cmake_minimum_required(VERSION 3.0) project(raylib_template C) set(CMAKE_C_STANDARD 99) # Setting parameters for raylib set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # or games add_subdirectory(libs/raylib) add_executable(raylib_template src/main.c) target_link_libraries(raylib_template PRIVATE raylib) target_compile_definitions(raylib_template PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine #target_compile_definitions(raylib_template PUBLIC ASSETS_PATH="relative-path-to-assets-in-the-game-package") # Set the asset path macro in release more