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Diffstat (limited to 'libs/raylib/src/gestures.h')
-rw-r--r-- | libs/raylib/src/gestures.h | 559 |
1 files changed, 0 insertions, 559 deletions
diff --git a/libs/raylib/src/gestures.h b/libs/raylib/src/gestures.h deleted file mode 100644 index 9b3600d..0000000 --- a/libs/raylib/src/gestures.h +++ /dev/null @@ -1,559 +0,0 @@ -/********************************************************************************************** -* -* raylib.gestures - Gestures system, gestures processing based on input events (touch/mouse) -* -* NOTE: Memory footprint of this library is aproximately 128 bytes (global variables) -* -* CONFIGURATION: -* -* #define GESTURES_IMPLEMENTATION -* Generates the implementation of the library into the included file. -* If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation. -* -* #define GESTURES_STANDALONE -* If defined, the library can be used as standalone to process gesture events with -* no external dependencies. -* -* CONTRIBUTORS: -* Marc Palau: Initial implementation (2014) -* Albert Martos: Complete redesign and testing (2015) -* Ian Eito: Complete redesign and testing (2015) -* Ramon Santamaria: Supervision, review, update and maintenance -* -* -* LICENSE: zlib/libpng -* -* Copyright (c) 2014-2020 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef GESTURES_H -#define GESTURES_H - -#ifndef PI - #define PI 3.14159265358979323846 -#endif - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -//... - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -// NOTE: Below types are required for GESTURES_STANDALONE usage -//---------------------------------------------------------------------------------- -#if defined(GESTURES_STANDALONE) - #ifndef __cplusplus - // Boolean type - typedef enum { false, true } bool; - #endif - - // Vector2 type - typedef struct Vector2 { - float x; - float y; - } Vector2; - - // Gestures type - // NOTE: It could be used as flags to enable only some gestures - typedef enum { - GESTURE_NONE = 0, - GESTURE_TAP = 1, - GESTURE_DOUBLETAP = 2, - GESTURE_HOLD = 4, - GESTURE_DRAG = 8, - GESTURE_SWIPE_RIGHT = 16, - GESTURE_SWIPE_LEFT = 32, - GESTURE_SWIPE_UP = 64, - GESTURE_SWIPE_DOWN = 128, - GESTURE_PINCH_IN = 256, - GESTURE_PINCH_OUT = 512 - } Gestures; -#endif - -typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction; - -// Gesture events -// NOTE: MAX_TOUCH_POINTS fixed to 4 -typedef struct { - int touchAction; - int pointCount; - int pointerId[4]; - Vector2 position[4]; -} GestureEvent; - -#ifdef __cplusplus -extern "C" { // Prevents name mangling of functions -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -//... - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures -void UpdateGestures(void); // Update gestures detected (must be called every frame) - -#if defined(GESTURES_STANDALONE) -void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags -bool IsGestureDetected(int gesture); // Check if a gesture have been detected -int GetGestureDetected(void); // Get latest detected gesture -int GetTouchPointsCount(void); // Get touch points count -float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds -Vector2 GetGestureDragVector(void); // Get gesture drag vector -float GetGestureDragAngle(void); // Get gesture drag angle -Vector2 GetGesturePinchVector(void); // Get gesture pinch delta -float GetGesturePinchAngle(void); // Get gesture pinch angle -#endif - -#ifdef __cplusplus -} -#endif - -#endif // GESTURES_H - -/*********************************************************************************** -* -* GESTURES IMPLEMENTATION -* -************************************************************************************/ - -#if defined(GESTURES_IMPLEMENTATION) - -#if defined(_WIN32) - // Functions required to query time on Windows - int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount); - int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency); -#elif defined(__linux__) - #if _POSIX_C_SOURCE < 199309L - #undef _POSIX_C_SOURCE - #define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext. - #endif - #include <sys/time.h> // Required for: timespec - #include <time.h> // Required for: clock_gettime() - - #include <math.h> // Required for: sqrtf(), atan2f() -#endif - -#if defined(__APPLE__) // macOS also defines __MACH__ - #include <mach/clock.h> // Required for: clock_get_time() - #include <mach/mach.h> // Required for: mach_timespec_t -#endif - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time -#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f) -#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f) -#define TAP_TIMEOUT 300 // Time in milliseconds -#define PINCH_TIMEOUT 300 // Time in milliseconds -#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f) - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- - -typedef struct { - int current; // Current detected gesture - unsigned int enabledFlags; // Enabled gestures flags - struct { - int firstId; // Touch id for first touch point - int pointCount; // Touch points counter - double eventTime; // Time stamp when an event happened - Vector2 upPosition; // Touch up position - Vector2 downPositionA; // First touch down position - Vector2 downPositionB; // Second touch down position - Vector2 downDragPosition; // Touch drag position - Vector2 moveDownPositionA; // First touch down position on move - Vector2 moveDownPositionB; // Second touch down position on move - int tapCounter; // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions) - } Touch; - struct { - bool resetRequired; // HOLD reset to get first touch point again - double timeDuration; // HOLD duration in milliseconds - } Hold; - struct { - Vector2 vector; // DRAG vector (between initial and current position) - float angle; // DRAG angle (relative to x-axis) - float distance; // DRAG distance (from initial touch point to final) (normalized [0..1]) - float intensity; // DRAG intensity, how far why did the DRAG (pixels per frame) - } Drag; - struct { - bool start; // SWIPE used to define when start measuring GESTURES.Swipe.timeDuration - double timeDuration; // SWIPE time to calculate drag intensity - } Swipe; - struct { - Vector2 vector; // PINCH vector (between first and second touch points) - float angle; // PINCH angle (relative to x-axis) - float distance; // PINCH displacement distance (normalized [0..1]) - } Pinch; -} GesturesData; - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -static GesturesData GESTURES = { - .Touch.firstId = -1, - .current = GESTURE_NONE, - .enabledFlags = 0b0000001111111111 // All gestures enabled by default -}; - -//---------------------------------------------------------------------------------- -// Module specific Functions Declaration -//---------------------------------------------------------------------------------- -#if defined(GESTURES_STANDALONE) -// Some required math functions provided by raymath.h -static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition); -static float Vector2Distance(Vector2 v1, Vector2 v2); -#endif -static double GetCurrentTime(void); - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- - -// Enable only desired getures to be detected -void SetGesturesEnabled(unsigned int gestureFlags) -{ - GESTURES.enabledFlags = gestureFlags; -} - -// Check if a gesture have been detected -bool IsGestureDetected(int gesture) -{ - if ((GESTURES.enabledFlags & GESTURES.current) == gesture) return true; - else return false; -} - -// Process gesture event and translate it into gestures -void ProcessGestureEvent(GestureEvent event) -{ - // Reset required variables - GESTURES.Touch.pointCount = event.pointCount; // Required on UpdateGestures() - - if (GESTURES.Touch.pointCount < 2) - { - if (event.touchAction == TOUCH_DOWN) - { - GESTURES.Touch.tapCounter++; // Tap counter - - // Detect GESTURE_DOUBLE_TAP - if ((GESTURES.current == GESTURE_NONE) && (GESTURES.Touch.tapCounter >= 2) && ((GetCurrentTime() - GESTURES.Touch.eventTime) < TAP_TIMEOUT) && (Vector2Distance(GESTURES.Touch.downPositionA, event.position[0]) < DOUBLETAP_RANGE)) - { - GESTURES.current = GESTURE_DOUBLETAP; - GESTURES.Touch.tapCounter = 0; - } - else // Detect GESTURE_TAP - { - GESTURES.Touch.tapCounter = 1; - GESTURES.current = GESTURE_TAP; - } - - GESTURES.Touch.downPositionA = event.position[0]; - GESTURES.Touch.downDragPosition = event.position[0]; - - GESTURES.Touch.upPosition = GESTURES.Touch.downPositionA; - GESTURES.Touch.eventTime = GetCurrentTime(); - - GESTURES.Touch.firstId = event.pointerId[0]; - - GESTURES.Drag.vector = (Vector2){ 0.0f, 0.0f }; - } - else if (event.touchAction == TOUCH_UP) - { - if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.upPosition = event.position[0]; - - // NOTE: GESTURES.Drag.intensity dependend on the resolution of the screen - GESTURES.Drag.distance = Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition); - GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((GetCurrentTime() - GESTURES.Swipe.timeDuration)); - - GESTURES.Swipe.start = false; - - // Detect GESTURE_SWIPE - if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.Touch.firstId == event.pointerId[0])) - { - // NOTE: Angle should be inverted in Y - GESTURES.Drag.angle = 360.0f - Vector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition); - - if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right - else if ((GESTURES.Drag.angle > 30) && (GESTURES.Drag.angle < 120)) GESTURES.current = GESTURE_SWIPE_UP; // Up - else if ((GESTURES.Drag.angle > 120) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left - else if ((GESTURES.Drag.angle > 210) && (GESTURES.Drag.angle < 300)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down - else GESTURES.current = GESTURE_NONE; - } - else - { - GESTURES.Drag.distance = 0.0f; - GESTURES.Drag.intensity = 0.0f; - GESTURES.Drag.angle = 0.0f; - - GESTURES.current = GESTURE_NONE; - } - - GESTURES.Touch.downDragPosition = (Vector2){ 0.0f, 0.0f }; - GESTURES.Touch.pointCount = 0; - } - else if (event.touchAction == TOUCH_MOVE) - { - if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.eventTime = GetCurrentTime(); - - if (!GESTURES.Swipe.start) - { - GESTURES.Swipe.timeDuration = GetCurrentTime(); - GESTURES.Swipe.start = true; - } - - GESTURES.Touch.moveDownPositionA = event.position[0]; - - if (GESTURES.current == GESTURE_HOLD) - { - if (GESTURES.Hold.resetRequired) GESTURES.Touch.downPositionA = event.position[0]; - - GESTURES.Hold.resetRequired = false; - - // Detect GESTURE_DRAG - if (Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_DRAG) - { - GESTURES.Touch.eventTime = GetCurrentTime(); - GESTURES.current = GESTURE_DRAG; - } - } - - GESTURES.Drag.vector.x = GESTURES.Touch.moveDownPositionA.x - GESTURES.Touch.downDragPosition.x; - GESTURES.Drag.vector.y = GESTURES.Touch.moveDownPositionA.y - GESTURES.Touch.downDragPosition.y; - } - } - else // Two touch points - { - if (event.touchAction == TOUCH_DOWN) - { - GESTURES.Touch.downPositionA = event.position[0]; - GESTURES.Touch.downPositionB = event.position[1]; - - //GESTURES.Pinch.distance = Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.downPositionB); - - GESTURES.Pinch.vector.x = GESTURES.Touch.downPositionB.x - GESTURES.Touch.downPositionA.x; - GESTURES.Pinch.vector.y = GESTURES.Touch.downPositionB.y - GESTURES.Touch.downPositionA.y; - - GESTURES.current = GESTURE_HOLD; - GESTURES.Hold.timeDuration = GetCurrentTime(); - } - else if (event.touchAction == TOUCH_MOVE) - { - GESTURES.Pinch.distance = Vector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB); - - GESTURES.Touch.downPositionA = GESTURES.Touch.moveDownPositionA; - GESTURES.Touch.downPositionB = GESTURES.Touch.moveDownPositionB; - - GESTURES.Touch.moveDownPositionA = event.position[0]; - GESTURES.Touch.moveDownPositionB = event.position[1]; - - GESTURES.Pinch.vector.x = GESTURES.Touch.moveDownPositionB.x - GESTURES.Touch.moveDownPositionA.x; - GESTURES.Pinch.vector.y = GESTURES.Touch.moveDownPositionB.y - GESTURES.Touch.moveDownPositionA.y; - - if ((Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_PINCH) || (Vector2Distance(GESTURES.Touch.downPositionB, GESTURES.Touch.moveDownPositionB) >= MINIMUM_PINCH)) - { - if ((Vector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB) - GESTURES.Pinch.distance) < 0) GESTURES.current = GESTURE_PINCH_IN; - else GESTURES.current = GESTURE_PINCH_OUT; - } - else - { - GESTURES.current = GESTURE_HOLD; - GESTURES.Hold.timeDuration = GetCurrentTime(); - } - - // NOTE: Angle should be inverted in Y - GESTURES.Pinch.angle = 360.0f - Vector2Angle(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB); - } - else if (event.touchAction == TOUCH_UP) - { - GESTURES.Pinch.distance = 0.0f; - GESTURES.Pinch.angle = 0.0f; - GESTURES.Pinch.vector = (Vector2){ 0.0f, 0.0f }; - GESTURES.Touch.pointCount = 0; - - GESTURES.current = GESTURE_NONE; - } - } -} - -// Update gestures detected (must be called every frame) -void UpdateGestures(void) -{ - // NOTE: Gestures are processed through system callbacks on touch events - - // Detect GESTURE_HOLD - if (((GESTURES.current == GESTURE_TAP) || (GESTURES.current == GESTURE_DOUBLETAP)) && (GESTURES.Touch.pointCount < 2)) - { - GESTURES.current = GESTURE_HOLD; - GESTURES.Hold.timeDuration = GetCurrentTime(); - } - - if (((GetCurrentTime() - GESTURES.Touch.eventTime) > TAP_TIMEOUT) && (GESTURES.current == GESTURE_DRAG) && (GESTURES.Touch.pointCount < 2)) - { - GESTURES.current = GESTURE_HOLD; - GESTURES.Hold.timeDuration = GetCurrentTime(); - GESTURES.Hold.resetRequired = true; - } - - // Detect GESTURE_NONE - if ((GESTURES.current == GESTURE_SWIPE_RIGHT) || (GESTURES.current == GESTURE_SWIPE_UP) || (GESTURES.current == GESTURE_SWIPE_LEFT) || (GESTURES.current == GESTURE_SWIPE_DOWN)) - { - GESTURES.current = GESTURE_NONE; - } -} - -// Get number of touch points -int GetTouchPointsCount(void) -{ - // NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called - - return GESTURES.Touch.pointCount; -} - -// Get latest detected gesture -int GetGestureDetected(void) -{ - // Get current gesture only if enabled - return (GESTURES.enabledFlags & GESTURES.current); -} - -// Hold time measured in ms -float GetGestureHoldDuration(void) -{ - // NOTE: time is calculated on current gesture HOLD - - double time = 0.0; - - if (GESTURES.current == GESTURE_HOLD) time = GetCurrentTime() - GESTURES.Hold.timeDuration; - - return (float)time; -} - -// Get drag vector (between initial touch point to current) -Vector2 GetGestureDragVector(void) -{ - // NOTE: drag vector is calculated on one touch points TOUCH_MOVE - - return GESTURES.Drag.vector; -} - -// Get drag angle -// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise -float GetGestureDragAngle(void) -{ - // NOTE: drag angle is calculated on one touch points TOUCH_UP - - return GESTURES.Drag.angle; -} - -// Get distance between two pinch points -Vector2 GetGesturePinchVector(void) -{ - // NOTE: The position values used for GESTURES.Pinch.distance are not modified like the position values of [core.c]-->GetTouchPosition(int index) - // NOTE: pinch distance is calculated on two touch points TOUCH_MOVE - - return GESTURES.Pinch.vector; -} - -// Get angle beween two pinch points -// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise -float GetGesturePinchAngle(void) -{ - // NOTE: pinch angle is calculated on two touch points TOUCH_MOVE - - return GESTURES.Pinch.angle; -} - -//---------------------------------------------------------------------------------- -// Module specific Functions Definition -//---------------------------------------------------------------------------------- -#if defined(GESTURES_STANDALONE) -// Returns angle from two-points vector with X-axis -static float Vector2Angle(Vector2 v1, Vector2 v2) -{ - float angle = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI); - - if (angle < 0) angle += 360.0f; - - return angle; -} - -// Calculate distance between two Vector2 -static float Vector2Distance(Vector2 v1, Vector2 v2) -{ - float result; - - float dx = v2.x - v1.x; - float dy = v2.y - v1.y; - - result = (float)sqrt(dx*dx + dy*dy); - - return result; -} -#endif - -// Time measure returned are milliseconds -static double GetCurrentTime(void) -{ - double time = 0; - -#if defined(_WIN32) - unsigned long long int clockFrequency, currentTime; - - QueryPerformanceFrequency(&clockFrequency); // BE CAREFUL: Costly operation! - QueryPerformanceCounter(¤tTime); - - time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds -#endif - -#if defined(__linux__) - // NOTE: Only for Linux-based systems - struct timespec now; - clock_gettime(CLOCK_MONOTONIC, &now); - unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds - - time = ((double)nowTime/1000000.0); // Time in miliseconds -#endif - -#if defined(__APPLE__) - //#define CLOCK_REALTIME CALENDAR_CLOCK // returns UTC time since 1970-01-01 - //#define CLOCK_MONOTONIC SYSTEM_CLOCK // returns the time since boot time - - clock_serv_t cclock; - mach_timespec_t now; - host_get_clock_service(mach_host_self(), SYSTEM_CLOCK, &cclock); - - // NOTE: OS X does not have clock_gettime(), using clock_get_time() - clock_get_time(cclock, &now); - mach_port_deallocate(mach_task_self(), cclock); - unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds - - time = ((double)nowTime/1000000.0); // Time in miliseconds -#endif - - return time; -} - -#endif // GESTURES_IMPLEMENTATION |