cmake_minimum_required(VERSION 3.0) project(slgj C) set(CMAKE_C_STANDARD 99) # the `pkg_check_modules` function is created with this call find_package(PkgConfig REQUIRED) # Adding Raylib include(FetchContent) set(FETCHCONTENT_QUIET FALSE) set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # don't build the supplied example games FetchContent_Declare( raylib GIT_REPOSITORY "https://github.com/raysan5/raylib.git" GIT_TAG "master" GIT_PROGRESS TRUE ) FetchContent_MakeAvailable(raylib) # Adding our source files file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/sources/*.c") # Define PROJECT_SOURCES as a list of all source files set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/sources/") # Define PROJECT_INCLUDE to be the path to the include directory of the project pkg_check_modules(GUILE_PKG REQUIRED IMPORTED_TARGET guile-3.0) # Declaring our executable add_executable(${PROJECT_NAME}) target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCES}) target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE}) target_link_libraries(${PROJECT_NAME} PRIVATE raylib PkgConfig::GUILE_PKG) # Setting ASSETS_PATH target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="./assets/") target_compile_definitions(${PROJECT_NAME} PUBLIC SCRIPTS_PATH="./scripts/") add_custom_command( TARGET ${CMAKE_PROJECT_NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/assets $/assets COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/scripts $/scripts )