raylib configuration flags
-*
-* This file defines all the configuration flags for the different raylib modules
-*
-* LICENSE: zlib/libpng
-*
-* Copyright (c) 2018-2021 Ahmad Fatoum & Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#define RAYLIB_VERSION "3.7"
-
-//------------------------------------------------------------------------------------
-// Module: core - Configuration Flags
-//------------------------------------------------------------------------------------
-// Camera module is included (camera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
-#define SUPPORT_CAMERA_SYSTEM 1
-// Gestures module is included (gestures.h) to support gestures detection: tap, hold, swipe, drag
-#define SUPPORT_GESTURES_SYSTEM 1
-// Mouse gestures are directly mapped like touches and processed by gestures system
-#define SUPPORT_MOUSE_GESTURES 1
-// Reconfigure standard input to receive key inputs, works with SSH connection.
-#define SUPPORT_SSH_KEYBOARD_RPI 1
-// Draw a mouse pointer on screen
-#define SUPPORT_MOUSE_CURSOR_NATIVE 1
-// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions.
-// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often.
-#define SUPPORT_WINMM_HIGHRES_TIMER 1
-// Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
-//#define SUPPORT_BUSY_WAIT_LOOP 1
-// Use a half-busy wait loop, in this case frame sleeps for some time and runs a busy-wait-loop at the end
-#define SUPPORT_HALFBUSY_WAIT_LOOP
-// Wait for events passively (sleeping while no events) instead of polling them actively every frame
-//#define SUPPORT_EVENTS_WAITING 1
-// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
-#define SUPPORT_SCREEN_CAPTURE 1
-// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
-#define SUPPORT_GIF_RECORDING 1
-// Support CompressData() and DecompressData() functions
-#define SUPPORT_COMPRESSION_API 1
-// Support saving binary data automatically to a generated storage.data file. This file is managed internally.
-#define SUPPORT_DATA_STORAGE 1
-
-// core: Configuration values
-//------------------------------------------------------------------------------------
-#if defined(__linux__)
- #define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
-#else
- #define MAX_FILEPATH_LENGTH 512 // Maximum length supported for filepaths
-#endif
-
-#define MAX_GAMEPADS 4 // Max number of gamepads supported
-#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
-#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
-#define MAX_TOUCH_POINTS 10 // Maximum number of touch points supported
-#define MAX_KEY_PRESSED_QUEUE 16 // Max number of characters in the key input queue
-
-#define STORAGE_DATA_FILE "storage.data" // Automatic storage filename
-
-#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
-
-
-//------------------------------------------------------------------------------------
-// Module: rlgl - Configuration values
-//------------------------------------------------------------------------------------
-// Show OpenGL extensions and capabilities detailed logs on init
-//#define SUPPORT_GL_DETAILS_INFO 1
-
-#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
- #define DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch limits
-#elif defined(GRAPHICS_API_OPENGL_ES2)
- #define DEFAULT_BATCH_BUFFER_ELEMENTS 2048 // Default internal render batch limits
-#endif
-
-#define DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
-#define DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
-
-#define MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
-#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh
-#define MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
-#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
-
-#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
-#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
-
-// Default shader vertex attribute names to set location points
-#define DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Binded by default to shader location: 0
-#define DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Binded by default to shader location: 1
-#define DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Binded by default to shader location: 2
-#define DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Binded by default to shader location: 3
-#define DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Binded by default to shader location: 4
-#define DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Binded by default to shader location: 5
-
-
-//------------------------------------------------------------------------------------
-// Module: shapes - Configuration Flags
-//------------------------------------------------------------------------------------
-// Use QUADS instead of TRIANGLES for drawing when possible
-// Some lines-based shapes could still use lines
-#define SUPPORT_QUADS_DRAW_MODE 1
-
-
-//------------------------------------------------------------------------------------
-// Module: textures - Configuration Flags
-//------------------------------------------------------------------------------------
-// Selecte desired fileformats to be supported for image data loading
-#define SUPPORT_FILEFORMAT_PNG 1
-//#define SUPPORT_FILEFORMAT_BMP 1
-//#define SUPPORT_FILEFORMAT_TGA 1
-//#define SUPPORT_FILEFORMAT_JPG 1
-#define SUPPORT_FILEFORMAT_GIF 1
-//#define SUPPORT_FILEFORMAT_PSD 1
-#define SUPPORT_FILEFORMAT_DDS 1
-#define SUPPORT_FILEFORMAT_HDR 1
-//#define SUPPORT_FILEFORMAT_KTX 1
-//#define SUPPORT_FILEFORMAT_ASTC 1
-//#define SUPPORT_FILEFORMAT_PKM 1
-//#define SUPPORT_FILEFORMAT_PVR 1
-
-// Support image export functionality (.png, .bmp, .tga, .jpg)
-#define SUPPORT_IMAGE_EXPORT 1
-// Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)
-#define SUPPORT_IMAGE_GENERATION 1
-// Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
-// If not defined, still some functions are supported: ImageFormat(), ImageCrop(), ImageToPOT()
-#define SUPPORT_IMAGE_MANIPULATION 1
-
-
-//------------------------------------------------------------------------------------
-// Module: text - Configuration Flags
-//------------------------------------------------------------------------------------
-// Default font is loaded on window initialization to be available for the user to render simple text
-// NOTE: If enabled, uses external module functions to load default raylib font
-#define SUPPORT_DEFAULT_FONT 1
-// Selected desired font fileformats to be supported for loading
-#define SUPPORT_FILEFORMAT_FNT 1
-#define SUPPORT_FILEFORMAT_TTF 1
-
-// Support text management functions
-// If not defined, still some functions are supported: TextLength(), TextFormat()
-#define SUPPORT_TEXT_MANIPULATION 1
-
-// text: Configuration values
-//------------------------------------------------------------------------------------
-#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
- // TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit()
-#define MAX_TEXT_UNICODE_CHARS 512 // Maximum number of unicode codepoints: GetCodepoints()
-#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit()
-
-
-//------------------------------------------------------------------------------------
-// Module: models - Configuration Flags
-//------------------------------------------------------------------------------------
-// Selected desired model fileformats to be supported for loading
-#define SUPPORT_FILEFORMAT_OBJ 1
-#define SUPPORT_FILEFORMAT_MTL 1
-#define SUPPORT_FILEFORMAT_IQM 1
-#define SUPPORT_FILEFORMAT_GLTF 1
-// Support procedural mesh generation functions, uses external par_shapes.h library
-// NOTE: Some generated meshes DO NOT include generated texture coordinates
-#define SUPPORT_MESH_GENERATION 1
-
-
-//------------------------------------------------------------------------------------
-// Module: audio - Configuration Flags
-//------------------------------------------------------------------------------------
-// Desired audio fileformats to be supported for loading
-#define SUPPORT_FILEFORMAT_WAV 1
-#define SUPPORT_FILEFORMAT_OGG 1
-#define SUPPORT_FILEFORMAT_XM 1
-#define SUPPORT_FILEFORMAT_MOD 1
-#define SUPPORT_FILEFORMAT_MP3 1
-//#define SUPPORT_FILEFORMAT_FLAC 1
-
-// audio: Configuration values
-//------------------------------------------------------------------------------------
-#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
-#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
-#define AUDIO_DEVICE_SAMPLE_RATE 0 // Device sample rate (device default)
-
-#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
-
-//------------------------------------------------------------------------------------
-// Module: utils - Configuration Flags
-//------------------------------------------------------------------------------------
-// Standard file io library (stdio.h) included
-#define SUPPORT_STANDARD_FILEIO
-// Show TRACELOG() output messages
-// NOTE: By default LOG_DEBUG traces not shown
-#define SUPPORT_TRACELOG 1
-//#define SUPPORT_TRACELOG_DEBUG 1
-
-// utils: Configuration values
-//------------------------------------------------------------------------------------
-#define MAX_TRACELOG_MSG_LENGTH 128 // Max length of one trace-log message
-#define MAX_UWP_MESSAGES 512 // Max UWP messages to process