From 5f400940aa855b0e37fe8de7b29c314ce3427e6e Mon Sep 17 00:00:00 2001 From: Luca Sas Date: Thu, 4 Nov 2021 16:48:15 +0200 Subject: Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'README.md') diff --git a/README.md b/README.md index 9b3ff6b..e9424d0 100644 --- a/README.md +++ b/README.md @@ -10,7 +10,7 @@ Building from the cmake file will build both raylib and `src/main.c` which inclu The example in `src/main.c` uses an example image located in the `assets` folder. To load it we use `ASSETS_PATH`, which is a string macro with the *absolute* path "assets" directory. -This macro is defined in the `CMakeLists.txt` file on line ` +This macro is defined in the `CMakeLists.txt` file on line `23`. If you plan on releasing or sharing your game consider manually setting the value of the `ASSETS_PATH` macro. -- cgit v1.2.3