cmake_minimum_required(VERSION 3.0) project(raylib_template C) set(CMAKE_C_STANDARD 99) # Setting parameters for raylib set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # or games add_subdirectory(libs/raylib) add_executable(${CMAKE_PROJECT_NAME} src/main.c) target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE raylib) target_compile_definitions(${CMAKE_PROJECT_NAME} PUBLIC ASSET_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/")