This is a simple toy game engine I'm making for [Lisp Game Jam 2024](https://itch.io/jam/spring-lisp-game-jam-2024)! I'm posting the devlog here: https://henriquelalves.com/tags/devlog/. To build the game, you need CMake. 1. Clone the repository and its submodule (Raylib) 2. Run `cmake -B build` to create the build folder, and `cmake --build build` to build the game. 3. The game will be copied with the necessary files to the `out/` folder. The Scheme scripts on `scripts/` can be altered after building the game, the engine only read the files when starting up.