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Diffstat (limited to 'libs/raylib/src/external/stb_perlin.h')
-rw-r--r-- | libs/raylib/src/external/stb_perlin.h | 428 |
1 files changed, 0 insertions, 428 deletions
diff --git a/libs/raylib/src/external/stb_perlin.h b/libs/raylib/src/external/stb_perlin.h deleted file mode 100644 index 47cb9a4..0000000 --- a/libs/raylib/src/external/stb_perlin.h +++ /dev/null @@ -1,428 +0,0 @@ -// stb_perlin.h - v0.5 - perlin noise -// public domain single-file C implementation by Sean Barrett -// -// LICENSE -// -// See end of file. -// -// -// to create the implementation, -// #define STB_PERLIN_IMPLEMENTATION -// in *one* C/CPP file that includes this file. -// -// -// Documentation: -// -// float stb_perlin_noise3( float x, -// float y, -// float z, -// int x_wrap=0, -// int y_wrap=0, -// int z_wrap=0) -// -// This function computes a random value at the coordinate (x,y,z). -// Adjacent random values are continuous but the noise fluctuates -// its randomness with period 1, i.e. takes on wholly unrelated values -// at integer points. Specifically, this implements Ken Perlin's -// revised noise function from 2002. -// -// The "wrap" parameters can be used to create wraparound noise that -// wraps at powers of two. The numbers MUST be powers of two. Specify -// 0 to mean "don't care". (The noise always wraps every 256 due -// details of the implementation, even if you ask for larger or no -// wrapping.) -// -// float stb_perlin_noise3_seed( float x, -// float y, -// float z, -// int x_wrap=0, -// int y_wrap=0, -// int z_wrap=0, -// int seed) -// -// As above, but 'seed' selects from multiple different variations of the -// noise function. The current implementation only uses the bottom 8 bits -// of 'seed', but possibly in the future more bits will be used. -// -// -// Fractal Noise: -// -// Three common fractal noise functions are included, which produce -// a wide variety of nice effects depending on the parameters -// provided. Note that each function will call stb_perlin_noise3 -// 'octaves' times, so this parameter will affect runtime. -// -// float stb_perlin_ridge_noise3(float x, float y, float z, -// float lacunarity, float gain, float offset, int octaves) -// -// float stb_perlin_fbm_noise3(float x, float y, float z, -// float lacunarity, float gain, int octaves) -// -// float stb_perlin_turbulence_noise3(float x, float y, float z, -// float lacunarity, float gain, int octaves) -// -// Typical values to start playing with: -// octaves = 6 -- number of "octaves" of noise3() to sum -// lacunarity = ~ 2.0 -- spacing between successive octaves (use exactly 2.0 for wrapping output) -// gain = 0.5 -- relative weighting applied to each successive octave -// offset = 1.0? -- used to invert the ridges, may need to be larger, not sure -// -// -// Contributors: -// Jack Mott - additional noise functions -// Jordan Peck - seeded noise -// - - -#ifdef __cplusplus -extern "C" { -#endif -extern float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap); -extern float stb_perlin_noise3_seed(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, int seed); -extern float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves); -extern float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves); -extern float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves); -extern float stb_perlin_noise3_wrap_nonpow2(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed); -#ifdef __cplusplus -} -#endif - -#ifdef STB_PERLIN_IMPLEMENTATION - -#include <math.h> // fabs() - -// not same permutation table as Perlin's reference to avoid copyright issues; -// Perlin's table can be found at http://mrl.nyu.edu/~perlin/noise/ -static unsigned char stb__perlin_randtab[512] = -{ - 23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123, - 152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72, - 175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240, - 8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57, - 225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233, - 94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172, - 165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243, - 65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122, - 26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76, - 250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246, - 132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3, - 91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231, - 38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221, - 131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62, - 27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135, - 61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5, - - // and a second copy so we don't need an extra mask or static initializer - 23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123, - 152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72, - 175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240, - 8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57, - 225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233, - 94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172, - 165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243, - 65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122, - 26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76, - 250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246, - 132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3, - 91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231, - 38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221, - 131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62, - 27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135, - 61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5, -}; - - -// perlin's gradient has 12 cases so some get used 1/16th of the time -// and some 2/16ths. We reduce bias by changing those fractions -// to 5/64ths and 6/64ths - -// this array is designed to match the previous implementation -// of gradient hash: indices[stb__perlin_randtab[i]&63] -static unsigned char stb__perlin_randtab_grad_idx[512] = -{ - 7, 9, 5, 0, 11, 1, 6, 9, 3, 9, 11, 1, 8, 10, 4, 7, - 8, 6, 1, 5, 3, 10, 9, 10, 0, 8, 4, 1, 5, 2, 7, 8, - 7, 11, 9, 10, 1, 0, 4, 7, 5, 0, 11, 6, 1, 4, 2, 8, - 8, 10, 4, 9, 9, 2, 5, 7, 9, 1, 7, 2, 2, 6, 11, 5, - 5, 4, 6, 9, 0, 1, 1, 0, 7, 6, 9, 8, 4, 10, 3, 1, - 2, 8, 8, 9, 10, 11, 5, 11, 11, 2, 6, 10, 3, 4, 2, 4, - 9, 10, 3, 2, 6, 3, 6, 10, 5, 3, 4, 10, 11, 2, 9, 11, - 1, 11, 10, 4, 9, 4, 11, 0, 4, 11, 4, 0, 0, 0, 7, 6, - 10, 4, 1, 3, 11, 5, 3, 4, 2, 9, 1, 3, 0, 1, 8, 0, - 6, 7, 8, 7, 0, 4, 6, 10, 8, 2, 3, 11, 11, 8, 0, 2, - 4, 8, 3, 0, 0, 10, 6, 1, 2, 2, 4, 5, 6, 0, 1, 3, - 11, 9, 5, 5, 9, 6, 9, 8, 3, 8, 1, 8, 9, 6, 9, 11, - 10, 7, 5, 6, 5, 9, 1, 3, 7, 0, 2, 10, 11, 2, 6, 1, - 3, 11, 7, 7, 2, 1, 7, 3, 0, 8, 1, 1, 5, 0, 6, 10, - 11, 11, 0, 2, 7, 0, 10, 8, 3, 5, 7, 1, 11, 1, 0, 7, - 9, 0, 11, 5, 10, 3, 2, 3, 5, 9, 7, 9, 8, 4, 6, 5, - - // and a second copy so we don't need an extra mask or static initializer - 7, 9, 5, 0, 11, 1, 6, 9, 3, 9, 11, 1, 8, 10, 4, 7, - 8, 6, 1, 5, 3, 10, 9, 10, 0, 8, 4, 1, 5, 2, 7, 8, - 7, 11, 9, 10, 1, 0, 4, 7, 5, 0, 11, 6, 1, 4, 2, 8, - 8, 10, 4, 9, 9, 2, 5, 7, 9, 1, 7, 2, 2, 6, 11, 5, - 5, 4, 6, 9, 0, 1, 1, 0, 7, 6, 9, 8, 4, 10, 3, 1, - 2, 8, 8, 9, 10, 11, 5, 11, 11, 2, 6, 10, 3, 4, 2, 4, - 9, 10, 3, 2, 6, 3, 6, 10, 5, 3, 4, 10, 11, 2, 9, 11, - 1, 11, 10, 4, 9, 4, 11, 0, 4, 11, 4, 0, 0, 0, 7, 6, - 10, 4, 1, 3, 11, 5, 3, 4, 2, 9, 1, 3, 0, 1, 8, 0, - 6, 7, 8, 7, 0, 4, 6, 10, 8, 2, 3, 11, 11, 8, 0, 2, - 4, 8, 3, 0, 0, 10, 6, 1, 2, 2, 4, 5, 6, 0, 1, 3, - 11, 9, 5, 5, 9, 6, 9, 8, 3, 8, 1, 8, 9, 6, 9, 11, - 10, 7, 5, 6, 5, 9, 1, 3, 7, 0, 2, 10, 11, 2, 6, 1, - 3, 11, 7, 7, 2, 1, 7, 3, 0, 8, 1, 1, 5, 0, 6, 10, - 11, 11, 0, 2, 7, 0, 10, 8, 3, 5, 7, 1, 11, 1, 0, 7, - 9, 0, 11, 5, 10, 3, 2, 3, 5, 9, 7, 9, 8, 4, 6, 5, -}; - -static float stb__perlin_lerp(float a, float b, float t) -{ - return a + (b-a) * t; -} - -static int stb__perlin_fastfloor(float a) -{ - int ai = (int) a; - return (a < ai) ? ai-1 : ai; -} - -// different grad function from Perlin's, but easy to modify to match reference -static float stb__perlin_grad(int grad_idx, float x, float y, float z) -{ - static float basis[12][4] = - { - { 1, 1, 0 }, - { -1, 1, 0 }, - { 1,-1, 0 }, - { -1,-1, 0 }, - { 1, 0, 1 }, - { -1, 0, 1 }, - { 1, 0,-1 }, - { -1, 0,-1 }, - { 0, 1, 1 }, - { 0,-1, 1 }, - { 0, 1,-1 }, - { 0,-1,-1 }, - }; - - float *grad = basis[grad_idx]; - return grad[0]*x + grad[1]*y + grad[2]*z; -} - -float stb_perlin_noise3_internal(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed) -{ - float u,v,w; - float n000,n001,n010,n011,n100,n101,n110,n111; - float n00,n01,n10,n11; - float n0,n1; - - unsigned int x_mask = (x_wrap-1) & 255; - unsigned int y_mask = (y_wrap-1) & 255; - unsigned int z_mask = (z_wrap-1) & 255; - int px = stb__perlin_fastfloor(x); - int py = stb__perlin_fastfloor(y); - int pz = stb__perlin_fastfloor(z); - int x0 = px & x_mask, x1 = (px+1) & x_mask; - int y0 = py & y_mask, y1 = (py+1) & y_mask; - int z0 = pz & z_mask, z1 = (pz+1) & z_mask; - int r0,r1, r00,r01,r10,r11; - - #define stb__perlin_ease(a) (((a*6-15)*a + 10) * a * a * a) - - x -= px; u = stb__perlin_ease(x); - y -= py; v = stb__perlin_ease(y); - z -= pz; w = stb__perlin_ease(z); - - r0 = stb__perlin_randtab[x0+seed]; - r1 = stb__perlin_randtab[x1+seed]; - - r00 = stb__perlin_randtab[r0+y0]; - r01 = stb__perlin_randtab[r0+y1]; - r10 = stb__perlin_randtab[r1+y0]; - r11 = stb__perlin_randtab[r1+y1]; - - n000 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z0], x , y , z ); - n001 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z1], x , y , z-1 ); - n010 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z0], x , y-1, z ); - n011 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z1], x , y-1, z-1 ); - n100 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z0], x-1, y , z ); - n101 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z1], x-1, y , z-1 ); - n110 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z0], x-1, y-1, z ); - n111 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z1], x-1, y-1, z-1 ); - - n00 = stb__perlin_lerp(n000,n001,w); - n01 = stb__perlin_lerp(n010,n011,w); - n10 = stb__perlin_lerp(n100,n101,w); - n11 = stb__perlin_lerp(n110,n111,w); - - n0 = stb__perlin_lerp(n00,n01,v); - n1 = stb__perlin_lerp(n10,n11,v); - - return stb__perlin_lerp(n0,n1,u); -} - -float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap) -{ - return stb_perlin_noise3_internal(x,y,z,x_wrap,y_wrap,z_wrap,0); -} - -float stb_perlin_noise3_seed(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, int seed) -{ - return stb_perlin_noise3_internal(x,y,z,x_wrap,y_wrap,z_wrap, (unsigned char) seed); -} - -float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves) -{ - int i; - float frequency = 1.0f; - float prev = 1.0f; - float amplitude = 0.5f; - float sum = 0.0f; - - for (i = 0; i < octaves; i++) { - float r = stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i); - r = offset - (float) fabs(r); - r = r*r; - sum += r*amplitude*prev; - prev = r; - frequency *= lacunarity; - amplitude *= gain; - } - return sum; -} - -float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves) -{ - int i; - float frequency = 1.0f; - float amplitude = 1.0f; - float sum = 0.0f; - - for (i = 0; i < octaves; i++) { - sum += stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i)*amplitude; - frequency *= lacunarity; - amplitude *= gain; - } - return sum; -} - -float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves) -{ - int i; - float frequency = 1.0f; - float amplitude = 1.0f; - float sum = 0.0f; - - for (i = 0; i < octaves; i++) { - float r = stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i)*amplitude; - sum += (float) fabs(r); - frequency *= lacunarity; - amplitude *= gain; - } - return sum; -} - -float stb_perlin_noise3_wrap_nonpow2(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed) -{ - float u,v,w; - float n000,n001,n010,n011,n100,n101,n110,n111; - float n00,n01,n10,n11; - float n0,n1; - - int px = stb__perlin_fastfloor(x); - int py = stb__perlin_fastfloor(y); - int pz = stb__perlin_fastfloor(z); - int x_wrap2 = (x_wrap ? x_wrap : 256); - int y_wrap2 = (y_wrap ? y_wrap : 256); - int z_wrap2 = (z_wrap ? z_wrap : 256); - int x0 = px % x_wrap2, x1; - int y0 = py % y_wrap2, y1; - int z0 = pz % z_wrap2, z1; - int r0,r1, r00,r01,r10,r11; - - if (x0 < 0) x0 += x_wrap2; - if (y0 < 0) y0 += y_wrap2; - if (z0 < 0) z0 += z_wrap2; - x1 = (x0+1) % x_wrap2; - y1 = (y0+1) % y_wrap2; - z1 = (z0+1) % z_wrap2; - - #define stb__perlin_ease(a) (((a*6-15)*a + 10) * a * a * a) - - x -= px; u = stb__perlin_ease(x); - y -= py; v = stb__perlin_ease(y); - z -= pz; w = stb__perlin_ease(z); - - r0 = stb__perlin_randtab[x0]; - r0 = stb__perlin_randtab[r0+seed]; - r1 = stb__perlin_randtab[x1]; - r1 = stb__perlin_randtab[r1+seed]; - - r00 = stb__perlin_randtab[r0+y0]; - r01 = stb__perlin_randtab[r0+y1]; - r10 = stb__perlin_randtab[r1+y0]; - r11 = stb__perlin_randtab[r1+y1]; - - n000 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z0], x , y , z ); - n001 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z1], x , y , z-1 ); - n010 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z0], x , y-1, z ); - n011 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z1], x , y-1, z-1 ); - n100 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z0], x-1, y , z ); - n101 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z1], x-1, y , z-1 ); - n110 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z0], x-1, y-1, z ); - n111 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z1], x-1, y-1, z-1 ); - - n00 = stb__perlin_lerp(n000,n001,w); - n01 = stb__perlin_lerp(n010,n011,w); - n10 = stb__perlin_lerp(n100,n101,w); - n11 = stb__perlin_lerp(n110,n111,w); - - n0 = stb__perlin_lerp(n00,n01,v); - n1 = stb__perlin_lerp(n10,n11,v); - - return stb__perlin_lerp(n0,n1,u); -} -#endif // STB_PERLIN_IMPLEMENTATION - -/* ------------------------------------------------------------------------------- -This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------- -ALTERNATIVE A - MIT License -Copyright (c) 2017 Sean Barrett -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do -so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. ------------------------------------------------------------------------------- -ALTERNATIVE B - Public Domain (www.unlicense.org) -This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, -commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to -this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------- -*/ |