#****************************************************************************** # # raylib makefile # # Platforms supported: # PLATFORM_DESKTOP: Windows (Win32, Win64) # PLATFORM_DESKTOP: Linux (32 and 64 bit) # PLATFORM_DESKTOP: OSX/macOS # PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly # PLATFORM_ANDROID: Android (ARM, ARM64) # PLATFORM_RPI: Raspberry Pi (Raspbian) # PLATFORM_WEB: HTML5 (Chrome, Firefox) # # Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline. # Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline. # # Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. # In no event will the authors be held liable for any damages arising from # the use of this software. # # Permission is granted to anyone to use this software for any purpose, # including commercial applications, and to alter it and redistribute it # freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not # claim that you wrote the original software. If you use this software in a # product, an acknowledgment in the product documentation would be # appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not # be misrepresented as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #****************************************************************************** # Please read the wiki to know how to compile raylib, because there are different methods. # https://github.com/raysan5/raylib/wiki .PHONY: all clean install uninstall # Define required raylib variables RAYLIB_VERSION = 3.0.0 RAYLIB_API_VERSION = 300 # See below for alternatives. RAYLIB_PATH = .. # Define default options # One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB PLATFORM ?= PLATFORM_DESKTOP # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC # Build mode for library: DEBUG or RELEASE RAYLIB_BUILD_MODE ?= RELEASE # Include raylib modules on compilation # NOTE: Some programs like tools could not require those modules RAYLIB_MODULE_AUDIO ?= TRUE RAYLIB_MODULE_MODELS ?= TRUE RAYLIB_MODULE_RAYGUI ?= FALSE RAYLIB_MODULE_PHYSAC ?= FALSE RAYLIB_MODULE_RAYGUI_PATH ?= . RAYLIB_MODULE_PHYSAC_PATH ?= . # Use external GLFW library instead of rglfw module # TODO: Review usage of examples on Linux. USE_EXTERNAL_GLFW ?= FALSE # Use Wayland display server protocol on Linux desktop # by default it uses X11 windowing system USE_WAYLAND_DISPLAY ?= FALSE # See below for more GRAPHICS options. # See below for RAYLIB_RELEASE_PATH. # See install target for *_INSTALL_PATH locations. # Use cross-compiler for PLATFORM_RPI ifeq ($(PLATFORM),PLATFORM_RPI) USE_RPI_CROSS_COMPILER ?= FALSE ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot endif endif # Determine if the file has root access (only for installing raylib) # "whoami" prints the name of the user that calls him (so, if it is the root # user, "whoami" prints "root"). ROOT = $(shell whoami) # By default we suppose we are working on Windows HOST_PLATFORM_OS ?= WINDOWS # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS = WINDOWS else UNAMEOS = $(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS = LINUX endif ifeq ($(UNAMEOS),FreeBSD) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),OpenBSD) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),NetBSD) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),DragonFly) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),Darwin) PLATFORM_OS = OSX endif endif endif ifeq ($(PLATFORM),PLATFORM_RPI) UNAMEOS = $(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS = LINUX endif endif # RAYLIB_PATH adjustment for different platforms. # If using GNU make, we can get the full path to the top of the tree. Windows? BSD? # Required for ldconfig or other tools that do not perform path expansion. ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) RAYLIB_PREFIX ?= .. RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) endif endif ifeq ($(PLATFORM),PLATFORM_WEB) # Emscripten required variables EMSDK_PATH ?= C:/emsdk EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten CLANG_PATH = $(EMSDK_PATH)/upstream/bin PYTHON_PATH = $(EMSDK_PATH)/python/3.7.4_64bit NODE_PATH = $(EMSDK_PATH)/node/12.9.1_64bit/bin export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH) endif ifeq ($(PLATFORM),PLATFORM_ANDROID) # Android architecture: ARM64 # Starting at 2019 using ARM64 is mandatory for published apps, # and minimum required target API is Android 9 (API level 28) ANDROID_ARCH ?= ARM ANDROID_API_VERSION = 28 # Android required path variables # NOTE: Starting with Android NDK r21, no more toolchain generation is required, NDK is the toolchain on itself ifeq ($(OS),Windows_NT) ANDROID_NDK = C:/android-ndk-r21 ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64 else ANDROID_NDK = /usr/lib/android/ndk ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux endif ifeq ($(ANDROID_ARCH),ARM) ANDROID_ARCH_NAME = armeabi-v7a endif ifeq ($(ANDROID_ARCH),ARM64) ANDROID_ARCH_NAME = arm64-v8a endif ifeq ($(ANDROID_ARCH),x86) ANDROID_ARCH_NAME = i686 endif ifeq ($(ANDROID_ARCH),x86_64) ANDROID_ARCH_NAME = x86_64 endif endif # Define raylib source code path RAYLIB_SRC_PATH ?= $(RAYLIB_PATH)/src # Define output directory for compiled library, defaults to src directory # NOTE: If externally provided, make sure directory exists RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src # Define raylib graphics api depending on selected platform ifeq ($(PLATFORM),PLATFORM_DESKTOP) # By default use OpenGL 3.3 on desktop platforms GRAPHICS ?= GRAPHICS_API_OPENGL_33 #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1 #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1 endif ifeq ($(PLATFORM),PLATFORM_RPI) # On RPI OpenGL ES 2.0 must be used GRAPHICS = GRAPHICS_API_OPENGL_ES2 endif ifeq ($(PLATFORM),PLATFORM_WEB) # On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0 GRAPHICS = GRAPHICS_API_OPENGL_ES2 endif ifeq ($(PLATFORM),PLATFORM_ANDROID) # By default use OpenGL ES 2.0 on Android GRAPHICS = GRAPHICS_API_OPENGL_ES2 endif # Define default C compiler and archiver to pack library CC = gcc AR = ar ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),OSX) # OSX default compiler CC = clang GLFW_CFLAGS = -x objective-c endif ifeq ($(PLATFORM_OS),BSD) # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler CC = clang endif endif ifeq ($(PLATFORM),PLATFORM_RPI) ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) # Define RPI cross-compiler #CC = armv6j-hardfloat-linux-gnueabi-gcc CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc AR = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-ar endif endif ifeq ($(PLATFORM),PLATFORM_WEB) # HTML5 emscripten compiler CC = emcc endif ifeq ($(PLATFORM),PLATFORM_ANDROID) # Android toolchain (must be provided for desired architecture and compiler) ifeq ($(ANDROID_ARCH),ARM) CC = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi$(ANDROID_API_VERSION)-clang AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar endif ifeq ($(ANDROID_ARCH),ARM64) CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android$(ANDROID_API_VERSION)-clang AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar endif ifeq ($(ANDROID_ARCH),x86) CC = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android$(ANDROID_API_VERSION)-clang AR = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android-ar endif ifeq ($(ANDROID_ARCH),x86_64) CC = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android$(ANDROID_API_VERSION)-clang AR = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android-ar endif endif # Define compiler flags: # -O1 defines optimization level # -g include debug information on compilation # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) # -std=gnu99 defines C language mode (GNU C from 1999 revision) # -Wno-missing-braces ignore invalid warning (GCC bug 53119) # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec # -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers # -fno-strict-aliasing jar_xm.h does shady stuff (breaks strict aliasing) CFLAGS += -Wall -D_DEFAULT_SOURCE -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing ifeq ($(PLATFORM), PLATFORM_WEB) CFLAGS += -std=gnu99 else CFLAGS += -std=c99 endif ifeq ($(PLATFORM_OS),LINUX) CFLAGS += -fPIC endif ifeq ($(RAYLIB_BUILD_MODE),DEBUG) CFLAGS += -g ifeq ($(PLATFORM),PLATFORM_WEB) CFLAGS += -s ASSERTIONS=1 --profiling endif endif ifeq ($(RAYLIB_BUILD_MODE),RELEASE) ifeq ($(PLATFORM),PLATFORM_WEB) CFLAGS += -Os endif ifeq ($(PLATFORM),PLATFORM_DESKTOP) CFLAGS += -s -O1 endif ifeq ($(PLATFORM),PLATFORM_ANDROID) CFLAGS += -O2 endif endif # Additional flags for compiler (if desired) # -Wextra enables some extra warning flags that are not enabled by -Wall # -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration # -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types # -Werror=implicit-function-declaration catch function calls without prior declaration ifeq ($(PLATFORM),PLATFORM_DESKTOP) CFLAGS += -Werror=implicit-function-declaration endif ifeq ($(PLATFORM),PLATFORM_WEB) # -Os # size optimization # -O2 # optimization level 2, if used, also set --memory-init-file 0 # -s USE_GLFW=3 # Use glfw3 library (context/input management) # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) # -s USE_PTHREADS=1 # multithreading support # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) # --profiling # include information for code profiling # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # --preload-file resources # specify a resources folder for data compilation CFLAGS += -s USE_GLFW=3 endif ifeq ($(PLATFORM),PLATFORM_ANDROID) # Compiler flags for arquitecture ifeq ($(ANDROID_ARCH),ARM) CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 endif ifeq ($(ANDROID_ARCH),ARM64) CFLAGS += -target aarch64 -mfix-cortex-a53-835769 endif ifeq ($(ANDROID_ARCH), x86) CFLAGS += -march=i686 endif ifeq ($(ANDROID_ARCH), x86_64) CFLAGS += -march=x86-64 endif # Compilation functions attributes options CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIE -fPIC # Compiler options for the linker # -Werror=format-security CFLAGS += -Wa,--noexecstack -Wformat -no-canonical-prefixes # Preprocessor macro definitions CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) -DMAL_NO_OSS endif # Define required compilation flags for raylib SHARED lib ifeq ($(RAYLIB_LIBTYPE),SHARED) # make sure code is compiled as position independent # BE CAREFUL: It seems that for gcc -fpic is not the same as -fPIC # MinGW32 just doesn't need -fPIC, it shows warnings CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED endif # Use Wayland display on Linux desktop ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS), LINUX) ifeq ($(USE_WAYLAND_DISPLAY),TRUE) CFLAGS += -D_GLFW_WAYLAND else LDLIBS = -lX11 endif endif endif # Define include paths for required headers # NOTE: Several external required libraries (stb and others) INCLUDE_PATHS = -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),BSD) INCLUDE_PATHS += -I/usr/local/include LDFLAGS += -L. -Lsrc -L/usr/local/lib -L$(RAYLIB_RELEASE_PATH) endif ifeq ($(USE_EXTERNAL_GLFW),TRUE) # Check the version name. If GLFW3 was built manually, it may have produced # a static library known as libglfw3.a. In that case, the name should be -lglfw3 LDFLAGS += -lglfw endif endif # Define additional directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) # RPI required libraries INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads endif ifeq ($(PLATFORM),PLATFORM_ANDROID) NATIVE_APP_GLUE = $(RAYLIB_RELEASE_PATH)/external/android/native_app_glue #NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue # Android required libraries INCLUDE_PATHS += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include # Include android_native_app_glue.h INCLUDE_PATHS += -I$(NATIVE_APP_GLUE) endif # Define linker options ifeq ($(PLATFORM),PLATFORM_ANDROID) LDFLAGS = -Wl,-soname,libraylib.$(API_VERSION).so -Wl,--exclude-libs,libatomic.a LDFLAGS += -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings # Force linking of library module to define symbol LDFLAGS += -u ANativeActivity_onCreate # Library paths containing required libs LDFLAGS += -L. -Lsrc -L$(RAYLIB_RELEASE_PATH) # Avoid unresolved symbol pointing to external main() LDFLAGS += -Wl,-undefined,dynamic_lookup LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm endif # Define all object files required with a wildcard # The wildcard takes all files that finish with ".c", # and replaces extentions with ".o", that are the object files # NOTE: Some objects depend on the PLATFORM to be added or not! # OBJS = $(patsubst %.c, %.o, $(wildcard *.c)) # Define object required on compilation OBJS = core.o \ shapes.o \ textures.o \ text.o \ utils.o ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(USE_EXTERNAL_GLFW),FALSE) OBJS += rglfw.o endif endif ifeq ($(RAYLIB_MODULE_MODELS),TRUE) OBJS += models.o endif ifeq ($(RAYLIB_MODULE_AUDIO),TRUE) OBJS += raudio.o endif ifeq ($(RAYLIB_MODULE_RAYGUI),TRUE) OBJS += raygui.o endif ifeq ($(RAYLIB_MODULE_PHYSAC),TRUE) OBJS += physac.o endif ifeq ($(PLATFORM),PLATFORM_ANDROID) OBJS += external/android/native_app_glue/android_native_app_glue.o endif # Default target entry all: raylib # Generate standalone Android toolchain # NOTE: If the host system is Windows or Linux, generation is different generate_android_toolchain: ifeq ($(PLATFORM_OS),WINDOWS) # NOTE: python should be available in the path ifeq ($(ANDROID_ARCH),ARM) $(ANDROID_NDK)/build/tools/python make_standalone_toolchain.py --arch arm --api $(ANDROID_API_VERSION) --install-dir $(ANDROID_TOOLCHAIN) endif ifeq ($(ANDROID_ARCH),ARM64) $(ANDROID_NDK)/build/tools/python make_standalone_toolchain.py --arch arm64 --api $(ANDROID_API_VERSION) --install-dir $(ANDROID_TOOLCHAIN) endif endif ifeq ($(PLATFORM_OS),LINUX) ifeq ($(ANDROID_ARCH),ARM) $(ANDROID_NDK)/build/tools/make-standalone-toolchain.sh --platform=android-$(ANDROID_API_VERSION) --toolchain=arm-linux-androideabi-4.9 --use-llvm --install-dir=$(ANDROID_TOOLCHAIN) endif ifeq ($(ANDROID_ARCH),ARM64) $(ANDROID_NDK)/build/tools/make-standalone-toolchain.sh --platform=android-$(ANDROID_API_VERSION) --toolchain=aarch64-linux-androideabi-4.9 --use-llvm --install-dir=$(ANDROID_TOOLCHAIN) endif endif # Compile raylib library # NOTE: Release directory is created if not exist raylib: $(OBJS) ifeq ($(PLATFORM),PLATFORM_WEB) # Compile raylib for web. $(CC) -O1 $(OBJS) -o $(RAYLIB_RELEASE_PATH)/libraylib.bc @echo "raylib library generated (libraylib.bc)!" else ifeq ($(RAYLIB_LIBTYPE),SHARED) ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # TODO: Compile resource file raylib.dll.rc for linkage on raylib.dll generation $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/raylib.dll $(OBJS) $(RAYLIB_RELEASE_PATH)/raylib.dll.rc.data -L$(RAYLIB_RELEASE_PATH) -static-libgcc -lopengl32 -lgdi32 -lwinmm -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/libraylib.dll.a @echo "raylib dynamic library (raylib.dll) and import library (libraylibdll.a) generated!" endif ifeq ($(PLATFORM_OS),LINUX) # Compile raylib shared library version $(RAYLIB_VERSION). # WARNING: you should type "make clean" before doing this target $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so.$(RAYLIB_VERSION) $(OBJS) -Wl,-soname,libraylib.so.$(RAYLIB_API_VERSION) -lGL -lc -lm -lpthread -ldl -lrt $(LDLIBS) @echo "raylib shared library generated (libraylib.so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!" cd $(RAYLIB_RELEASE_PATH) && ln -fsv libraylib.so.$(RAYLIB_VERSION) libraylib.so.$(RAYLIB_API_VERSION) cd $(RAYLIB_RELEASE_PATH) && ln -fsv libraylib.so.$(RAYLIB_API_VERSION) libraylib.so endif ifeq ($(PLATFORM_OS),OSX) $(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).dylib $(OBJS) -compatibility_version $(RAYLIB_API_VERSION) -current_version $(RAYLIB_VERSION) -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo install_name_tool -id "libraylib.$(VERSION).dylib" $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).dylib @echo "raylib shared library generated (libraylib.$(RAYLIB_VERSION).dylib)!" cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).dylib libraylib.$(RAYLIB_API_VERSION).dylib cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).dylib libraylib.dylib endif ifeq ($(PLATFORM_OS),BSD) # WARNING: you should type "gmake clean" before doing this target $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so $(OBJS) -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -lGL -lpthread @echo "raylib shared library generated (libraylib.$(RAYLIB_VERSION).so)!" cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.$(RAYLIB_API_VERSION).so cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.so endif endif ifeq ($(PLATFORM),PLATFORM_RPI) # Compile raylib shared library version $(RAYLIB_VERSION). # WARNING: you should type "make clean" before doing this target $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so.$(RAYLIB_VERSION) $(OBJS) -Wl,-soname,libraylib.so.$(RAYLIB_API_VERSION) -L/opt/vc/lib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl @echo "raylib shared library generated (libraylib.so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!" cd $(RAYLIB_RELEASE_PATH) && ln -fsv libraylib.so.$(RAYLIB_VERSION) libraylib.so.$(RAYLIB_API_VERSION) cd $(RAYLIB_RELEASE_PATH) && ln -fsv libraylib.so.$(RAYLIB_API_VERSION) libraylib.so endif ifeq ($(PLATFORM),PLATFORM_ANDROID) $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS) @echo "raylib shared library generated (libraylib.$(RAYLIB_VERSION).so)!" # WARNING: symbolic links creation on Windows should be done using mklink command, no ln available ifeq ($(HOST_PLATFORM_OS),LINUX) cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.$(RAYLIB_API_VERSION).so cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.so endif endif else # Compile raylib static library version $(RAYLIB_VERSION) # WARNING: You should type "make clean" before doing this target. $(AR) rcs $(RAYLIB_RELEASE_PATH)/libraylib.a $(OBJS) @echo "raylib static library generated (libraylib.a) in $(RAYLIB_RELEASE_PATH)!" endif endif # Compile all modules with their prerequisites # Compile core module core.o : core.c raylib.h rlgl.h utils.h raymath.h camera.h gestures.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) # Compile rglfw module rglfw.o : rglfw.c $(CC) $(CFLAGS) $(GLFW_CFLAGS) -c $< $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) # Compile shapes module shapes.o : shapes.c raylib.h rlgl.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) # Compile textures module textures.o : textures.c raylib.h rlgl.h utils.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) # Compile text module text.o : text.c raylib.h utils.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) # Compile utils module utils.o : utils.c utils.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) # Compile models module models.o : models.c raylib.h rlgl.h raymath.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) # Compile audio module raudio.o : raudio.c raylib.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) # Compile raygui module # NOTE: raygui header should be distributed with raylib.h raygui.o : raygui.c raygui.h gui_textbox_extended.h ricons.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DRAYGUI_IMPLEMENTATION raygui.c: echo '#define RAYGUI_IMPLEMENTATION' > raygui.c echo '#include "$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h"' >> raygui.c # Compile physac module # NOTE: physac header should be distributed with raylib.h physac.o : physac.c physac.h @echo #define PHYSAC_IMPLEMENTATION > physac.c @echo #include "$(RAYLIB_MODULE_PHYSAC_PATH)/physac.h" > physac.c $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DPHYSAC_IMPLEMENTATION # Install generated and needed files to desired directories. # On GNU/Linux and BSDs, there are some standard directories that contain extra # libraries and header files. These directories (often /usr/local/lib and # /usr/local/include) are for libraries that are installed manually # (without a package manager). We'll use /usr/local/lib/raysan5 and /usr/local/include/raysan5 # for our -L and -I specification to simplify management of the raylib source package. # Customize these locations if you like but don't forget to pass them to make # for compilation and enable runtime linking with -rpath, LD_LIBRARY_PATH, or ldconfig. # Hint: add -L$(RAYLIB_INSTALL_PATH) -I$(RAYLIB_H_INSTALL_PATH) to your own makefiles. # See below and ../examples/Makefile for more information. # TODO: Add other platforms. Remove sudo requirement, i.e. add USER mode. # RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths. DESTDIR ?= /usr/local RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib # RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files. RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include install : ifeq ($(ROOT),root) ifeq ($(PLATFORM_OS),LINUX) # Attention! You are root, writing files to $(RAYLIB_INSTALL_PATH) # and $(RAYLIB_H_INSTALL_PATH). Consult this Makefile for more information. # Prepare the environment as needed. mkdir --parents --verbose $(RAYLIB_INSTALL_PATH) mkdir --parents --verbose $(RAYLIB_H_INSTALL_PATH) ifeq ($(RAYLIB_LIBTYPE),SHARED) # Installing raylib to $(RAYLIB_INSTALL_PATH). cp --update --verbose $(RAYLIB_RELEASE_PATH)/libraylib.so.$(RAYLIB_VERSION) $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_VERSION) cd $(RAYLIB_INSTALL_PATH); ln -fsv libraylib.so.$(RAYLIB_VERSION) libraylib.so.$(RAYLIB_API_VERSION) cd $(RAYLIB_INSTALL_PATH); ln -fsv libraylib.so.$(RAYLIB_API_VERSION) libraylib.so # Uncomment to update the runtime linker cache with RAYLIB_INSTALL_PATH. # Not necessary if later embedding RPATH in your executable. See examples/Makefile. ldconfig $(RAYLIB_INSTALL_PATH) else # Installing raylib to $(RAYLIB_INSTALL_PATH). cp --update --verbose $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_INSTALL_PATH)/libraylib.a endif # Copying raylib development files to $(RAYLIB_H_INSTALL_PATH). cp --update raylib.h $(RAYLIB_H_INSTALL_PATH)/raylib.h cp --update raymath.h $(RAYLIB_H_INSTALL_PATH)/raymath.h cp --update rlgl.h $(RAYLIB_H_INSTALL_PATH)/rlgl.h cp --update physac.h $(RAYLIB_H_INSTALL_PATH)/physac.h @echo "raylib development files installed/updated!" else @echo "This function currently works on GNU/Linux systems. Add yours today (^;" endif else @echo "Error: Root permissions needed for installation. Try sudo make install" endif # Remove raylib dev files installed on the system # TODO: see 'install' target. uninstall : ifeq ($(ROOT),root) # WARNING: You are root, about to delete items from $(RAYLIB_INSTALL_PATH). # and $(RAYLIB_H_INSTALL_PATH). Please confirm each item. ifeq ($(PLATFORM_OS),LINUX) ifeq ($(RAYLIB_LIBTYPE),SHARED) rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_API_VERSION) rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_VERSION) # Uncomment to clean up the runtime linker cache. See install target. ldconfig else rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.a endif rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raylib.h rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raymath.h rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/rlgl.h rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/physac.h @echo "raylib development files removed!" else @echo "This function currently works on GNU/Linux systems. Add yours today (^;" endif else @echo "Error: Root permissions needed for uninstallation. Try sudo make uninstall" endif # Clean everything clean: ifeq ($(PLATFORM_OS),WINDOWS) del *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so else rm -fv *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so* endif ifeq ($(PLATFORM),PLATFORM_ANDROID) rm -rf $(ANDROID_TOOLCHAIN) $(NATIVE_APP_GLUE)/android_native_app_glue.o endif @echo "removed all generated files!"