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-/*******************************************************************************************
-*
-* raylib easings (header only file)
-*
-* Useful easing functions for values animation
-*
-* This header uses:
-* #define EASINGS_STATIC_INLINE // Inlines all functions code, so it runs faster.
-* // This requires lots of memory on system.
-* How to use:
-* The four inputs t,b,c,d are defined as follows:
-* t = current time (in any unit measure, but same unit as duration)
-* b = starting value to interpolate
-* c = the total change in value of b that needs to occur
-* d = total time it should take to complete (duration)
-*
-* Example:
-*
-* int currentTime = 0;
-* int duration = 100;
-* float startPositionX = 0.0f;
-* float finalPositionX = 30.0f;
-* float currentPositionX = startPositionX;
-*
-* while (currentPositionX < finalPositionX)
-* {
-* currentPositionX = EaseSineIn(currentTime, startPositionX, finalPositionX - startPositionX, duration);
-* currentTime++;
-* }
-*
-* A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
-*
-* Robert Penner License
-* ---------------------------------------------------------------------------------
-* Open source under the BSD License.
-*
-* Copyright (c) 2001 Robert Penner. All rights reserved.
-*
-* Redistribution and use in source and binary forms, with or without modification,
-* are permitted provided that the following conditions are met:
-*
-* - Redistributions of source code must retain the above copyright notice,
-* this list of conditions and the following disclaimer.
-* - Redistributions in binary form must reproduce the above copyright notice,
-* this list of conditions and the following disclaimer in the documentation
-* and/or other materials provided with the distribution.
-* - Neither the name of the author nor the names of contributors may be used
-* to endorse or promote products derived from this software without specific
-* prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
-* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
-* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
-* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
-* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
-* OF THE POSSIBILITY OF SUCH DAMAGE.
-* ---------------------------------------------------------------------------------
-*
-* Copyright (c) 2015 Ramon Santamaria
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#ifndef EASINGS_H
-#define EASINGS_H
-
-#define EASINGS_STATIC_INLINE // NOTE: By default, compile functions as static inline
-
-#if defined(EASINGS_STATIC_INLINE)
- #define EASEDEF static inline
-#else
- #define EASEDEF extern
-#endif
-
-#include <math.h> // Required for: sinf(), cosf(), sqrt(), pow()
-
-#ifndef PI
- #define PI 3.14159265358979323846f //Required as PI is not always defined in math.h
-#endif
-
-#ifdef __cplusplus
-extern "C" { // Prevents name mangling of functions
-#endif
-
-// Linear Easing functions
-EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); }
-EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); }
-EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); }
-EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); }
-
-// Sine Easing functions
-EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); }
-EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); }
-EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); }
-
-// Circular Easing functions
-EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrt(1.0f - t*t) - 1.0f) + b); }
-EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrt(1.0f - t*t) + b); }
-EASEDEF float EaseCircInOut(float t, float b, float c, float d)
-{
- if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrt(1.0f - t*t) - 1.0f) + b);
- t -= 2.0f; return (c/2.0f*(sqrt(1.0f - t*t) + 1.0f) + b);
-}
-
-// Cubic Easing functions
-EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); }
-EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); }
-EASEDEF float EaseCubicInOut(float t, float b, float c, float d)
-{
- if ((t/=d/2.0f) < 1.0f) return (c/2.0f*t*t*t + b);
- t -= 2.0f; return (c/2.0f*(t*t*t + 2.0f) + b);
-}
-
-// Quadratic Easing functions
-EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); }
-EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); }
-EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
-{
- if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
- return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b);
-}
-
-// Exponential Easing functions
-EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c*pow(2.0f, 10.0f*(t/d - 1.0f)) + b); }
-EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-pow(2.0f, -10.0f*t/d) + 1.0f) + b); }
-EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
-{
- if (t == 0.0f) return b;
- if (t == d) return (b + c);
- if ((t/=d/2.0f) < 1.0f) return (c/2.0f*pow(2.0f, 10.0f*(t - 1.0f)) + b);
-
- return (c/2.0f*(-pow(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
-}
-
-// Back Easing functions
-EASEDEF float EaseBackIn(float t, float b, float c, float d)
-{
- float s = 1.70158f;
- float postFix = t/=d;
- return (c*(postFix)*t*((s + 1.0f)*t - s) + b);
-}
-
-EASEDEF float EaseBackOut(float t, float b, float c, float d)
-{
- float s = 1.70158f;
- t = t/d - 1.0f;
- return (c*(t*t*((s + 1.0f)*t + s) + 1.0f) + b);
-}
-
-EASEDEF float EaseBackInOut(float t, float b, float c, float d)
-{
- float s = 1.70158f;
- if ((t/=d/2.0f) < 1.0f)
- {
- s *= 1.525f;
- return (c/2.0f*(t*t*((s + 1.0f)*t - s)) + b);
- }
-
- float postFix = t-=2.0f;
- s *= 1.525f;
- return (c/2.0f*((postFix)*t*((s + 1.0f)*t + s) + 2.0f) + b);
-}
-
-// Bounce Easing functions
-EASEDEF float EaseBounceOut(float t, float b, float c, float d)
-{
- if ((t/=d) < (1.0f/2.75f))
- {
- return (c*(7.5625f*t*t) + b);
- }
- else if (t < (2.0f/2.75f))
- {
- float postFix = t-=(1.5f/2.75f);
- return (c*(7.5625f*(postFix)*t + 0.75f) + b);
- }
- else if (t < (2.5/2.75))
- {
- float postFix = t-=(2.25f/2.75f);
- return (c*(7.5625f*(postFix)*t + 0.9375f) + b);
- }
- else
- {
- float postFix = t-=(2.625f/2.75f);
- return (c*(7.5625f*(postFix)*t + 0.984375f) + b);
- }
-}
-
-EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); }
-EASEDEF float EaseBounceInOut(float t, float b, float c, float d)
-{
- if (t < d/2.0f) return (EaseBounceIn(t*2.0f, 0.0f, c, d)*0.5f + b);
- else return (EaseBounceOut(t*2.0f - d, 0.0f, c, d)*0.5f + c*0.5f + b);
-}
-
-// Elastic Easing functions
-EASEDEF float EaseElasticIn(float t, float b, float c, float d)
-{
- if (t == 0.0f) return b;
- if ((t/=d) == 1.0f) return (b + c);
-
- float p = d*0.3f;
- float a = c;
- float s = p/4.0f;
- float postFix = a*pow(2.0f, 10.0f*(t-=1.0f));
-
- return (-(postFix*sinf((t*d-s)*(2.0f*PI)/p )) + b);
-}
-
-EASEDEF float EaseElasticOut(float t, float b, float c, float d)
-{
- if (t == 0.0f) return b;
- if ((t/=d) == 1.0f) return (b + c);
-
- float p = d*0.3f;
- float a = c;
- float s = p/4.0f;
-
- return (a*pow(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b);
-}
-
-EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
-{
- if (t == 0.0f) return b;
- if ((t/=d/2.0f) == 2.0f) return (b + c);
-
- float p = d*(0.3f*1.5f);
- float a = c;
- float s = p/4.0f;
-
- if (t < 1.0f)
- {
- float postFix = a*pow(2.0f, 10.0f*(t-=1.0f));
- return -0.5f*(postFix*sinf((t*d-s)*(2.0f*PI)/p)) + b;
- }
-
- float postFix = a*pow(2.0f, -10.0f*(t-=1.0f));
-
- return (postFix*sinf((t*d-s)*(2.0f*PI)/p)*0.5f + c + b);
-}
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // EASINGS_H