From dc4aea45b3956ae5b785fd7dc8d82d6ab347d22c Mon Sep 17 00:00:00 2001 From: LucaSas Date: Thu, 4 Nov 2021 16:21:01 +0200 Subject: Removed local raylib --- libs/raylib/src/uwp_events.h | 119 ------------------------------------------- 1 file changed, 119 deletions(-) delete mode 100644 libs/raylib/src/uwp_events.h (limited to 'libs/raylib/src/uwp_events.h') diff --git a/libs/raylib/src/uwp_events.h b/libs/raylib/src/uwp_events.h deleted file mode 100644 index 2c403fd..0000000 --- a/libs/raylib/src/uwp_events.h +++ /dev/null @@ -1,119 +0,0 @@ -/********************************************************************************************** -* -* raylib.uwp_events - Functions for bootstrapping UWP functionality within raylib's core. -* -* -* LICENSE: zlib/libpng -* -* Copyright (c) 2020-2020 Reece Mackie (@Rover656) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef UWP_EVENTS_H -#define UWP_EVENTS_H - -#if defined(__cplusplus) -extern "C" { -#endif - -#if defined(PLATFORM_UWP) - -// Determine if UWP functions are set and ready for raylib's use. -bool UWPIsConfigured(); - -// Call this to set the UWP data path you wish for saving and loading. -void UWPSetDataPath(const char* path); - -// Function for getting program time. -typedef double(*UWPQueryTimeFunc)(); -UWPQueryTimeFunc UWPGetQueryTimeFunc(void); -void UWPSetQueryTimeFunc(UWPQueryTimeFunc func); - -// Function for sleeping the current thread -typedef void (*UWPSleepFunc)(double sleepUntil); -UWPSleepFunc UWPGetSleepFunc(void); -void UWPSetSleepFunc(UWPSleepFunc func); - -// Function for querying the display size -typedef void(*UWPDisplaySizeFunc)(int* width, int* height); -UWPDisplaySizeFunc UWPGetDisplaySizeFunc(void); -void UWPSetDisplaySizeFunc(UWPDisplaySizeFunc func); - -// Functions for mouse cursor control -typedef void(*UWPMouseFunc)(void); -UWPMouseFunc UWPGetMouseLockFunc(); -void UWPSetMouseLockFunc(UWPMouseFunc func); -UWPMouseFunc UWPGetMouseUnlockFunc(); -void UWPSetMouseUnlockFunc(UWPMouseFunc func); -UWPMouseFunc UWPGetMouseShowFunc(); -void UWPSetMouseShowFunc(UWPMouseFunc func); -UWPMouseFunc UWPGetMouseHideFunc(); -void UWPSetMouseHideFunc(UWPMouseFunc func); - -// Function for setting mouse cursor position. -typedef void (*UWPMouseSetPosFunc)(int x, int y); -UWPMouseSetPosFunc UWPGetMouseSetPosFunc(); -void UWPSetMouseSetPosFunc(UWPMouseSetPosFunc func); - -// The below functions are implemented in core.c but are placed here so they can be called by user code. -// This choice is made as platform-specific code is preferred to be kept away from raylib.h - -// Call this when a Key is pressed or released. -void UWPKeyDownEvent(int key, bool down, bool controlKey); - -// Call this on the CoreWindow::CharacterRecieved event -void UWPKeyCharEvent(int key); - -// Call when a mouse button state changes -void UWPMouseButtonEvent(int button, bool down); - -// Call when the mouse cursor moves -void UWPMousePosEvent(double x, double y); - -// Call when the mouse wheel moves -void UWPMouseWheelEvent(int deltaY); - -// Call when the window resizes -void UWPResizeEvent(int width, int height); - -// Call when a gamepad is made active -void UWPActivateGamepadEvent(int gamepad, bool active); - -// Call when a gamepad button state changes -void UWPRegisterGamepadButton(int gamepad, int button, bool down); - -// Call when a gamepad axis state changes -void UWPRegisterGamepadAxis(int gamepad, int axis, float value); - -// Call when the touch point moves -void UWPGestureMove(int pointer, float x, float y); - -// Call when there is a touch down or up -void UWPGestureTouch(int pointer, float x, float y, bool touch); - -// Set the core window pointer so that we can pass it to EGL. -void* UWPGetCoreWindowPtr(); -void UWPSetCoreWindowPtr(void* ptr); - -#if defined(__cplusplus) -} -#endif - -#endif // PLATFORM_UWP - -#endif // UWP_EVENTS_H -- cgit v1.2.3